Popular games built on game engine RPG Maker 2003
The player is tasked with controlling the Batter and guiding him on his quest to "purify" the world of spirits. The player must take the Batter through the various Zones, collect battle partners, solve puzzles and partake in turn-based Active Time Battles in order to get to the source of the impurity.
In this Puzzle/Adventure game you must guide Niko through a mysterious world, utilizing items, characters, and the environment to progress. The life of a lost child and the fate of a steadily decaying world hang in balance, and not everyone—or everything—is interested in preserving them either.
A young girl with a hidden past sets off on an epic and mysterious journey in hope of learning more about her own origins in this beautifully rendered, classic-style RPG adventure.
Yume Nikki is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games. "Yume Nikki" means "Dream Diary" in Japanese, and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'. The game otherwise has no plot, and nearly the entire game is left up to speculation.
A spooky, freeware RPG where you search the afterlife for your brother. Reap ghosts with your scythe, explore haunted caves, and eat ghostly treats on your journey through death.
Take in the beauty of a magical world floating above the clouds, then take on a menacing race of vampires hidden in the dark. Ara Fell combines the best parts of Japanese-style roleplaying games with the best parts of western RPGs. The new Enhanced Edition features a slew of new features!
Space Funeral is an independently created role-playing video game and art game by Irish developer thecatamites. The short game was created using RPG Maker 2003, and centers around a boy named Philip, who leaves home to save his world from a mysterious corruption. Space Funeral is notable for its parodies of the horror and RPG genres, its crude art style, and frequent use of blood in dialogue, graphics, and thematics.
The city where everything is possible... But where it could also be fake.
Made on RPGMaker 2003 with the intention of being the happiest, least scary game ever made on that engine. Featuring: * 2 endings! * Over 20 dog breeds! * 100 billion lines of dialogue
In Hazy Clouds is an English Yume Nikki fangame developed for Dream Diary Jam 6. This is a game of exploring the imagined world of Fairu(tsuki), an apprehensive room-dweller who is constantly grasping at a world from their past ..... what will you find?
A game made for Dream Diary Jam 2017. Help Alice explore imaginary space worlds. Collect modifications and gather crew for your space ship, Moon cradle.
Mimi is a Yume Nikki fangame. This game focuses around Mimi, a young girl who has out-of-body experiences. The game's graphics, uniquely, are drawn purely in black and white. Mimi lacks music, and uses sound effects entirely from the RPG Maker RTP.
Asleep is a traditional English Yume Nikki fangame. The player explores Ametsuki's dreams, which contain hints on the consequences of her horrendous actions in the past, and collect effects to unlock the multiple endings.
Everlong Swansong is an English Yume Nikki fangame made for Dream Diary Jam 7. You play as Ana and explore her dreams. What will you discover?
Permafrost is a game starring Morana, a young girl who can't leave her room yet. The main objective being collecting effects in her dream world.
Moonlight is an English Yume Nikki fangame created for Dream Diary Jam 4. You play as Rei and explore her dreams.
Espacio is a traditional Yume Nikki fangame. You explore the dreams of the protagonist, Via lattea.
Yume Doodle is a Spanish Yume Nikki fangame. The game starts with Twinky, but you can also switch to Twink. Their worlds are different, and they can't go into each other's dreams.
"INFERNULIA" is a Yume Nikki type videogame where you explore the dreams world (Inferno) of Violeta, the Dreamer.
You start off as Doro, who goes to explore a cave with his girlfriend Femme. A bit later you switch to a nameless girl commonly referred to as "Minotaur", possibly because she has horns. Minotaur is trapped in a cave and obtains an axe at the beginning of her journey, just like Doro. Your goal is to escape the cave you're stuck in.
Dry is a Yume Nikki fangame. The dream gameplay involves exploration and collecting effects, called "Tracks" in this game. The main part of the game also has some dialogue, but is not the main focus. Dry is drawn in mostly grey shades, making it look somewhat depressing. Dry is about an alcoholic deer named Dry, who had recently graduated from college and is about to enter university. The game begins with him sitting in a pub and asking the bartender for another drink, but he talks him out of it and tells him to go home. The problem is Dry is far away from home right now, as his father gave him a CD that should help him to overcome his addiction. His father said that Dry should be far away from home for it to work, so he took a tent and traveled to the place where the game starts.
Play as Higurashiki, an insect-like girl who lives in a strange facility. There's one room she's not allowed to go into until she collects all the effects. When she finally enters, the truth will be revealed. A Yume Nikki fangame created for Dream Diary Jam 4.
It's the third entry in the KWRPG series, and your evil doppelgänger is up to no good! He's built a whole army of doppelgängers out of all your friends, and schemes against you in a faraway land where wishes are granted.
Nepheshel is an influential indie Japanese RPG developed by the doujin circle Studio Til with the RPG Maker 2000 software. The game was initially released on June 2rd, 2002. It received an English fantranslation by RPGMaker.net user Vittone on October 15th, 2022, more than twenty years later. Set on the isolated Confined Isle, the protagonist awakes without memories after washing ashore from the ocean. The island is said to be cursed so that everyone who sets foot on it loses all their memories. The game has the player exploring a series of interconnected dungeons in order to uncover the mysteries of the isle. Dungeons are intricate, full of traps and difficult battles. There are no random encounters, and every enemy icon on the map is colored according to the expected difficulty of the battle, so players can choose to try to sneak past dangerous enemies. The exploration is open-ended, with the player being free from the beginning to explore the island without hardly any obstacles except the perils of the dungeons themselves.