Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A conversation with Emma Goldman about gentrification, Amazon and my subscription box problem.
A twine game about reading.
The end of the world, and there's something after you. A short horror Twine about sacrifice, survival, and relative humanity.
Skull-Scraper is a choice based text adventure game about scraping skulls, made for the Tiny Utopias Jam.
You're a member of a jetbike gang. Tiny Twine game for the Twiny Jam. Exactly 300 words.
As a new recruit in a repair shop for synthetic bodies, your boss puts the pressure on to prepare a few hard drives for refurbishing. The trouble is, they're very alive, and it's up to you whether you can actually do the job. With a complex morality system, your interactions with each drive can be as sinister or altruistic as you believe you are. And most importantly, every drive seems to be obsessed with the original owner of the body you're using for the drives, "Local," but she must be long since disposed of, right?
You are Lucas: a runaway teen in New York City’s Union Square, trying to make it to the hospital— with a dead phone and no money —before your father dies from cancer. This is a story about losing the fear to ask others for help, and the dangers of going it alone.
You are Mo, the cat! Be cute, listen to and advise your friends, and knock some plants over if you feel like it.
A queer erotic scifi-fantasy game about being stranded on a perverse part of an alien planet with an alien companion.
The world might be crumbling underneath your feet, but you've still got to feed yourself somehow. Make a delivery, flirt with a catgirl, Stick It To The Man.
Drowning, Depression, and Wishing for More.
Welcome back. After over a decade, you return home.
a short cemetery story, made with twine ଘ( ˊωˋ)† there is only one ending
This game does not involve catching of any monsters; rather it involves a person's questioning and realization of their gender based on such a game.
A Twine ghost story in the English Yuletide tradition, by Michael Lutz.
Repair Shop is the story about you, a mechanic in the community of Comet. In this story, you interact with 3 major characters and help repair their cybernetic prosthetics.
Adventure waits for you in a procedurally generated Archipelago! Discover strange new lands. Make a fortune from trading. Swing a Really Big Sword at a dragon. Fight wild beasts – or turn them into your allies. Meet the puffins (if you're really lucky). With dozens of possible enemies, quests, and items, no two visits to the Archipelago are the same.
A Colour Like No Other is a text-based web game telling a story about expression, vulnerability, and shared burdens. It's about trying to help the people you love, even if you're 99% sure it isn't necessary. It's also about those things happening in the context of the horror movie unfolding around you. It's okay, though; you're much scarier.
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
an interactive essay on memes, labels, cauterization, and the decay beyond idealism.