Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Something is bothering Hana. Can you work out what it is? Take the part of four important people in her life and guide their conversations. After each scene, peek at Hana's journal and find out how she felt about the things you said.
You play a gas station clerk working her shift on the day the earth is destroyed.
A short piece of Interactive Fiction written by Liz England for Twiny Jam.
It is the year 19xx in England. You are an Indian university student who attended the boarding school Grayling Towers. You are returning to the town of Grayling after your first year at university to meet your old school friends: Cicily Thomas, Fatima Khan, and Susheela Rajaram. As the only Indian girls at Grayling Towers, the four of you quickly became close friends, but you haven't seen each other in a year. You're not sure what has changed since then, but this is your chance to find out. "Such, Such Were the Joys" is a queer historical dating sim set in mid-century England, with six possible endings. It is inspired by the English school stories of authors like Enid Blyton and Elinor Brent-Dyer, while trying to acknowledge some of the colonial and racial realities that those stories ignored.
A queer erotic scifi-fantasy game about being stranded on a perverse part of an alien planet with an alien companion.
A Twine ghost story in the English Yuletide tradition, by Michael Lutz.
Twine game about being 15 during the 2010 World Cup.
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
A game about living conditions for artists.
SCREW YOU, BEAR DAD! is a game about puns, rampant drug use, learning to enjoy life despite uncertainty, and elderly women in attack helicopters. Also - bears. A game written by Xalavier Nelson Jr. for the Annual Interactive Fiction Competition.
a friendly horror game in your neighborhood
A Twine story where you go to bed. Except your thoughts prevent you from sleeping.
Meet your boyfriend's nosy folks and try to keep your story straight.
Conversations about being online, in 495 words.
Navigate fraught social situations by day and pull off heists by night as Lady Thalia, the not-actually-aristocratic thief bent on making a mockery of British high society.
There is a new type of machine-learning AI called ALIZE. It is adapted from the psychologist-oriented early AI Eliza, but with more machine-learning capabilities. It is currently being displayed and demoed at public libraries and schools as researchers assess the AI’s intelligence. You will play as human users and the AI itself. How you choose to interact as each will influence the game’s ending.
This piece contains aspects of body horror, self-harm, and other potentially triggering elements.