Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
You have 20 seconds to determine your fate.
The task is, at its core, simple. All you have to do is leave this vault. Any means will do. Provided you abide by certain... conditions.
You'll talk to a statue. It will incite you to remember its name, the one you both created. Will you know it?
This piece contains aspects of body horror, self-harm, and other potentially triggering elements.
When someone falls into a late afternoon nap, they will invariably wake to find their mind vacated of the ability to comprehend time. Short twine game about communication and loneliness.
Ramiel is a short game about wings, hope, and living in a body that is very clearly not your own. It's a game for the angels in our lives who just can't bear living without their wings any longer. One day, we will all find our wings.
This is a short story about two girls meeting one night, taking a liking to each other, and exploring themselves further. Weighing in at around ~7.5k words, it is more akin to a kinetic novel, except for the lack of images.
An eight-year-old boy finds a body in the woods near his grandmother's house. Somewhere there is a dog barking.
A twine game about walking around an art gallery.
a horror office simulator
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.
For political lovers... is a brief Twine poem-game about being with another person and being hopeful enough to get to a better place than where we started.
Solve a puzzle/mystery as a giant fish covered in worms!