Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A brief look at the life of a fictional war correspondent. A game written by Megan Stevens for the 21st Annual Interactive Fiction Competition.
Follow user StaircaseHaven14 on a Neopets-esque site called Ruffians as she faces life's challenges, RPs with her long-distance BFF (or more than BFF?) Bee, and encounters familial hardship, from age 8 to 18.
Anna Anthropy's successor to dys4ia deals with the struggle that comes after being struck by a car.
Zoe is a neuroscientist who's researching methods of resurrecting the dead… by rebuilding them from their memories. When her girlfriend Sara dies, Zoe uses her experimental technology to save her - but there isn't enough room to save all of Sara's memories. You must choose which ones will be saved, and which ones will be lost.
—our company mission to provide grieving families with accurate, compassionate simulations of their deceased loved ones— You! Winnifred Meyer. Remember? You are Winnifred Meyer, and you died at age twenty-six in a car accident.
A breath born of boredom rises in the wintry sky. Hooves and bells approach. The school bus is late.
You've been out there for a while. Now it's time to come home.
In It Makes for Painful Work, you spend a few days as a contract worker in a late-capitalist hellscape where you'll do fun things such as customer service, review AI training data, and vote for slogans made by terrible AIs.
Neotrogla is a Twine horror story about discomfort in who you are, urban decay, weird hobbies, and bugs. Written for the SCREAM JAM 2022+1 in a little under a week.
Newly hired by Reparative Faith Counseling, you take your first unsupervised client. How the sessions go is up to you. Play, experiment, share, feel the feels!
What follows is a tale of neither predetermined tragedy or comedy. You are Detective Clean, the most respected and feared crime fighter in Mupuqolis.
A hole-based economy and a venison-based diet. You and your dog. And a turnip.
A saucy sci-fi population management game, with lashings of transhumanism and transformation fetishism.
A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.
Draw Nine puts you in the role of a magician whose powers depend on a pack of magic cards. These can help or harm, but the selection available to you is determined randomly at the start of the game. Since you cannot choose your cards, you must find the path through the world that makes the most of the powers at your disposal.
Push:Block is a misshapen puzzle game about pushing blocks. Instead of being represented visually (which would have been sensible), everything is represented via text (which is not sensible). Push:Block features 30 levels of block-pushing action, original music, deep lore about a cult obsessed with cudgelling watermelons, and an allegorical narrative about friendship and community. I'm not sure if Push:Block is the kind of thing that can be enjoyed. But I hope that it is, and I hope you enjoy it.
Popular Twine game from prominent interactive fiction designer and activist, Porpentine.
A dialog-only interactive fiction game where you play the role of Diplomat Calliope, charged with maintaining good relations with the planet Syzygy.
A derelict vessel drifts slowly closer and closer to a red sun, a massive seed in its depths the only clue to the starship's fate...
Although this is an interactive interface, your choices do NOT matter. They really do not. Before you quit, I want you to understand why. I am a believer of absurdity, that our actions in the end have no meaning in the interacting force between humans and universe. Choices lead you to different paths, but in the end, it's to a place where we share the common ground. But hey, life is about enjoying the journey, right? I hope you enjoy the choices being made along the way.
ONE DAY HIKE is a brief interactive fiction where you revisit an old, familiar hiking trail and recount the memories that you've tried-- and failed-- to leave behind.