Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
South Africa, 1900: A man is brought to a field hospital wounded and on the verge of death. A volunteer nurse saves him. A point and click game of memory and deduction. Thematically, it is an exploration of trauma and forgiveness. The game takes place in an alternate history version of the Second Boer War/South African War
A short piece of Interactive Fiction written by Liz England for Twiny Jam.
A puzzle-mystery game inspired by Return of the Obra Dinn, Her Story, Unheard and The Roottrees are Dead.
A queer erotic scifi-fantasy game about being stranded on a perverse part of an alien planet with an alien companion.
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
Navigate fraught social situations by day and pull off heists by night as Lady Thalia, the not-actually-aristocratic thief bent on making a mockery of British high society.
You are a secret agent. It’s the end of the world. You are cursed. You came here to rescue your partner, but the mission has taken a turn for the weird. Parody spy thriller.
The world might be crumbling underneath your feet, but you've still got to feed yourself somehow. Make a delivery, flirt with a catgirl, Stick It To The Man.
What follows is a tale of neither predetermined tragedy or comedy. You are Detective Clean, the most respected and feared crime fighter in Mupuqolis.
Seven years ago, five heroes were brought together to save the world. Their success came at the cost of their leader's life; the secret behind it cost them their friendship. Now they've been summoned for a new heroic quest. if not us is about the moment when they realise everything isn't going to be okay.
A Twine story where you go to bed. Except your thoughts prevent you from sleeping.
Meet your boyfriend's nosy folks and try to keep your story straight.
You play a gas station clerk working her shift on the day the earth is destroyed.
Twine game about being 15 during the 2010 World Cup.
This must be emphasized from the outset: The Bill Belichick Offseason Simulator is a tool, and not a toy. It does not exist to amuse you. It is meant to train prospective football coaches in the art and science of managing the travails of the offseason. Any fun you may have, or amusement you may find, while piloting this simulator is purely accidental, and should be reported as a software bug. This "video game," if you would like to call it that, is not about fun and games. It is about getting dressed, resetting the clock on your car radio, shopping at the hardware store, and accomplishing offseason tasks. In other words, it is the exact sort of game Bill Belichick might himself make. This game is possible to beat, but you may find it frustrating and difficult at times. That is because you are not Bill Belichick.
Ramiel is a short game about wings, hope, and living in a body that is very clearly not your own. It's a game for the angels in our lives who just can't bear living without their wings any longer. One day, we will all find our wings.
It's bleak out there. No one would blame you for turning away.
Another day, another job. You work as a Solo - a contract killer. Today is June 30, 3030. Eladia Volante, the Operations Specialist at Suto-Shira, has contacted you at Gikhusko Tower, the hotel where you and the other freelance Solos are registered for hire. Apparently Suto-Shira's cofounder, Ken Suto, was found dead at Shenzen Industrial Area this morning. Eladia wants you to do what you do best - find the killer and give him what's coming to him.
After a camping trip goes wrong, a terrific storm leaves you trapped in the forest! With minimal resources and a maze-like woodland to escape, you'd do anything to survive...even sacrifice your humanity! Will you keep grinding and fighting for a route home, or submit to the natural pressures and adapt to your new life?
An exploration of the one left behind. There is a way out - more than one, in fact - you just might have to wander a while before you find them. Content warning for Hamlet-typical explorations of murder, suicide, and death in general, alongside a similarly Shakespeare-typical understanding of "insanity". Also, spoilers for a centuries-old play (bet you can't guess which one).