Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A short experience around cultural identity.
A game made in Twine, based on the tabletop game of the same name.
Depressing Cosmic Horror
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
an interactive essay on memes, labels, cauterization, and the decay beyond idealism.
Help Spudz the dog find his precious bone in this short, silly game!
Epic Fantasy Quest Game with Extensive Lore and Worldbuilding is an indie fantasy interactive fiction game. Today is a day like any other day. Or is it?
Technology. Magic. PresentsOpen Sorcery: Jingle BEL/S celebrates the first Christmas of a newly sapient AI.
An eight-year-old boy finds a body in the woods near his grandmother's house. Somewhere there is a dog barking.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.
countless possibilities, one terrible reality
For political lovers... is a brief Twine poem-game about being with another person and being hopeful enough to get to a better place than where we started.
You are Max, a sentry aboard The Coriolis who has been stationed on the outskirts of Galaxy B16X. You review files every day cycle with the help of your Artificial Intelligence bot C.R.U.D.D.Y to ensure the colonization of planet PK-Centauri goes smoothly. There shouldn't be anyone within range to contact you, or have a reason to contact you. But one day it happens anyway.
A Game and an Essay About Game Boy RPGs
A text adventure about mermaids and motherhood.
A text based cyberpunk adventure/choice-game/history-sim.
A very short piece of Interactive Fiction created by Chandler Groover for Twiny Jam.
a story about personal kinks and meditation may contain triggers (abuse, PTSD) please be safe
A short horror story about insects, endings, gods, and the destructive capacity of hieroglyphs.
A simple Twine conversion of an evocative scene. The text I used is a modern translation, by one Brian Stone, of a poem dating from about 1400. There's plenty more information available under 'about the authors' for those curious!