Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
VIATICA is a Interactive Fiction CYOA-Type game set in a dystopian, post-apocalyptic future, with a focus on personal growth, as well as platonic, familial, and romantic bonds. You play as H-313, a healer in a world where speech is prohibited, books are outlawed, and any meaningful human interaction is nonexistent. Humans are reduced to the job they do for The City. You can create and customize your character: male, female, or non-binary; gay, straight, or bisexual. You can become an individual in a world of drones. Learn to speak, express your emotions, define your personality. Dream big, resist tyranny, inspire the masses, and forge a new world. Or not, it's all up to how you decide to play the game.
The high priest of an obscure cult is preparing a ritual. Don the priest’s sacred mantle, for these holy labors are yours to direct. You may carve a votive, lead a prayer, or make a sacrifice — but you must see to the task with care. Unearthly eyes gaze down upon you from the sea above. Will your devotion reach them? Does it matter?
You have come to this enigmatic house in search of the secret that you know is here. You shall not leave until you find it!
You’re a courier for the resistance, trapped on a university campus under siege. The environment around you is coming apart, fast.
An entry for Cozy Autumn Game Jam 2022. A bite-sized text-based game about what happens when you meet online friends for the first time.
A short web game about curiosity made by droqen.
This game does not involve catching of any monsters; rather it involves a person's questioning and realization of their gender based on such a game.
Animal TF Game
A short interactive fiction about Internet discourse.
A short experience around cultural identity.
The Best Game Ever Made (but in twine form)
A very short game about having an uncomfortable conversation with a vaguely sinister white guy.
You are a secret agent. It’s the end of the world. You are cursed. You came here to rescue your partner, but the mission has taken a turn for the weird. Parody spy thriller.
This work is a collaboration with GPT-2, a neural network model designed to predict the next word in a block of given text based on its study of eight million web pages. In this application, I input a text file of my own prose from the past twenty years into GPT-2. It then generated new writing in a similar style. I selected, arranged, and lightly edited the resulting output.
A short story about navigating the U.S. health care system while suicidal.
You have many faces. Your form is multiple. You are the cards. Created many years ago, infused with dark magic, you have seen many things. What secrets do you contain? What visions have you conjured up? How will you nudge the hands of fate?
genderfelt is a short interactive zine, in which you read the blog of young person called Anon, going through the process of discovering himself. It focuses on the issue of transmedicalism, and how one can help to pull their peers away from a harmful ideology.
Amity Watkins and her girlfriend Li Anderson are seniors in high school in the smallish, obscure town of Foxville, Massachusetts. It's Saturday, only five episodes of Sailor Moon Crystal have been released, and Amity wants to give Li a flower pendant. A Twine story about two girls in love, chatting about life.
A short interactive narrative set in a fictional country that has recently been invaded. You have the role of the protector – though who you are protecting is part of the choices you make.
Come read this Scottish poem from 1926.