Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
An interactive story about gay teens falling in love on a boat by Brendan Patrick Hennessy, with art by Beck Kubrick.
An interactive fiction intrigue in an immersive and dynamic world. Text is mixed and combined to show a changing place, with many characters moving around, weather, different events -balls, dinners, ceremonies- and interlocking storylines. With more than 80 thousand words and more than ten major plots, each playthrough shows only a fraction of the possibilities.
A web-based text horror story about a family and their father who digs an impossibly deep hole in their basement.
Howling Dogs is an interactive fiction made in TWINE by Porpentine. Trapped in a small area with limited supplies, the player can temporarily visit other worlds through some sort of virtual reality visor.
Adventure waits for you in a procedurally generated Archipelago! Discover strange new lands. Make a fortune from trading. Swing a Really Big Sword at a dragon. Fight wild beasts – or turn them into your allies. Meet the puffins (if you're really lucky). With dozens of possible enemies, quests, and items, no two visits to the Archipelago are the same.
Amity Watkins and her girlfriend Li Anderson are seniors in high school in the smallish, obscure town of Foxville, Massachusetts. It's Saturday, only five episodes of Sailor Moon Crystal have been released, and Amity wants to give Li a flower pendant. A Twine story about two girls in love, chatting about life.
"In FLATSPACE, on HJÖ, where HJÖRIANS live in DOMES in symbiosis with RAINCOATS...you'll find MR.RAINER'S SOLVE-IT SERVICE. You've got a problem - we solve it." One day, HEINO's partner dies. He gets a new one.
You're a member of a jetbike gang. Tiny Twine game for the Twiny Jam. Exactly 300 words.
Eser is the only human left alive. Gods and monsters, blessings and curses, an island ruled by giant insects — and in their midst: a reluctant human priest. Grief-stricken and bound by oath to obey the Queen’s newest divine decree, Eser will seek advice, encounter strange visitors, draw the attention of powers beyond comprehension, and surely make mistakes. As a baby, they were brought to Achthoven to save their life. As an adult, they must decide what kind of life is worth living.
We’ve all suffered inadequate apologies, or wished for apologies that never came...
"PoeticRambling" is coded as a layered ramble in Twine. With an interactive fiction approach to a ramble that happens to rhyme.
Resurrection Gate is an interactive novella about loss, liches, and what lingers at the edge of existence.
An otome game involving orcs and humans.
Prince Blacktree is dead. All of the other fairy nobles are trying to claim credit. You're a traveling Open Sorcerer, and a convenient neutral party who just wants to get out of Fairyland. A whodunit where the suspects are clamoring to be accused.
Necessary Bimbos is an illustrated branching story written by Limerick and illustrated/coded by Sortimid. The game follows about a young guy who wakes up with a headache after a fight with his girlfriend. While trying to smooth things over, he keeps inadvertently changing reality --- her background, clothes, even how the world works! How far will he go? You get to decide! There are twelve different endings and over 60 illustrations covering 38,000 words!
Newly hired by Reparative Faith Counseling, you take your first unsupervised client. How the sessions go is up to you. Play, experiment, share, feel the feels!
A short Twine game about vampires.
Push:Block is a misshapen puzzle game about pushing blocks. Instead of being represented visually (which would have been sensible), everything is represented via text (which is not sensible). Push:Block features 30 levels of block-pushing action, original music, deep lore about a cult obsessed with cudgelling watermelons, and an allegorical narrative about friendship and community. I'm not sure if Push:Block is the kind of thing that can be enjoyed. But I hope that it is, and I hope you enjoy it.
A new case has come to the police station. A man has appeared in shock, stammering inconsistencies about his friend's disappearance. You must question him and discover what is true in what counts.