Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
It’s the year 5279. Humanity has, with the help of the technology left, slowly begun to rebuild their civilization. By using historical documents and recordings stored on old computers they have created interactive text-simulators to reconcile with and learn from their past mistakes.
A short interactive fiction game about taking a look at a local run-down flower shop.
by Freyja Katra Erlingsdóttir Two wars have left humanity licking its wounds. Earth is gone, its fleets becoming nomadic, searching the stars for somewhere to call home. In one of the scattered flotilla, a navy pilot meets a wanderer. Their culture and customs, still human, are foreign. Perhaps a sign of things to come for another part of humanity.
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
This is a visual novel in which you are the lead writer for the third game in the wildly popular ShatterGate franchise. Expectations are through the roof: fans of the series are waiting for the biggest, most bad-ass entry in the series yet, and your publisher is expecting the best-selling title in its history. But the game's development hasn't gone as smoothly as planned. One morning, just a couple months before E3 and six months before ship, an emergency meeting is called...
Animal TF Game
A short interactive fiction about Internet discourse.
A short experience around cultural identity.
Here is the 0.1 edition of my twine for Naked Twine Jam!!!!! Enjoy and share trash with friends! Preorder now for the low cost of $0 dollars and you will be locked into receiving all the fresh One Man’s Shit: An Interactive Trash Adventure content. The final version will include: 1. Over 30 explorable dumpsters! 2. At least three routes to find trash! 3. One to eighty hours of gameplay! 4. The feeling of young adulthood! 5. And more! Don’t miss out, play today!
Explore a mysterious graveyard and its secrets before your time runs out. But be wary — not everything is as it seems.
You are a bounty hunter. Responsible for taking in rogue supernaturals, you work for IAOS—the international agency of supernaturals—where, alongside your best friend and partner, you two have quickly become the best hunting duo of the branch. After a particularly tricky hunt, you brief your boss, Caine Atheron, and come back to work the next day to find that he has mysteriously disappeared overnight, the company is now in the hands of his best friend, Sebastian Mai. And though no one else seems to question it, something tells you that there's more to the story. With bounty cases rising at an alarming rate and a second mystery unfolding, you and your ragtag team of allies set out to find the truth. But as you go further and further, the secrets you uncover begin to make you question: who... or what exactly are you fighting for?
A brief look at the life of a fictional war correspondent. A game written by Megan Stevens for the 21st Annual Interactive Fiction Competition.
ONE DAY HIKE is a brief interactive fiction where you revisit an old, familiar hiking trail and recount the memories that you've tried-- and failed-- to leave behind.
Painting a picture of love, but with a palette precariously limited by language. A short interactive poem which placed second in the Valentwine's Game Jam. It has music and sound, so I strongly recommend having the volume on.
A Tale of Crowns is a high fantasy romance with Middle Eastern roots. It’s entirely text-based, with choices throughout to shape both your main character’s personality and skills as well as influence their relationships with others. There are four love interests for you to choose from, both female as well as male, each with their own stories and secrets for you to uncover!
Explore the college campus, and work your way up to telling the goth girl you have a crush on how you REALLY feel. Solve puzzles, buy food, and explore a eerily empty dorm.
The only game that will turn you into a woman. A compilation of award-winning hypertext fiction by Porpentine Charity Heartscape.
Play as a ghost, haunt the living, and fight for survival in the land of the dead.
Little is a small, choice-based text adventure. The game is a La Petite Mort entry for Ectocomp 2017.
A text-based game made by Charlie Dart. It is a game about ghosts, yes, but it's also about getting to know a character for whom things are not going to end well.
Push:Block is a misshapen puzzle game about pushing blocks. Instead of being represented visually (which would have been sensible), everything is represented via text (which is not sensible). Push:Block features 30 levels of block-pushing action, original music, deep lore about a cult obsessed with cudgelling watermelons, and an allegorical narrative about friendship and community. I'm not sure if Push:Block is the kind of thing that can be enjoyed. But I hope that it is, and I hope you enjoy it.
a horror office simulator