Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A mysterious text adventure about a forgetful ghost.
You can go home when you learn to be good.
A game about living conditions for artists.
One afternoon, your cat requests a treat...
You thought you were fluent at Galactic Basic, but no one seems to understand you when you say "I'm not interested in guys!" Your lasgun ends up having to do the talking for you. The number of star systems you've had to flee you can count on your knuckles. Well, enough! You've heard rumors of a secret paradise planet where people like you can be people like you, a glittering world where women walk arm-in-arm with women, where you can feel the heat of a lady's reciprocating gaze without having to feel the burn of a thousand judgemental stares on your skin. Lesbionica. The gay planet. Let's find it.
Can you escape your chains before the killer strikes again? You wake to find yourself trapped in a room filled with locks and strange contraptions. Someone has locked you in here and identifying them may hold the key to your escape. Hidden somewhere are the clues you need to set yourself free, but time is running out… Uncover the clues, unlock the chains and solve the mystery!
Two bastards beat the shit out of each other and kiss kiss fall in love. Or maybe not.
Take a shot. Answer honestly. Bare your soul. How well do you know the person sitting across from you, holding the bottle? Some secrets just aren't meant to be shared. A short horror story.
A story about a corpse, a complicated sibling relationship, and the things we forget. Made in Twine. Written, coded, and illustrated in three weeks for the Interactive Fiction Competition.
home becomes memory becomes home
Painting a picture of love, but with a palette precariously limited by language. A short interactive poem which placed second in the Valentwine's Game Jam. It has music and sound, so I strongly recommend having the volume on.
Drowning, Depression, and Wishing for More.
A saucy sci-fi population management game, with lashings of transhumanism and transformation fetishism.
Seven years ago, five heroes were brought together to save the world. Their success came at the cost of their leader's life; the secret behind it cost them their friendship. Now they've been summoned for a new heroic quest. if not us is about the moment when they realise everything isn't going to be okay.
Everyone who’s anyone summers in France - which means master thief Lady Thalia is there too, attending garden parties by day and stealing masterpieces by night. Unfortunately, this holiday is less than restful, as she crosses paths with foes both old and new. Case your targets, steal works of art, and team up with your Scotland Yard nemesis in this puzzle-based Twine game.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.
This work is a collaboration with GPT-2, a neural network model designed to predict the next word in a block of given text based on its study of eight million web pages. In this application, I input a text file of my own prose from the past twenty years into GPT-2. It then generated new writing in a similar style. I selected, arranged, and lightly edited the resulting output.
Lament your fate and write a poem about it.
In Verses, you play as Eca: a data analyst working in a laboratory on the coast of far-future Romania. The land around you is grey and dead, the residents sickened and mutated by the poisonous soil or swept up into endless war. But your job is not to save the world — rather to understand it, digging deeply into the meaning of objects, organisms, and poems. Keep your mind clear and open. Be a conduit. Stay hungry.