Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
This must be emphasized from the outset: The Bill Belichick Offseason Simulator is a tool, and not a toy. It does not exist to amuse you. It is meant to train prospective football coaches in the art and science of managing the travails of the offseason. Any fun you may have, or amusement you may find, while piloting this simulator is purely accidental, and should be reported as a software bug. This "video game," if you would like to call it that, is not about fun and games. It is about getting dressed, resetting the clock on your car radio, shopping at the hardware store, and accomplishing offseason tasks. In other words, it is the exact sort of game Bill Belichick might himself make. This game is possible to beat, but you may find it frustrating and difficult at times. That is because you are not Bill Belichick.
Amity Watkins and her girlfriend Li Anderson are seniors in high school in the smallish, obscure town of Foxville, Massachusetts. It's Saturday, only five episodes of Sailor Moon Crystal have been released, and Amity wants to give Li a flower pendant. A Twine story about two girls in love, chatting about life.
Earth Year 2952: the corsair crew of the Oblivion spaceship gets attacked by some mysterious kidnappers, but they leave behind the Captain, Ivory Joyner, who is determined to take them back; in the meantime, her Second in Command, Nathaniel Shada, is making up a plan to get everyone back on the Oblivion. Will the two of them succeed? Fight // Flight is a short interactive novel divided in 6 chapters, with two POVs.
Drowning, Depression, and Wishing for More.
It is year 2888 and the home planet earth is a wasteland. Your mission is to eradicate evil space bees and make full safety for humans all over.
Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
It's the future. The remnants of humanity, in the aftermath of a cataclysmic event known only as The Fall, have fled a dying homeworld to seek refuge among the colonies of the solar system. Twenty years later in a small pawnshop on Callisto, an android is waking up from a deep slumber. Within her, long faded memories shine to life once more.
Burn Pulse Detach is a project written over a couple of years, in bits and pieces, and finally stitched together to form the project above, reflections on disjointed chaotic jumbles of potentially disordered/non-neurotypical thoughts, usually stemming from moments of emotional extremity.
Two sisters, a truck driver and a housewife, fend off a Kaiju apocalypse in the Great Smoky Mountains with their mech Mama Possum.
Eye of the Moon is an adventure and romance story inspired by Filipino mythology.
Stygia has begun to change and unrest is growing in the lands of the dead. Seek out a broken goddess in a haunted district in a search for answers.
A simple text-based adventure exploring the age-old question: What would you do if you had more money than any single human being should ever have?
Necessary Bimbos is an illustrated branching story written by Limerick and illustrated/coded by Sortimid. The game follows about a young guy who wakes up with a headache after a fight with his girlfriend. While trying to smooth things over, he keeps inadvertently changing reality --- her background, clothes, even how the world works! How far will he go? You get to decide! There are twelve different endings and over 60 illustrations covering 38,000 words!
A cute game about high school junior varsity tennis. An autobiographical game. Inspired by bahiyya khan's blood under the bridge.
A budget management simulator inspired by the low salaries and high living costs in Chile.
So, Agent! Are you a bad enough Trusted Internet Investigator to conduct a "Knock-and-Talk" with ███████ (henceforth known as "The Subject")?
“We Are Not All Alone Unhappy” is a short interactive narrative piece made in Twine which interrogates the idea of the Shakespearean happy ending. It asks players to create a pairing between two characters who received canonically unhappy endings in Shakespeare’s plays.
Reflections of a postmodern vampire.
It's morning. Again. A short interactive story about getting up and depression. Trigger warning: depression and self loathing talks.
Space Frog! is an indie adventure game about a frog in space.