Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
You are Lucas: a runaway teen in New York City’s Union Square, trying to make it to the hospital— with a dead phone and no money —before your father dies from cancer. This is a story about losing the fear to ask others for help, and the dangers of going it alone.
Popular Twine game from prominent interactive fiction designer and activist, Porpentine.
A conversation with Emma Goldman about gentrification, Amazon and my subscription box problem.
Fight against a stink bug invasion with science! And cyborgs! And bravery! Or cowardice - it’s your choice, really, in this choose-your-own-adventure text game.
The Best Game Ever Made (but in twine form)
A small interactive fiction about the day of a writer, their routine, their work, their fears, and anxieties...
A twine memoriam for the author's puppy.
Seven years ago, five heroes were brought together to save the world. Their success came at the cost of their leader's life; the secret behind it cost them their friendship. Now they've been summoned for a new heroic quest. if not us is about the moment when they realise everything isn't going to be okay.
A short interactive fiction game about taking a look at a local run-down flower shop.
A Tale of Crowns is a high fantasy romance with Middle Eastern roots. It’s entirely text-based, with choices throughout to shape both your main character’s personality and skills as well as influence their relationships with others. There are four love interests for you to choose from, both female as well as male, each with their own stories and secrets for you to uncover!
You are a secret agent. It’s the end of the world. You are cursed. You came here to rescue your partner, but the mission has taken a turn for the weird. Parody spy thriller.
The Uncle Who Works for Nintendo is a Twine horror game created by developer, Michael Lutz and illustrator, Kim Parker.
A short story about navigating the U.S. health care system while suicidal.
In Verses, you play as Eca: a data analyst working in a laboratory on the coast of far-future Romania. The land around you is grey and dead, the residents sickened and mutated by the poisonous soil or swept up into endless war. But your job is not to save the world — rather to understand it, digging deeply into the meaning of objects, organisms, and poems. Keep your mind clear and open. Be a conduit. Stay hungry.
Gamma, Delta, and Epsilon have seen more than enough to last a life time. They've been given hardly any information on what they are supposed to investigate and are also bringing some fresh recruits along. A sci-fi narrative game made in Twine.
Offered up as sacrifice to the wolf-gods of the forest, hunted by beasts and man alike, Ella must find a way to survive. An interactive fiction/survival horror game by Els White.
Howling Dogs is an interactive fiction made in TWINE by Porpentine. Trapped in a small area with limited supplies, the player can temporarily visit other worlds through some sort of virtual reality visor.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.
A simple text-based adventure exploring the age-old question: What would you do if you had more money than any single human being should ever have?
Surreal point-and-click exploration game inspired by Yume Nikki. 100+ rooms, a few mostly optional puzzles, and minimal text. Meant to be unsettling. No jumpscares.
A dialog-only interactive fiction game where you play the role of Diplomat Calliope, charged with maintaining good relations with the planet Syzygy.
When your captain dies suspiciously halfway through a hyperspace transit, you know you’re in trouble. Not because you need a captain — as an embodied AI spaceship, you can pilot yourself just fine — but because, as an aficionado of mysteries and detective stories, you know there’s only one explanation: murder most foul.