Popular games built on game engine SCUMM

01.06.1992

A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.

25.06.1993

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company's first title to feature voice acting. The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture.

01.12.1991

Wannabe pirate Guybrush Threepwood, and the now zombie pirate LeChuck, return in what has long been considered one of the greatest LucasArts adventure games of all time. Having seemingly defeated the evil ghost pirate LeChuck in his first adventure, Guybrush Threepwood sets his sights on the legendary treasure of Big Whoop. But wait, LeChuck is now back in zombie form and he's out for revenge. Guybrush will have to use his wits, his humor and his insatiable desire for adventure to defeat his nemesis once and for all and truly prove himself the greatest pirate in the Caribbean. Voodoo dolls, spitting contests and amusement parks are just some of the challenges Guybrush must overcome as he meets old friends, fights new enemies and uses every ounce of his mojo to overcome the wrath of LeChuck's revenge.

01.10.1990

I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning? Do business with quaint and humble shopkeepers. Participate in complex and meaningful dialogues. Visit interesting places and steal stuff. Experience the never-ending nightlife of Melee Island.

01.11.1993

Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.

31.10.1997

Select from a variety of buccaneer hairstyles at The Barbery Coast. Enjoy a warm reunion with an old flame. Piracy never looked so good! Learn a valuable trade in lighthouse and VCR repair. Loot, sack and pillage this quaint Caribbean hamlet. Third in the legendary Monkey Island series of graphic adventures. Film quality animation, voice, sound and music- the undead come to life before your very eyes! Incredible high-resolution (640 x 480) graphics. A barrel of gameplay- estimated 30-plus hours. Two difficulty settings: regular and Mega-Monkey (now with much more puzzley goodness)! New and improved insults suitable for swordfights and other fun occasions!

30.11.1995

In the dead of space, something is alive. A deep space adventure by Sean Clark in collaboration with filmmaker Steven Spielberg. You've saved the Earth from Total Destruction. Now, Can you save yourself? An asteroid the size of a small moon is on a crash course toward Earth, and only NASA veteran Boston Low has the expertise to stop it. Along for the ride are award-winning journalist Maggie Robbins and internationally renowned geologist Ludger Brink. Once the wayward asteroid is nuked into a safe orbit, the trio conducts a routine examination of the rocky surface. What they uncover is anything but routine. Low, Brink and Robbins unwittingly trigger a mechanism that transforms the asteroid into a crystal-like spacecraft. The team is hurled across the galaxy to a planet so desolate, Brink is moved to name it Cocytus, after the 9th circle of Hell in Dante's Inferno. The bleak landscape was obviously once home to a highly enveloped civilization, with remnants of sophisticated architecture, advanced technology and an intricate network of underground tunnels. But no Cocytans. Who were the original inhabitants of this once rich empire-turned-wasteland? What are those apparitions that mysteriously appear from time to time? Why have Low, Robbins and Brink been brought to this place? And how can Low keep his team from unraveling in the face of such uncertainly? To return to Earth, the must dig for answer, both on the planet's surface and deep within themselves. From the combined talents of LucasArts and legendary filmmaker Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown. And takes you with it.

30.04.1995

Full Throttle is a computer adventure game developed and published by LucasArts. It was designed by Tim Schafer, who would later go on to design Grim Fandango, Psychonauts and Brütal Legend. The game features voice actors Roy Conrad and Mark Hamill. It was released on April 30, 1995. It is the tenth game to use the SCUMM adventure game engine.

01.01.1990

Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from an unspeakable catastrophe.

28.10.1994

Help underwater detective Freddi Fish and her finny friend Luther solve the case. Explore underwater caves, deep canyons and colorful reefs, and discover fascinating places like King Crab's Castle and A Sunken Ship Out of Time, in an effort to save the reef.

31.08.1995

Beavis and Butt-Head in Virtual Stupidity is a point and click adventure computer game based on the American animated television series created by Mike Judge, Beavis and Butt-Head, that was developed by ICOM Simulations and published by Viacom New Media. It was released on August 31, 1995.

01.10.1988

Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth. Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Lucasfilm's breakthrough title Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways. The FM Towns version has VGA graphics with 256 colors and higher-quality music and sound effects.

31.12.1997

Big Thinkers 1st Grade is the perfect learning supplement to your child's classroom experience. Ben and Becky Brightly's contagious wonder and ability to transform themselves into a variety of shapes and forms engage kids in a fun world of learning and discovery!

31.12.1995

Touché: The Adventures of the Fifth Musketeer is a humorous, inventory-based point and click adventure game. By right-clicking on a hotspot a context-sensitive action interface pops up, showing the relevant actions. The game is a full talkie with captions, music and sound effects. It features a progressive traveling map, which allows to visit new locations after having solved various puzzles.

20.05.2008

Zak McKracken: Between Time and Space is a point-and-click adventure game, originally released in 2008. It is an unofficial fan sequel of the 1988 adventure game Zak McKracken and the Alien Mindbenders by LucasArts. It was developed without the involvement or approval of the latter. It contains numerous references to the original game, including easter eggs.

31.12.1996

The game begins in 1866 Arizona when the game's hero, a cowboy named Fenimore Fillmore, tries to rescue an old peddler from a band of attacking rustlers. The dying peddler gives Fenimore a golden skull and tells him the legend of a fabulous treasure that can be found by collecting two other golden skulls. To reach his goal, Fenimore Fillmore must battle the evil Friar Anselmo and the perfidious Colonel Leconte (who also seek the treasure), fight fierce Apaches (whose Chief's son's tepee boasts a sheepskin from Harvard), engage sleepy Mexican revolutionaries (whose leader is amnesic), outwit witty French soldiers (federated with Emperor Maximilian of México), and suffer the insufferable alcohol-prohibition-ladies league. Solving the puzzles involves fabricating bootleg whiskey, blowing up a bank's safe, escaping from prison, rescuing a pianist from a well, locating and flying a balloon, and turning a devout monk into a gallant rebel general. The game elements emulate Spaghetti Westerns and caricature American Wild West themes

07.03.1999

The most famous losers in the world go on a University tour and find themselves with a tiny chance at scoring with a woman, if they can complete all their tasks and win admittance to a swanky frat party. This game totally doesn't suck, dude.