Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Navigate fraught social situations by day and pull off heists by night as Lady Thalia, the not-actually-aristocratic thief bent on making a mockery of British high society.
A simple Twine conversion of an evocative scene. The text I used is a modern translation, by one Brian Stone, of a poem dating from about 1400. There's plenty more information available under 'about the authors' for those curious!
There is a new type of machine-learning AI called ALIZE. It is adapted from the psychologist-oriented early AI Eliza, but with more machine-learning capabilities. It is currently being displayed and demoed at public libraries and schools as researchers assess the AI’s intelligence. You will play as human users and the AI itself. How you choose to interact as each will influence the game’s ending.
A short piece of interactive horror about heartache, by Liz England.
Solve a puzzle/mystery as a giant fish covered in worms!
This piece contains aspects of body horror, self-harm, and other potentially triggering elements.
Growth is, fundamentally a game about hope. It's also a game about abuse, and recovery from it. It's a game about being autistic and queer in a less than stellar environment.
A haunted computer simulator.
Like furniture, your grief is sturdy and simple. A text-based horror game about you. This game is best played with headphones and in fullscreen.
I made this game in 2013 after I went to PAX East, where a dude I'd just met in person pissed all over my personal boundaries and slam dunked them into a trash can. I was angry and this helped me feel much better!
It's bleak out there. No one would blame you for turning away.
Another day, another job. You work as a Solo - a contract killer. Today is June 30, 3030. Eladia Volante, the Operations Specialist at Suto-Shira, has contacted you at Gikhusko Tower, the hotel where you and the other freelance Solos are registered for hire. Apparently Suto-Shira's cofounder, Ken Suto, was found dead at Shenzen Industrial Area this morning. Eladia wants you to do what you do best - find the killer and give him what's coming to him.
Traveler is a short work of interactive fiction about identity, existence, purpose, and loss. It features four endings and infinite procedurally-generated planets.
After a camping trip goes wrong, a terrific storm leaves you trapped in the forest! With minimal resources and a maze-like woodland to escape, you'd do anything to survive...even sacrifice your humanity! Will you keep grinding and fighting for a route home, or submit to the natural pressures and adapt to your new life?
An exploration of the one left behind. There is a way out - more than one, in fact - you just might have to wander a while before you find them. Content warning for Hamlet-typical explorations of murder, suicide, and death in general, alongside a similarly Shakespeare-typical understanding of "insanity". Also, spoilers for a centuries-old play (bet you can't guess which one).