Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
The final game in the Tower series: a reframing of the original story, partially from a different protagonist; it is again about trans women, time loops, and finding the strength to confront your own self-loathing.
A new case has come to the police station. A man has appeared in shock, stammering inconsistencies about his friend's disappearance. You must question him and discover what is true in what counts.
A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime.
A fantasia about anxiety featuring kelpies, lost keys, mysteriously-lit underground caverns, boring work, panic attacks and red hair. Raik is a twine game, built in a platform for hypertext story-games. It's written in Scots, one of the languages of Scotland, with a full integrated translation into English.
It's your last day as her ladyship's groundskeeper - but you still have a little work left to do.
Strings/Threads/Burdens is a game about being suspended in place by tension. It is a game about releasing that tension and what happens next. It could very well be a game about you. You are free.
Puberty is weird and awkward, especially when you happen to be a tentacled space alien! In this incredibly queer mashup of Judy Blume, Babysitters Club, and pulpy sci-fi, join three childhood friends -- Charlie, Jace, and Valentine -- as they write to each other in their online journals about going to new schools, fitting in, crushing on cuties, dealing with adults who just don't understand, and of course, all those bizarre new changes taking place in their bodies.
Excerpts from Watt
You're a vampire hunter on your night off. You're getting a manicure, seeing a movie, and eating fast food. But there's a vampire in this McDonalds. If you don't do something, then in one hour it will eat the cashier.
an adventure in making shit up as you go along and praying it works
This piece contains aspects of body horror, self-harm, and other potentially triggering elements.
~~cutting edge, cinematic crappy apartment shower realism~~
We’ve all suffered inadequate apologies, or wished for apologies that never came...
When someone falls into a late afternoon nap, they will invariably wake to find their mind vacated of the ability to comprehend time. Short twine game about communication and loneliness.
A non-fiction twine about separation after marriage.
Media that wants to stay lost. A horror blogger stumbles upon a series of lost media finds that leads them to uncover the mystery of characters "escaping" from their source material.
It is the year 19xx in England. You are an Indian university student who attended the boarding school Grayling Towers. You are returning to the town of Grayling after your first year at university to meet your old school friends: Cicily Thomas, Fatima Khan, and Susheela Rajaram. As the only Indian girls at Grayling Towers, the four of you quickly became close friends, but you haven't seen each other in a year. You're not sure what has changed since then, but this is your chance to find out. "Such, Such Were the Joys" is a queer historical dating sim set in mid-century England, with six possible endings. It is inspired by the English school stories of authors like Enid Blyton and Elinor Brent-Dyer, while trying to acknowledge some of the colonial and racial realities that those stories ignored.
Eser is the only human left alive. Gods and monsters, blessings and curses, an island ruled by giant insects — and in their midst: a reluctant human priest. Grief-stricken and bound by oath to obey the Queen’s newest divine decree, Eser will seek advice, encounter strange visitors, draw the attention of powers beyond comprehension, and surely make mistakes. As a baby, they were brought to Achthoven to save their life. As an adult, they must decide what kind of life is worth living.