Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
You are a bounty hunter. Responsible for taking in rogue supernaturals, you work for IAOS—the international agency of supernaturals—where, alongside your best friend and partner, you two have quickly become the best hunting duo of the branch. After a particularly tricky hunt, you brief your boss, Caine Atheron, and come back to work the next day to find that he has mysteriously disappeared overnight, the company is now in the hands of his best friend, Sebastian Mai. And though no one else seems to question it, something tells you that there's more to the story. With bounty cases rising at an alarming rate and a second mystery unfolding, you and your ragtag team of allies set out to find the truth. But as you go further and further, the secrets you uncover begin to make you question: who... or what exactly are you fighting for?
A headstrong twelve-year-old detective gets in over her head when she's hired to solve a murder mystery at an internet technology conference.
These dark, deep woods are home to wild creatures and wild magic, and they're only dangerous if you disrespect either one. They're also your home. Here, you're safe, loved, and free, and tonight is a very special night; a good one for a ritual. Until a stranger interrupts your plans, and turns your night, and your life in an entirely new direction.
"In FLATSPACE, on HJÖ, where HJÖRIANS live in DOMES in symbiosis with RAINCOATS...you'll find MR.RAINER'S SOLVE-IT SERVICE. You've got a problem - we solve it." One day, HEINO's partner dies. He gets a new one.
A short web game about curiosity made by droqen.
Explore a mysterious graveyard and its secrets before your time runs out. But be wary — not everything is as it seems.
In Verses, you play as Eca: a data analyst working in a laboratory on the coast of far-future Romania. The land around you is grey and dead, the residents sickened and mutated by the poisonous soil or swept up into endless war. But your job is not to save the world — rather to understand it, digging deeply into the meaning of objects, organisms, and poems. Keep your mind clear and open. Be a conduit. Stay hungry.
One afternoon, your cat requests a treat...
It's your last day as her ladyship's groundskeeper - but you still have a little work left to do.
A saucy sci-fi population management game, with lashings of transhumanism and transformation fetishism.
It is forbidden to leave peklo. point & click graphic adventure made in twine for the Women Gamejam 2022.
A small interactive fiction about the day of a writer, their routine, their work, their fears, and anxieties...
Your commute is simple enough. Or at least, it should be. But today, the entire public transportation system seems to have it out for you - and is it just you, or does the geography keep... shifting?
A brief look at the life of a fictional war correspondent. A game written by Megan Stevens for the 21st Annual Interactive Fiction Competition.
ONE DAY HIKE is a brief interactive fiction where you revisit an old, familiar hiking trail and recount the memories that you've tried-- and failed-- to leave behind.
Zoe is a neuroscientist who's researching methods of resurrecting the dead… by rebuilding them from their memories. When her girlfriend Sara dies, Zoe uses her experimental technology to save her - but there isn't enough room to save all of Sara's memories. You must choose which ones will be saved, and which ones will be lost.
This must be emphasized from the outset: The Bill Belichick Offseason Simulator is a tool, and not a toy. It does not exist to amuse you. It is meant to train prospective football coaches in the art and science of managing the travails of the offseason. Any fun you may have, or amusement you may find, while piloting this simulator is purely accidental, and should be reported as a software bug. This "video game," if you would like to call it that, is not about fun and games. It is about getting dressed, resetting the clock on your car radio, shopping at the hardware store, and accomplishing offseason tasks. In other words, it is the exact sort of game Bill Belichick might himself make. This game is possible to beat, but you may find it frustrating and difficult at times. That is because you are not Bill Belichick.
Anna Anthropy's successor to dys4ia deals with the struggle that comes after being struck by a car.
A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.
You Can Only Turn Left is a playful exploration of the hypnagogic state between sleeping and wakefulness. Within this liminal space, memories morph into dreams and dreams feather into reality. You, the player have to navigate these hallucinations by choosing how the character creates their sleeping patterns. Inspired by game books and guided sleep meditations, this story invites you to imagine both the mundane and the fantastic to practice the mental flexibility of an avid dreamer.