Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Help Spudz the dog find his precious bone in this short, silly game!
Epic Fantasy Quest Game with Extensive Lore and Worldbuilding is an indie fantasy interactive fiction game. Today is a day like any other day. Or is it?
Repair Shop is the story about you, a mechanic in the community of Comet. In this story, you interact with 3 major characters and help repair their cybernetic prosthetics.
Technology. Magic. PresentsOpen Sorcery: Jingle BEL/S celebrates the first Christmas of a newly sapient AI.
A story about a corpse, a complicated sibling relationship, and the things we forget. Made in Twine. Written, coded, and illustrated in three weeks for the Interactive Fiction Competition.
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.
You have been tasked to deliver a spare heart to the princess, who cannot love.
A 7k word Twine game about working retail and dealing with magic managers who hate each other. So, a normal shift.
Twine game about being 15 during the 2010 World Cup.
A twine game about walking around an art gallery.
You can go home when you learn to be good.
A text-based game made by Charlie Dart. It is a game about ghosts, yes, but it's also about getting to know a character for whom things are not going to end well.
a horror office simulator
A fantasia about anxiety featuring kelpies, lost keys, mysteriously-lit underground caverns, boring work, panic attacks and red hair. Raik is a twine game, built in a platform for hypertext story-games. It's written in Scots, one of the languages of Scotland, with a full integrated translation into English.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.
countless possibilities, one terrible reality
For political lovers... is a brief Twine poem-game about being with another person and being hopeful enough to get to a better place than where we started.
A game made in Twine, based on the tabletop game of the same name.
The final game in the Tower series: a reframing of the original story, partially from a different protagonist; it is again about trans women, time loops, and finding the strength to confront your own self-loathing.