Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
The Uncle Who Works for Nintendo is a Twine horror game created by developer, Michael Lutz and illustrator, Kim Parker.
A dialog-only interactive fiction game where you play the role of Diplomat Calliope, charged with maintaining good relations with the planet Syzygy.
Popular Twine game from prominent interactive fiction designer and activist, Porpentine.
Help a plucky rover complete its planetary research mission by studying alien lifeforms... and morphing them into brand new shapes and forms!
Gamma, Delta, and Epsilon have seen more than enough to last a life time. They've been given hardly any information on what they are supposed to investigate and are also bringing some fresh recruits along. A sci-fi narrative game made in Twine.
Offered up as sacrifice to the wolf-gods of the forest, hunted by beasts and man alike, Ella must find a way to survive. An interactive fiction/survival horror game by Els White.
Howling Dogs is an interactive fiction made in TWINE by Porpentine. Trapped in a small area with limited supplies, the player can temporarily visit other worlds through some sort of virtual reality visor.
A conversation with Emma Goldman about gentrification, Amazon and my subscription box problem.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.
A simple text-based adventure exploring the age-old question: What would you do if you had more money than any single human being should ever have?
fellas, is it gay to make out in the ashes of capitalism?
Surreal point-and-click exploration game inspired by Yume Nikki. 100+ rooms, a few mostly optional puzzles, and minimal text. Meant to be unsettling. No jumpscares.
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
A short story about navigating the U.S. health care system while suicidal.
Help Spudz the dog find his precious bone in this short, silly game!
When your captain dies suspiciously halfway through a hyperspace transit, you know you’re in trouble. Not because you need a captain — as an embodied AI spaceship, you can pilot yourself just fine — but because, as an aficionado of mysteries and detective stories, you know there’s only one explanation: murder most foul.
A stone falls into a desert and is surrounded by life. Understanding comes with effort, at a cost.
A game written by furkle for the 21st Annual Interactive Fiction Competition.
You're lost in a dark and strange place that defies logic, what makes it worse is that you're followed and preyed upon by unknown forces. Find your way through the catacombs of this horror text adventure as you struggle to survive with your life and your sanity intact.
Horse Master: The Game of Horse Mastery is a horse management sim, crossed with Cronenbergian body horror.
SCREW YOU, BEAR DAD! is a game about puns, rampant drug use, learning to enjoy life despite uncertainty, and elderly women in attack helicopters. Also - bears. A game written by Xalavier Nelson Jr. for the Annual Interactive Fiction Competition.
Here is the 0.1 edition of my twine for Naked Twine Jam!!!!! Enjoy and share trash with friends! Preorder now for the low cost of $0 dollars and you will be locked into receiving all the fresh One Man’s Shit: An Interactive Trash Adventure content. The final version will include: 1. Over 30 explorable dumpsters! 2. At least three routes to find trash! 3. One to eighty hours of gameplay! 4. The feeling of young adulthood! 5. And more! Don’t miss out, play today!