Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Twine game about being 15 during the 2010 World Cup.
a horror office simulator
A twine game about reading.
Slaying the dragon? Easy. Collecting your pay? Not so much.
Inspired by The Elder Scrolls V: Skyrim, this is a work of interactive fiction built in Twine. Play in your browser on any device.
A game about playing the first twenty minutes of Call of Duty: Modern Warfare 2.
You'll talk to a statue. It will incite you to remember its name, the one you both created. Will you know it?
Resurrection Gate is an interactive novella about loss, liches, and what lingers at the edge of existence.
An eight-year-old boy finds a body in the woods near his grandmother's house. Somewhere there is a dog barking.
A game about trans women, tarot, therapy, and alien abduction.
A twine game about walking around an art gallery.
You can go home when you learn to be good.
A text-based game made by Charlie Dart. It is a game about ghosts, yes, but it's also about getting to know a character for whom things are not going to end well.
You have 20 seconds to determine your fate.
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.
Solve a puzzle/mystery as a giant fish covered in worms!
The final game in the Tower series: a reframing of the original story, partially from a different protagonist; it is again about trans women, time loops, and finding the strength to confront your own self-loathing.