Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A twine game about reading.
A short story about navigating the U.S. health care system while suicidal.
This is a short story about two girls meeting one night, taking a liking to each other, and exploring themselves further. Weighing in at around ~7.5k words, it is more akin to a kinetic novel, except for the lack of images.
This is a visual novel in which you are the lead writer for the third game in the wildly popular ShatterGate franchise. Expectations are through the roof: fans of the series are waiting for the biggest, most bad-ass entry in the series yet, and your publisher is expecting the best-selling title in its history. But the game's development hasn't gone as smoothly as planned. One morning, just a couple months before E3 and six months before ship, an emergency meeting is called...
Here is the 0.1 edition of my twine for Naked Twine Jam!!!!! Enjoy and share trash with friends! Preorder now for the low cost of $0 dollars and you will be locked into receiving all the fresh One Man’s Shit: An Interactive Trash Adventure content. The final version will include: 1. Over 30 explorable dumpsters! 2. At least three routes to find trash! 3. One to eighty hours of gameplay! 4. The feeling of young adulthood! 5. And more! Don’t miss out, play today!
Technology. Magic. PresentsOpen Sorcery: Jingle BEL/S celebrates the first Christmas of a newly sapient AI.
One day a community wakes up to a great threat: People who have lived there for more than a century are being evicted from their homes. The invaders' pretext is that the land used to be theirs. Every minute counts and the roar of the tractors gets closer and closer. There is only one way to avoid the worst, and it won't be easy. Welcome to Gaza - São Paulo.
You are Max, a sentry aboard The Coriolis who has been stationed on the outskirts of Galaxy B16X. You review files every day cycle with the help of your Artificial Intelligence bot C.R.U.D.D.Y to ensure the colonization of planet PK-Centauri goes smoothly. There shouldn't be anyone within range to contact you, or have a reason to contact you. But one day it happens anyway.
Depressing Cosmic Horror
Webpages can run, but they cannot hide from... THE DETECTIVE!
Two teens tell tall tales. An interactive horror collection about the strange, the spooky, and the macabre.
Skull-Scraper is a choice based text adventure game about scraping skulls, made for the Tiny Utopias Jam.
Epic Fantasy Quest Game with Extensive Lore and Worldbuilding is an indie fantasy interactive fiction game. Today is a day like any other day. Or is it?
A short story about food, belonging, and seeking home. Text your friend, call your mum, and search for congee on this rainy night.
A fantasia about anxiety featuring kelpies, lost keys, mysteriously-lit underground caverns, boring work, panic attacks and red hair. Raik is a twine game, built in a platform for hypertext story-games. It's written in Scots, one of the languages of Scotland, with a full integrated translation into English.
A story about a corpse, a complicated sibling relationship, and the things we forget. Made in Twine. Written, coded, and illustrated in three weeks for the Interactive Fiction Competition.
You have been tasked to deliver a spare heart to the princess, who cannot love.
A 7k word Twine game about working retail and dealing with magic managers who hate each other. So, a normal shift.
Twine game about being 15 during the 2010 World Cup.
You have 20 seconds to determine your fate.
Slaying the dragon? Easy. Collecting your pay? Not so much.