Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A twine game about walking around an art gallery.
Media that wants to stay lost. A horror blogger stumbles upon a series of lost media finds that leads them to uncover the mystery of characters "escaping" from their source material.
an adventure in making shit up as you go along and praying it works
~~cutting edge, cinematic crappy apartment shower realism~~
When someone falls into a late afternoon nap, they will invariably wake to find their mind vacated of the ability to comprehend time. Short twine game about communication and loneliness.
A non-fiction twine about separation after marriage.
In Rockin' Night Crusade you're a magical (girl/boy/whatever) out to protect our glorious culture and the American way from devils so the grown ups can have less distractions…
have you ever gotten sick of your dumb human body and depressing future prospects? why not play through a twine story in which you can coat your body in charged animal essences and enact satanic rituals to gain weird demonic body parts and terrible power? Sabbat: Director's Kvt features: * 5 different animals (snake, centipede, crow, goat, wolf) to influence the horrifying demon parts you gain * over 100 possible body combinations that affect your actions in the game multiple endings (two, there's two endings) * music by stationlost * over 200 sprites by cactusbee * abstract, cruelty-free sacrifice options * 3 initial genital options * enhanced headcanon support
Arc Symphony places you as an invader in the Usenet newsgroups of yesterday. Discover the ancient JRPG, Arc Symphony, in this meditation on fan culture and identity in the reflection of the monitor.
An interactive fiction intrigue in an immersive and dynamic world. Text is mixed and combined to show a changing place, with many characters moving around, weather, different events -balls, dinners, ceremonies- and interlocking storylines. With more than 80 thousand words and more than ten major plots, each playthrough shows only a fraction of the possibilities.
A short piece of interactive horror about heartache, by Liz England.
A game about personal revelations, self reflection, and Magic: The Gathering cards.
You can go home when you learn to be good.
It is the year 19xx in England. You are an Indian university student who attended the boarding school Grayling Towers. You are returning to the town of Grayling after your first year at university to meet your old school friends: Cicily Thomas, Fatima Khan, and Susheela Rajaram. As the only Indian girls at Grayling Towers, the four of you quickly became close friends, but you haven't seen each other in a year. You're not sure what has changed since then, but this is your chance to find out. "Such, Such Were the Joys" is a queer historical dating sim set in mid-century England, with six possible endings. It is inspired by the English school stories of authors like Enid Blyton and Elinor Brent-Dyer, while trying to acknowledge some of the colonial and racial realities that those stories ignored.
We are haunted by the houses of our childhood. How unfamiliar they are, when we return. Yet you never forget, do you? You never really forget. A Southern Gothic horror story. Remember, of all the masks we wear, it's the final one that matters.
You need to buy a phone charger is a game about a struggling artist trying to buy a phone cable in a late-capitalist, enshittified-to-the-max, internet hellscape. Good luck!
A game written by Astrid Dalmady for the Annual Interactive Fiction Competition.
A bite-sized horror text-adventure game for the Bite-Sized Horror Text Game Jam.
Based on a nightmare that was a result of things that happened to me, filtered through a writer's lens.
Lady Thalia is back in London and back to her old tricks, putting up with Britain’s social elite by day so she can steal from them by night. But that doesn’t mean things are easy, what with her husband back from abroad and a new detective hot on her trail. Still, she’s not going to let those little things distract her from pulling off the heist of her career, even if she needs a bit of help to do it… Explore London, match wits with friends and foes, and steal everything that’s not nailed down (and some things that are) in this gripping installment of the Lady Thalia series!