Popular games built on game engine PuzzleScript
A puzzle game by Anna Anthropy.
Game by pancelor, made for the Astra Idiom Jam
Explore the outdoors, find your way through the mazes, face four puzzles and live great adventures !
An interconnected puzzlescript game set on 9 islands
Help the heroes to escape from the Dungeon in this #lowres puzzle adventure.
A puzzle game by Anna Anthropy.
press x to invoke your sigil pay attention to the rival wizard's spells
Discover strange relics left behind by the previous inhabitants of the forest, and learn how they work through a collection of over 200 puzzles!
A bunny is bestowed with a powerful ability in this short open-world sokoban game.
A block pushing game with a mysterious goal.
A difficult puzzlescript game about spreading fire
Become the greatest common divisor, reap the greatest dividends.
Light the path from the source tile to the destination tiles.
A sokoban-like where you have to create an environment for the inner world from the outer world.
The text intro presented at the start of the game: "This is a game made in two days for #candyjam. Enjoy!" A puzzle game about lining up candy gems, inspired by match-3 games but playing more like a top-down grid-based puzzle game. Cover taken from the freeindiegam.es page. Exact release date is unknown but presumably was posted some time in early 2014 when the Candy Jam was held.
A puzzle game where players teleport between islands via the use of angled mirrors.
Grapple with gravity across a dark, puzzling landscape. I swear it's not blood. Made using Pancelor's level select fork for Puzzlescript. Originally made for Lowrezjam, using the theme "Gravity is the enemy". The jam had a restriction of 64*64 pixels, and I used 60*60 pixels.
A PuzzleScript game about boxing matches.
A small puzzle game about cultivating flowers.
A sokoban-like puzzle game.
A simple PuzzleScript cover of skip Ltd.’s Art Style: Aquia. There’s no win condition! Enjoy.
Try is a randomly generated Sokoban game. Push blocks on to all of the targets. Not every level is possible.