Popular games built on game engine Pulp
Play as Sussy! A little dude with a backpack who just wants to go and play some bedwars on his computer!
Play as an astronaut stranded on a strange planet. It is up to you to uncover the mysteries of your surroundings in order to escape.
A night around the campfire...
Will you survive the full time? Or will you become All Thumbs? Finally, the revolutionary and culturally important egg experience comes to Playdate. 60 seconds on the clock, turn that crank and touch that egg! Watch your fingers and don’t let Him see you, his vision is based on movement!
Say YES and share a Love Letter with a special person. Propose to your significant other using this unsuspecting arcade game.
Book Collector is a game about books and zombies.
Crank out the crystals to save the kingdom?
A great danger appears when powerful aliens invade, and only one person is capable of stopping them. Wield your great hammer and save planet Bearth from a Bob invasion.
An asymmetric multiplayer maze game of fast-paced building and solving!
Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible. Developed by Pixel Ghost, Shadowgate PD is being lovingly reimagined for the Playdate console using Pulp, a web based game making tool made by Panic.
9:05 is a 'port' of the 2000 text adventure of the same name by Adam Cadre, created as a test of the Pulp system for Playdate when Pulp was released originally. It has no sound (due to a Pulp bug, the phone was supposed to ring), crummy graphics (yeah that one's my fault) and a small amount of the content that was originally in the text adventure was removed due to the translation from text to this, but the original game's spirit is still there, including the game's four endings.
is an invisible puzzle platformer where dying is feedback, death is information. As you move about each level, your mind will fill in the blanks and any deaths are simply an instant restart showing you where
You wake up in a cold sweat and your mom is gone!! The only thing you know is...that kidnapper up there on screen must have taken her! Go! Be a good kid! Help HERRRR!
Enter a dungeon where no one can tell if you are alive or dead. Embark on a moral journey steeped in love and friendship, even as you slowly lose track of what it truly means to live or what purpose even is.
Tochi II: Senshi is set in an abandoned settlement filled with traps that was once home to The Knights of Senshi! Explore the Senshi settlement with your mysterious companion Amori! But be careful of the monsters that will strike you down the moment they see you! And if you die it's game over!
Goblin Village is a cozy, roguelike, unlockathon with 2 to 10 minute runs. Choose your leader, and set off to establish your settlement. Manage your resources and food via your 3 daily actions. End your day by paying taxes and feeding your tribe. Taxes go up daily! After this, a random end of day event occurs. The game has over 1,000 events!
Fortress is an exploration game with different enemy and weapon types, puzzles, secrets, unique dialogue, and more. There are 57 different rooms in the game for you to explore. Your character starts with no weapons or items and you progress through the game by finding items, solving puzzles, and interacting with NPCs. The game uses the D-pad the vast majority of the time as you navigate a large fortress filled with monsters, people, stories, and traps. The game utilizes the crank for one of the puzzles. You receive scores at the end of the game based on how many treasures you collect, how many gems you find, and how many times you die in the game. The main objective of the game is to escape the fortress! There is no save functionality, but you can lock your Playdate and start where you left off later on. An average playthrough takes about 30 minutes. It takes most players more than one playthrough to achieve the top rank in each category.
Loving Conversations in Shared Spaces
Sort-of-remake of the classic Game & Watch FIRE game using Pulp, only for the Playdate.
An action puzzler exclusively for the Playdate
Attend a party in space and try to remember names