Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
The world might be crumbling underneath your feet, but you've still got to feed yourself somehow. Make a delivery, flirt with a catgirl, Stick It To The Man.
Take a shot. Answer honestly. Bare your soul. How well do you know the person sitting across from you, holding the bottle? Some secrets just aren't meant to be shared. A short horror story.
Navigate fraught social situations by day and pull off heists by night as Lady Thalia, the not-actually-aristocratic thief bent on making a mockery of British high society.
Ramiel is a short game about wings, hope, and living in a body that is very clearly not your own. It's a game for the angels in our lives who just can't bear living without their wings any longer. One day, we will all find our wings.
For political lovers... is a brief Twine poem-game about being with another person and being hopeful enough to get to a better place than where we started.
You'll talk to a statue. It will incite you to remember its name, the one you both created. Will you know it?
A twine game about walking around an art gallery.
a horror office simulator
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.
This must be emphasized from the outset: The Bill Belichick Offseason Simulator is a tool, and not a toy. It does not exist to amuse you. It is meant to train prospective football coaches in the art and science of managing the travails of the offseason. Any fun you may have, or amusement you may find, while piloting this simulator is purely accidental, and should be reported as a software bug. This "video game," if you would like to call it that, is not about fun and games. It is about getting dressed, resetting the clock on your car radio, shopping at the hardware store, and accomplishing offseason tasks. In other words, it is the exact sort of game Bill Belichick might himself make. This game is possible to beat, but you may find it frustrating and difficult at times. That is because you are not Bill Belichick.
A game made in Twine, based on the tabletop game of the same name.
A Game and an Essay About Game Boy RPGs
A text adventure about mermaids and motherhood.
a story about personal kinks and meditation may contain triggers (abuse, PTSD) please be safe
A simple Twine conversion of an evocative scene. The text I used is a modern translation, by one Brian Stone, of a poem dating from about 1400. There's plenty more information available under 'about the authors' for those curious!
Growth is, fundamentally a game about hope. It's also a game about abuse, and recovery from it. It's a game about being autistic and queer in a less than stellar environment.
Like furniture, your grief is sturdy and simple. A text-based horror game about you. This game is best played with headphones and in fullscreen.