Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A conversation with Emma Goldman about gentrification, Amazon and my subscription box problem.
Each Tarot card tells a unique tale, so different yet alike all the same. Explore the stories and watch as fate strings them together and dances them to downfall.
A twine game about reading.
The only game that will turn you into a woman. A compilation of award-winning hypertext fiction by Porpentine Charity Heartscape.
Something is bothering Hana. Can you work out what it is? Take the part of four important people in her life and guide their conversations. After each scene, peek at Hana's journal and find out how she felt about the things you said.
a girl forms a crush on an older woman in the middle of an alcoholic spiral Adelaide has been alone for a long time and values privacy above all. Her peaceful life is interrupted when she has a one night stand with an employee who seems to care about her a bit too much.
You are Lucas: a runaway teen in New York City’s Union Square, trying to make it to the hospital— with a dead phone and no money —before your father dies from cancer. This is a story about losing the fear to ask others for help, and the dangers of going it alone.
Conversations about being online, in 495 words.
”Hey, you! Skeleton lady! Can you hear me? You’ve got to pull yourself together and run before the Necromancer turns you into one of his minions!” Rosalinda realised she wasn’t dreaming. She was in a dark cave, most of her body was missing and there was an agitated brown mouse yelling at her. ”O-okay,” she said. “How do I get out of this place? And... where are my legs?” Her first day of un-life wasn’t going to be easy.
You have many faces. Your form is multiple. You are the cards. Created many years ago, infused with dark magic, you have seen many things. What secrets do you contain? What visions have you conjured up? How will you nudge the hands of fate?
You can go home when you learn to be good.
Play as a ghost, haunt the living, and fight for survival in the land of the dead.
Cannelé & Nomnom: Defective Agency is a fantasy comedy interactive fiction game. Players follow an amnesic individual who hires a duo of disastrous detectives in order to investigate three mysteries.
A twine game about walking around an art gallery.
A text-based game made by Charlie Dart. It is a game about ghosts, yes, but it's also about getting to know a character for whom things are not going to end well.
a horror office simulator
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.