Popular games built on game engine RPG Maker 2003
The player is tasked with controlling the Batter and guiding him on his quest to "purify" the world of spirits. The player must take the Batter through the various Zones, collect battle partners, solve puzzles and partake in turn-based Active Time Battles in order to get to the source of the impurity.
In this Puzzle/Adventure game you must guide Niko through a mysterious world, utilizing items, characters, and the environment to progress. The life of a lost child and the fate of a steadily decaying world hang in balance, and not everyone—or everything—is interested in preserving them either.
A young girl with a hidden past sets off on an epic and mysterious journey in hope of learning more about her own origins in this beautifully rendered, classic-style RPG adventure.
Yume Nikki is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games. "Yume Nikki" means "Dream Diary" in Japanese, and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'. The game otherwise has no plot, and nearly the entire game is left up to speculation.
A spooky, freeware RPG where you search the afterlife for your brother. Reap ghosts with your scythe, explore haunted caves, and eat ghostly treats on your journey through death.
Take in the beauty of a magical world floating above the clouds, then take on a menacing race of vampires hidden in the dark. Ara Fell combines the best parts of Japanese-style roleplaying games with the best parts of western RPGs. The new Enhanced Edition features a slew of new features!
Space Funeral is an independently created role-playing video game and art game by Irish developer thecatamites. The short game was created using RPG Maker 2003, and centers around a boy named Philip, who leaves home to save his world from a mysterious corruption. Space Funeral is notable for its parodies of the horror and RPG genres, its crude art style, and frequent use of blood in dialogue, graphics, and thematics.
The city where everything is possible... But where it could also be fake.
Made on RPGMaker 2003 with the intention of being the happiest, least scary game ever made on that engine. Featuring: * 2 endings! * Over 20 dog breeds! * 100 billion lines of dialogue
Surprisia is a freeware Role-Playing Game made with RPG Maker. The game consists of 3 chapters; chapter 1 was released in 2004, chapter 2 in 2006, and united version containing chapter 3 came out in July, 2008.
When it's storming outside, and mom and dad are out at work, there's not a whole lot to do.
Yume no Kirby is an English Kirby/Yume Nikki fangame created by Ondaja in RPG Maker 2003. It was developed as an entry for Dream Diary Jam 6.
You May is a Yume Nikki fangame. The game follows a young girl called Yarn as she explores her dreams to rediscover her past and find the items most important to her.
A mini-adventure game where the goal is to collect certain items in a village and bring them one at a time to the village shrine to open the largest building in the village, which is the northmost building.
Genso Nikki is a fan made tribute to the Japanese indie game: Yume Nikki Play as a boy trapped in his room. If you dare, turn out the lights and explore his mind. Collect effects to alter his appearance and powers, enabling him to access new areas, who know what you might find!
Braingirl is a Yume Nikki fangame. It stars Mikan, an apartment-dwelling lucid dreamer, and is primarily based around the collection of effects and exploration of the dream world. Scattered across its areas are a form of currency known as CD's, which can be used at vending machines and other types of vendors.
RepresaL is a Yume Nikki fangame. You explore Nrutaz's dreams and, one unique feature in this game is an energy bar that the player must prevent from draining while awake.
A Yume Nikki fangame for Dream Diary Jam 3. Tristan is stuck in his room for unknown reasons. In his dream world he can meet individuals known as Nightingales.
DreamDayKi is an English Yume Nikki fangame. It was made as an April Fool's joke, satirizing fangames that are essential re-skins of Yume Nikki. DreamDayKi plays exactly like Yume Nikki, but with recolored graphics, different music playing in different locations, several new areas and an additional ending.
Corallo is a Yume Nikki fangame. The main focus is exploring "dreams" and collecting "effects", which can be purely cosmetic or make the character perform certain actions. Corallo focuses on Maya, a young woman stuck on a wheelchair and locked in a room. She can only stare at the ocean in front of her window and daydream. By interacting with her mind, the player can learn more about her and her past, and what lead her to be stuck in her current room.
Hide&Seek is a traditional Yume Nikki fangame, where you explore Ann's dreams. Aditionally, the PC in her room can be used to receive mail, collect wallpapers and listen to music.
Wishful Thinking is a small Yume Nikki Fangame that stars a 13 year old boy named Joshua, who is a curious and peaceful person that uses their dreams to comfort themselves about a past event.
di^ine is a Yume Nikki fangame made in RPGMaker 2003 for the 2019 Dream Diary Jam. Fall asleep to see through Astrum's eyes and wander through her vision.
Dry is a Yume Nikki fangame. The dream gameplay involves exploration and collecting effects, called "Tracks" in this game. The main part of the game also has some dialogue, but is not the main focus. Dry is drawn in mostly grey shades, making it look somewhat depressing. Dry is about an alcoholic deer named Dry, who had recently graduated from college and is about to enter university. The game begins with him sitting in a pub and asking the bartender for another drink, but he talks him out of it and tells him to go home. The problem is Dry is far away from home right now, as his father gave him a CD that should help him to overcome his addiction. His father said that Dry should be far away from home for it to work, so he took a tent and traveled to the place where the game starts.