Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
The Uncle Who Works for Nintendo is a Twine horror game created by developer, Michael Lutz and illustrator, Kim Parker.
Popular Twine game from prominent interactive fiction designer and activist, Porpentine.
Help a plucky rover complete its planetary research mission by studying alien lifeforms... and morphing them into brand new shapes and forms!
Gamma, Delta, and Epsilon have seen more than enough to last a life time. They've been given hardly any information on what they are supposed to investigate and are also bringing some fresh recruits along. A sci-fi narrative game made in Twine.
Howling Dogs is an interactive fiction made in TWINE by Porpentine. Trapped in a small area with limited supplies, the player can temporarily visit other worlds through some sort of virtual reality visor.
A game written by furkle for the 21st Annual Interactive Fiction Competition.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.
A simple text-based adventure exploring the age-old question: What would you do if you had more money than any single human being should ever have?
fellas, is it gay to make out in the ashes of capitalism?
Surreal point-and-click exploration game inspired by Yume Nikki. 100+ rooms, a few mostly optional puzzles, and minimal text. Meant to be unsettling. No jumpscares.
A dialog-only interactive fiction game where you play the role of Diplomat Calliope, charged with maintaining good relations with the planet Syzygy.
When your captain dies suspiciously halfway through a hyperspace transit, you know you’re in trouble. Not because you need a captain — as an embodied AI spaceship, you can pilot yourself just fine — but because, as an aficionado of mysteries and detective stories, you know there’s only one explanation: murder most foul.
A stone falls into a desert and is surrounded by life. Understanding comes with effort, at a cost.
Offered up as sacrifice to the wolf-gods of the forest, hunted by beasts and man alike, Ella must find a way to survive. An interactive fiction/survival horror game by Els White.
You're lost in a dark and strange place that defies logic, what makes it worse is that you're followed and preyed upon by unknown forces. Find your way through the catacombs of this horror text adventure as you struggle to survive with your life and your sanity intact.
SCREW YOU, BEAR DAD! is a game about puns, rampant drug use, learning to enjoy life despite uncertainty, and elderly women in attack helicopters. Also - bears. A game written by Xalavier Nelson Jr. for the Annual Interactive Fiction Competition.
You are SAL: Simple Artificial LifeProgram. You "love" a human. Don't you? Can you, a logical and digital being, love? Most importantly, do you want to find out?
You Can Only Turn Left is a playful exploration of the hypnagogic state between sleeping and wakefulness. Within this liminal space, memories morph into dreams and dreams feather into reality. You, the player have to navigate these hallucinations by choosing how the character creates their sleeping patterns. Inspired by game books and guided sleep meditations, this story invites you to imagine both the mundane and the fantastic to practice the mental flexibility of an avid dreamer.
There's something wrong with your new cat. A ghost story about small creatures and the harm we do to each other. Warning: This game contains written descriptions of gore, animal death, emotional abuse, and fleshy abominations.
The members of the Hidden Gems Of Poetry Group are close. Even the move from internet forum to web server can't break their bond. But heartbreaking news could mean the end of things as they know it. A short game made for SeedComp 2023. The writing is by Naomi Norbez, and the game was programmed by Josh Grams. Please note that Hidden Gems, Hidden Secrets contains discussion of sexual harassment/coercion, and people in positions of power taking advantage of their place.
an interactive essay on memes, labels, cauterization, and the decay beyond idealism.
A short story about navigating the U.S. health care system while suicidal.