Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Only one ending. Don't worry about it.
Help Spudz the dog find his precious bone in this short, silly game!
Strings/Threads/Burdens is a game about being suspended in place by tension. It is a game about releasing that tension and what happens next. It could very well be a game about you. You are free.
An adaptation of a lost, 1980s CBC classic film (that could've been): an enticing, alchemical conspiracy in the Canadian steeltown. Four teenagers confront the basement sickness of the town manor: and their leader seems so different, so driven, suddenly... Who will you forge friendships with? And what will you decide to do, when the time comes to be a hero? Can blood save a society? And what have movies actually taught you?
This game does not involve catching of any monsters; rather it involves a person's questioning and realization of their gender based on such a game.
Play as a ghost, haunt the living, and fight for survival in the land of the dead.
You're missing in the forest and you have to leave... but it won't that easy. You'll have to survive during the dark night next to a bonfire you find... Will you get it?
A very short piece of Interactive Fiction created by Chandler Groover for Twiny Jam.
In the near future, a peculiar type of coffin is invented. One that takes the genetic material of the corpse within it to produce a special tree. It doesn't take long for cemeteries to no longer be barren. In fact, traditional tombstones end up being abandoned altogether. Why wouldn't they? The person's memory is preserved -- and reflected -- in what comes out of the ground. It's all you need. A man visits such a grave -- one belonging to his brother. It's not reminiscing that brings him there. The local priest had filed a complaint in an effort to chop the tree down due to its... abnormal nature. A dead tree. That -- somehow -- still grows
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
a short cemetery story, made with twine ଘ( ˊωˋ)† there is only one ending
Skull-Scraper is a choice based text adventure game about scraping skulls, made for the Tiny Utopias Jam.
Two teens tell tall tales. An interactive horror collection about the strange, the spooky, and the macabre.
An eight-year-old boy finds a body in the woods near his grandmother's house. Somewhere there is a dog barking.
A twine game about walking around an art gallery.
You can go home when you learn to be good.
A text-based game made by Charlie Dart. It is a game about ghosts, yes, but it's also about getting to know a character for whom things are not going to end well.
a horror office simulator
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.