Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
How to Train Your Human is a video game about cats using themselves as sleeper agent weapons to take down humanity.
Although this is an interactive interface, your choices do NOT matter. They really do not. Before you quit, I want you to understand why. I am a believer of absurdity, that our actions in the end have no meaning in the interacting force between humans and universe. Choices lead you to different paths, but in the end, it's to a place where we share the common ground. But hey, life is about enjoying the journey, right? I hope you enjoy the choices being made along the way.
Space Frog! is an indie adventure game about a frog in space.
Welcome to Simplicity Transportation Customer Service. Thank you for taking the time to contact us about your concern. Please create a new claim so that we can deal with your enquiry quickly. We promise, it will be short and simple. Thank You For Your Inquiry is an interactive fiction game made with Twine where you try to get a compensation from a company after a bad experience.
An interactive narrative made with Twine 2.0. All The Places You'll Go (Women As Place) is an interactive hypertext point-and-click narrative adventure game. Since 2011, Angela Washko has collected over 200 postcards from around the world with one thing in common: they depict women as a stand-in for the geographic location they seek to represent. All The Places You'll Go puts players into the position of experiencing different locations (from Atlantic City, New Jersey to Tijuana, Mexico to Helsinki, Finland) through their postcard representations of women, experiencing the perspective of the assumed male traveler and his Western gaze.
Your friend, a folk storyteller, has offered to perform their latest work. As their audience, it is your task to advise how their tale should unfold.
The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do. We were part of Solarium.
Lost in deep space, your cargo vessel has suffered a catastrophic hull failure. The engines are offline, the AI is silent, and there’s no sign of the crew …and that’s just the start of your problems. Explore the remains of the derelict ship. From fragmented memories, discover what became of the crew and piece together the events that led to the disaster. Find codes, hack keypads, and make your way past biometric locks in order to get the engines back online. The ship is filled with debris; make use of it to help you survive. Perhaps you'll find the truth you’re searching for among the detritus.
home becomes memory becomes home
We’ve all suffered inadequate apologies, or wished for apologies that never came...
Finally! A dark-comedy choose-your-own-adventure game written by me, actor and shenanigan-maker Emilia Copeland, about a man called Guy Kelly. A man who is apparently an actor and comedian. A man who definitely made a game about strangling a horse. A man who must now be drowned. Can Guy Kelly even be drowned? Find out for yourself, in this 20k+ word game of delicious nonsense that will surprise absolutely no-one that knows me in person.
Everyone who’s anyone summers in France - which means master thief Lady Thalia is there too, attending garden parties by day and stealing masterpieces by night. Unfortunately, this holiday is less than restful, as she crosses paths with foes both old and new. Case your targets, steal works of art, and team up with your Scotland Yard nemesis in this puzzle-based Twine game.
Twine game about a wannabe Cowgirl made by Christine Love.
In the 80s and 90s, Japanese publishing company Futabasha released a series of gamebook adaptations of various video games. Part of their "Famicom Game Book Series" was January of 1987's "Metroid: Zebes Invasion Order", written by Nobuyuki Shioda and illustrated by Arisaka Sumi. The game book is a retelling of the original Metroid video game, with an extra adventure taking place as part of an expanded ending sequence. Twinetroid is a conversion of this gamebook into interactive fiction game engine Twine. The game is freely available online at Metroid fansite Metroid Database.
A short story about navigating the U.S. health care system while suicidal.
Glistening is a short sci-fi horror text adventure.
This is a visual novel in which you are the lead writer for the third game in the wildly popular ShatterGate franchise. Expectations are through the roof: fans of the series are waiting for the biggest, most bad-ass entry in the series yet, and your publisher is expecting the best-selling title in its history. But the game's development hasn't gone as smoothly as planned. One morning, just a couple months before E3 and six months before ship, an emergency meeting is called...
Guide a young woman as she visits old friends and gathers what she needs to fulfill her goal: building an angel.
A lone tower stands in a barren world. Unbeknownst to its inhabitants, it is one of many others. Great riches await those who dare to ascend one. It is however home to many dangers, ones not easily surmounted. Time for you to begin your ascent! TOWERSCAPE is a multi-track linear narrative game, meaning the only choices you will make is which character's POV to follow. Play multiple times to see what each character is thinking.
Cyberqueen is a text based game that explores the Violence perpetrated on the player by a brutal cyberpunk AI character. The violence is conveyed in an erotic manner, having the player imagine the dominance of the AI over the player's body.
A web-based text horror story about a family and their father who digs an impossibly deep hole in their basement.