Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Repair Shop is the story about you, a mechanic in the community of Comet. In this story, you interact with 3 major characters and help repair their cybernetic prosthetics.
Animal TF Game
A short interactive fiction about Internet discourse.
Introducing Chatterbox - the desktop chat app that brings back the simplicity of text-based communication. A piece of Interactive Fiction written for the 2024 Dialogue Jam.
A young adult text adventure about falling in love, coming to terms with who you are, and saving your entire summer camp from weird alien bird monsters.
Follow user StaircaseHaven14 on a Neopets-esque site called Ruffians as she faces life's challenges, RPs with her long-distance BFF (or more than BFF?) Bee, and encounters familial hardship, from age 8 to 18.
A piece of Interactive Fiction made for Dialogue Jam.
A small interactive fiction about the day of a writer, their routine, their work, their fears, and anxieties...
A brief look at the life of a fictional war correspondent. A game written by Megan Stevens for the 21st Annual Interactive Fiction Competition.
ONE DAY HIKE is a brief interactive fiction where you revisit an old, familiar hiking trail and recount the memories that you've tried-- and failed-- to leave behind.
You are a secret agent. It’s the end of the world. You are cursed. You came here to rescue your partner, but the mission has taken a turn for the weird. Parody spy thriller.
To a town by a crater lake, a traveller comes.
Solve puzzles, enlist magic beans, eat soap, plan your escape, and confront the menacing mage who keeps you confined in his tower. Will you keep cracking jokes or learn from your mistakes? Your choices matter.
The Best Game Ever Made (but in twine form)
by Freyja Katra Erlingsdóttir Two wars have left humanity licking its wounds. Earth is gone, its fleets becoming nomadic, searching the stars for somewhere to call home. In one of the scattered flotilla, a navy pilot meets a wanderer. Their culture and customs, still human, are foreign. Perhaps a sign of things to come for another part of humanity.
How to Train Your Human is a video game about cats using themselves as sleeper agent weapons to take down humanity.
Anna Anthropy's successor to dys4ia deals with the struggle that comes after being struck by a car.
A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.
The Uncle Who Works for Nintendo is a Twine horror game created by developer, Michael Lutz and illustrator, Kim Parker.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.
You Can Only Turn Left is a playful exploration of the hypnagogic state between sleeping and wakefulness. Within this liminal space, memories morph into dreams and dreams feather into reality. You, the player have to navigate these hallucinations by choosing how the character creates their sleeping patterns. Inspired by game books and guided sleep meditations, this story invites you to imagine both the mundane and the fantastic to practice the mental flexibility of an avid dreamer.