Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
twine game/story about the experience of rain
You can go home when you learn to be good.
A text-based game made by Charlie Dart. It is a game about ghosts, yes, but it's also about getting to know a character for whom things are not going to end well.
Push:Block is a misshapen puzzle game about pushing blocks. Instead of being represented visually (which would have been sensible), everything is represented via text (which is not sensible). Push:Block features 30 levels of block-pushing action, original music, deep lore about a cult obsessed with cudgelling watermelons, and an allegorical narrative about friendship and community. I'm not sure if Push:Block is the kind of thing that can be enjoyed. But I hope that it is, and I hope you enjoy it.
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.
The final game in the Tower series: a reframing of the original story, partially from a different protagonist; it is again about trans women, time loops, and finding the strength to confront your own self-loathing.
Your friend, a folk storyteller, has offered to perform their latest work. As their audience, it is your task to advise how their tale should unfold.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.
Solve a puzzle/mystery as a giant fish covered in worms!
The High Priestess, symbol of the Goddess herself in the Confined Valley, has died, and the tribes must find her successor. Each of them must send a Candidate, a pure woman who just became of age, who will have to show talent for the arts of magic, combat, and love... And manages to get the others to accept her leadership. A text-based, erotic game combining elements from Dating Sims, RPGs, Choose Your Own Adventure Novels and Simulation based games, that puts its focus on creating an environment that pushes its characters to engage in rich, dynamic behavior to make them feel as alive as possible, evolving to the events developing around them - and shaping the world and others to fit their own goals and visions.
A web-based text horror story about a family and their father who digs an impossibly deep hole in their basement.
a horror office simulator
A new case has come to the police station. A man has appeared in shock, stammering inconsistencies about his friend's disappearance. You must question him and discover what is true in what counts.
This piece contains aspects of body horror, self-harm, and other potentially triggering elements.
A fantasia about anxiety featuring kelpies, lost keys, mysteriously-lit underground caverns, boring work, panic attacks and red hair. Raik is a twine game, built in a platform for hypertext story-games. It's written in Scots, one of the languages of Scotland, with a full integrated translation into English.
A twine game about walking around an art gallery.