Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
You'll talk to a statue. It will incite you to remember its name, the one you both created. Will you know it?
A story about a corpse, a complicated sibling relationship, and the things we forget. Made in Twine. Written, coded, and illustrated in three weeks for the Interactive Fiction Competition.
A short game where you play as a content moderator with your job being to look for and remove lewd selfies. You're shown a mix of Christmas-themed photos & have to decide whether they need to be removed according to the strict guidelines your boss gives you.
When you agreed to meet him, you thought it would all end amicably. That you could go away and close this chapter of your life. Instead, you're now running from him. Bad news: no cell phone reception. You can't call for help. You're stuck. Good news: this is familiar territory. This is your lab. Can you get out of this alive? A short and violent story written for Ectocomp 2013.
A choice-based horror/romance text adventure game. Entry in The 2020 Spring Thing Festival of Interactive Fiction. Winner of Best in Show, Best Twine Abuse, Most Exceptional Storywise Navigation, and Most Original.
Two sisters, a truck driver and a housewife, fend off a Kaiju apocalypse in the Great Smoky Mountains with their mech Mama Possum.
Lady Thalia is back in London and back to her old tricks, putting up with Britain’s social elite by day so she can steal from them by night. But that doesn’t mean things are easy, what with her husband back from abroad and a new detective hot on her trail. Still, she’s not going to let those little things distract her from pulling off the heist of her career, even if she needs a bit of help to do it… Explore London, match wits with friends and foes, and steal everything that’s not nailed down (and some things that are) in this gripping installment of the Lady Thalia series!
A short Twine adventure that blends digital and physical interaction. In the game The Player takes the role of the slave of a monstrous queen in a fantasy world, until an old friend appears seemingly out of nowhere.
Four trans girlfriends go on a road trip to a dark sky park, to see the perseid meteor shower. A 6.5k-long story, with small branches but a single ending. There's very little conflict, drama, no-one dies. Just a good time.
Although this is an interactive interface, your choices do NOT matter. They really do not. Before you quit, I want you to understand why. I am a believer of absurdity, that our actions in the end have no meaning in the interacting force between humans and universe. Choices lead you to different paths, but in the end, it's to a place where we share the common ground. But hey, life is about enjoying the journey, right? I hope you enjoy the choices being made along the way.
A game about disability and attempting to achieve the usual. Explore Elery as a 10 year old kid just trying to finish their town history project, and uncover the town's secrets, or don't. Bring Your Own Oxygen is a story about a chronically ill child trying to do what every other kid in Elery does, only to find some strange truths about the world around them. Whether you report it or not, the consequences may be more than you think.
—our company mission to provide grieving families with accurate, compassionate simulations of their deceased loved ones— You! Winnifred Meyer. Remember? You are Winnifred Meyer, and you died at age twenty-six in a car accident.
This is a vespo-sapphic pesticidepunk UV romance thriller
A short, interactive text game about game development, art, and love.
Why should we survive this, who would be there if we did? Do you feel from your statues? In your busts, do you dream? Why not die, if it kills you not to? The problem for a queen is she is one place, one people, incarnated godhood chained to a self worship. We feel as we do, forced to be a mastery, the master in the mirror is the medium, autochthon artist, but I, I am an undefined, protean in describabbles, those who resist my boundless empress me in compass, I am all the unknown in the bleeding to reach. Ghosts dance my polytones, the bones of my colossus bridge my whys keystones. Why should you see me as who I am, when that has never been enough for me? Queenlash is an interactive novel about the life of Cleopatra told from the perspectives of eight women.
This work is a collaboration with GPT-2, a neural network model designed to predict the next word in a block of given text based on its study of eight million web pages. In this application, I input a text file of my own prose from the past twenty years into GPT-2. It then generated new writing in a similar style. I selected, arranged, and lightly edited the resulting output.
Inspired by The Elder Scrolls V: Skyrim, this is a work of interactive fiction built in Twine. Play in your browser on any device.
universal hologram is a science fiction text-based game about consciousness, dreaming, suffering, and sand. it takes about an hour to play, and has numerous branching pathways and several distinct endings.
Prince Blacktree is dead. All of the other fairy nobles are trying to claim credit. You're a traveling Open Sorcerer, and a convenient neutral party who just wants to get out of Fairyland. A whodunit where the suspects are clamoring to be accused.
A chain game anthology by eight members of the Vextro community. Developed sequentially, with each game responding to all previous entries.
Flight 155's landing gear has jammed and it's stuck in limbo, burning fuel ahead of an emergency landing. As flight attendant Evie, you can learn about your passengers, and about yourself, as you ease their fears during the crisis.