Popular games built on game engine Pulp
Fortress is an exploration game with different enemy and weapon types, puzzles, secrets, unique dialogue, and more. There are 57 different rooms in the game for you to explore. Your character starts with no weapons or items and you progress through the game by finding items, solving puzzles, and interacting with NPCs. The game uses the D-pad the vast majority of the time as you navigate a large fortress filled with monsters, people, stories, and traps. The game utilizes the crank for one of the puzzles. You receive scores at the end of the game based on how many treasures you collect, how many gems you find, and how many times you die in the game. The main objective of the game is to escape the fortress! There is no save functionality, but you can lock your Playdate and start where you left off later on. An average playthrough takes about 30 minutes. It takes most players more than one playthrough to achieve the top rank in each category.
Top-down shooter meets existential crisis!
There are presents hidden around the house. Who can wait for Christmas morning to open them all? Sneak around in the middle of the night and find the goodies before your family wakes up. And who knows—maybe it'll turn out there's something else for you to discover in the home you thought you knew so well…
Victor is sucked into his computer screen and forced to outrun the villainous Dark Code, all the while collecting bits of code along the way.
Welcome to EYELAND — a small "wander-around-&-figure-it-out" game by Ron Lent. Made with PULP for the Playdate game device by Panic.
Fall from a ledge, collect the coins below, then undo back to where you fell from, with the coins in your pocket! An old-school puzzle platformer in which you explore rooms, avoid perils and collect all coins to progress. Missed some coins? Fall, collect, undo! Falling into some spikes? Undo!! Test your forward thinking and logical skills. Plan your falls carefully, as your undos are limited. If you're not paying attention, you'll find yourself unable to restore back to the top, with coins still needing collecting! Enjoy the retro aesthetics with monochrome pixel art, playing the game on the state of the art handheld GrimBoy (TM) (wink). Reminisce about the good times with lovely pixel art backgrounds to put you right back into your childhood bedroom, the backyard, the park, grandma's living and many more.
An herb picking RPG.
A factory-building real-time strategy game.
Sunset, ported to the Playdate using Pulp
Follow the journey of a penguin awakening in a mysterious dungeon, grappling with questions of who he is and how he arrived there.
Astro Nut is a short action adventure game for the Playdate console by Panic! You land on a desolate planet for unknown reasons, only to find an offbeat group of sentient southern rovers. Your quest seems simple, but rest assured that all is not as it seems!
A great danger appears when powerful aliens invade, and only one person is capable of stopping them. Wield your great hammer and save planet Bearth from a Bob invasion.
A fun short score based dungeon crawler for the playdate handheld
Crank out the crystals to save the kingdom?
Explore an ancient island and learn it's history. Discover secrets along your way, but watch out for bad-tempered crabs.
In Life's Too Short: A Christmas Spirit, you once again take on the role of a celestial problem-solver called back to the vampire's mansion. This time it's the count and countess themselves making the call...A rash decision has been made and it's your job to save Christmas! You'll need to explore the mansion, meet various spooky characters and solve simple puzzles in order to ensure baby Vlad's first Christmas isn't ruined.
An action game for Playdate. Put out fires!
Rescue all passengers with your shiny sail boat.
A high score chasing platforming game for Playdate, built with Pulp.
Book Collector is a game about books and zombies.
A horror exploration game with great artwork and dark themes.
9:05 is a 'port' of the 2000 text adventure of the same name by Adam Cadre, created as a test of the Pulp system for Playdate when Pulp was released originally. It has no sound (due to a Pulp bug, the phone was supposed to ring), crummy graphics (yeah that one's my fault) and a small amount of the content that was originally in the text adventure was removed due to the translation from text to this, but the original game's spirit is still there, including the game's four endings.