Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Rat Chaos is a 2012 stream of consciousness art and browser game created by Winter Lake.
A piece of Interactive Fiction made for Dialogue Jam.
Welcome to the Excalibur Wiki. This fan-run encyclopedia preserves the details of an obscure science fantasy television series from the 1970s. Though much of its footage was lost, a group of dedicated fans still have strong memories of the show — as well as unique theories, occasional arguments, and lingering questions. Excalibur is a hypertext-based interactive fiction piece written and developed by J.J. Guest and G.C. Baccaris, with contributions from co-creator Duncan Bowsman and others.
Eat, swear & try to take over the neighbourhood.
A cyberpunk adventure.
You’re a courier for the resistance, trapped on a university campus under siege. The environment around you is coming apart, fast.
An entry for Cozy Autumn Game Jam 2022. A bite-sized text-based game about what happens when you meet online friends for the first time.
The High Priestess, symbol of the Goddess herself in the Confined Valley, has died, and the tribes must find her successor. Each of them must send a Candidate, a pure woman who just became of age, who will have to show talent for the arts of magic, combat, and love... And manages to get the others to accept her leadership. A text-based, erotic game combining elements from Dating Sims, RPGs, Choose Your Own Adventure Novels and Simulation based games, that puts its focus on creating an environment that pushes its characters to engage in rich, dynamic behavior to make them feel as alive as possible, evolving to the events developing around them - and shaping the world and others to fit their own goals and visions.
Painting a picture of love, but with a palette precariously limited by language. A short interactive poem which placed second in the Valentwine's Game Jam. It has music and sound, so I strongly recommend having the volume on.
It is forbidden to leave peklo. point & click graphic adventure made in twine for the Women Gamejam 2022.
In Verses, you play as Eca: a data analyst working in a laboratory on the coast of far-future Romania. The land around you is grey and dead, the residents sickened and mutated by the poisonous soil or swept up into endless war. But your job is not to save the world — rather to understand it, digging deeply into the meaning of objects, organisms, and poems. Keep your mind clear and open. Be a conduit. Stay hungry.
The Best Game Ever Made (but in twine form)
A Twine story where you go to bed. Except your thoughts prevent you from sleeping.
This work is a collaboration with GPT-2, a neural network model designed to predict the next word in a block of given text based on its study of eight million web pages. In this application, I input a text file of my own prose from the past twenty years into GPT-2. It then generated new writing in a similar style. I selected, arranged, and lightly edited the resulting output.
A short story about navigating the U.S. health care system while suicidal.
This is a vespo-sapphic pesticidepunk UV romance thriller
A random-based pet care game. Choose an egg and take care of your new plantgotchi pet until your pet raises to 40 points of growth. There are 12 possible plantgotchi final forms.
How to Train Your Human is a video game about cats using themselves as sleeper agent weapons to take down humanity.
The Uncle Who Works for Nintendo is a Twine horror game created by developer, Michael Lutz and illustrator, Kim Parker.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.