Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Sometimes people give pieces of themselves away. Sometimes they give too much and who they are wears thin. They become an absence. A hole in the world. And a terrible Light shines through.
Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
have you ever gotten sick of your dumb human body and depressing future prospects? why not play through a twine story in which you can coat your body in charged animal essences and enact satanic rituals to gain weird demonic body parts and terrible power? Sabbat: Director's Kvt features: * 5 different animals (snake, centipede, crow, goat, wolf) to influence the horrifying demon parts you gain * over 100 possible body combinations that affect your actions in the game multiple endings (two, there's two endings) * music by stationlost * over 200 sprites by cactusbee * abstract, cruelty-free sacrifice options * 3 initial genital options * enhanced headcanon support
Arc Symphony places you as an invader in the Usenet newsgroups of yesterday. Discover the ancient JRPG, Arc Symphony, in this meditation on fan culture and identity in the reflection of the monitor.
A haunted computer simulator.
Growth is, fundamentally a game about hope. It's also a game about abuse, and recovery from it. It's a game about being autistic and queer in a less than stellar environment.
Like furniture, your grief is sturdy and simple. A text-based horror game about you. This game is best played with headphones and in fullscreen.
Based on a nightmare that was a result of things that happened to me, filtered through a writer's lens.
An exploration of the one left behind. There is a way out - more than one, in fact - you just might have to wander a while before you find them. Content warning for Hamlet-typical explorations of murder, suicide, and death in general, alongside a similarly Shakespeare-typical understanding of "insanity". Also, spoilers for a centuries-old play (bet you can't guess which one).
Nadia Nazari has a lot of unknowns to contend with in her Grade 12 year. Like how can she run an entire school newspaper with only one employee? Why has her estranged ex best friend suddenly come back into her life? How is her long-term boyfriend going to react when he finds out she's bisexual? And oh yeah — WHAT'S UP WITH ALL THE FREAKY GHOST RACCOONS HAUNTING HER HIGH SCHOOL??
Only one ending. Don't worry about it.
Eat, swear & try to take over the neighbourhood.
In Rockin' Night Crusade you're a magical (girl/boy/whatever) out to protect our glorious culture and the American way from devils so the grown ups can have less distractions…
Burn Pulse Detach is a project written over a couple of years, in bits and pieces, and finally stitched together to form the project above, reflections on disjointed chaotic jumbles of potentially disordered/non-neurotypical thoughts, usually stemming from moments of emotional extremity.
The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do. We were part of Solarium.
Lost in deep space, your cargo vessel has suffered a catastrophic hull failure. The engines are offline, the AI is silent, and there’s no sign of the crew …and that’s just the start of your problems. Explore the remains of the derelict ship. From fragmented memories, discover what became of the crew and piece together the events that led to the disaster. Find codes, hack keypads, and make your way past biometric locks in order to get the engines back online. The ship is filled with debris; make use of it to help you survive. Perhaps you'll find the truth you’re searching for among the detritus.
Although this is an interactive interface, your choices do NOT matter. They really do not. Before you quit, I want you to understand why. I am a believer of absurdity, that our actions in the end have no meaning in the interacting force between humans and universe. Choices lead you to different paths, but in the end, it's to a place where we share the common ground. But hey, life is about enjoying the journey, right? I hope you enjoy the choices being made along the way.
"PoeticRambling" is coded as a layered ramble in Twine. With an interactive fiction approach to a ramble that happens to rhyme.
Surreal point-and-click exploration game inspired by Yume Nikki. 100+ rooms, a few mostly optional puzzles, and minimal text. Meant to be unsettling. No jumpscares.
countless possibilities, one terrible reality