Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A text-based game made by Charlie Dart. It is a game about ghosts, yes, but it's also about getting to know a character for whom things are not going to end well.
A haunted computer simulator.
It’s another Monday morning. You’re greeted by your favourite emotions: regret for a weekend ill-spent, heartbreak at being wrenched from blissful slumber, and dismay at another thankless week stretched out before you. So begins the undressing: * You remove your eye-mask from your face. * You remove your earplugs from your ears. * You remove your phone from your mouth. This isn’t the first time you’ve found it in there, with no memory of having inserted it the night before. It all started that one morning when you suddenly needed to bolt for the bus after fiddling with your phone, and, unable to put it away in time, you placed it in your mouth, screen downward. It was only inside for a second, but the taste…! As soon as you’d hopped on the bus, you’d removed, wiped it down, and pocketed it, your tongue burning. You thought, at the time, that this was the taste of months of finger smears. But, no - it was the taste of pure data. A taste you’ve begun to crave.
This is pretty different. I heard about the tragic suicide of Aaron Swartz last spring and made this game in ten hours. It loops around a lot; there’s some debate over what the ending of the game is, I guess, but my point is that there’s not an ending. When I was twelve, I tried to kill myself. I’ve dealt with depression my whole life, but that was the last time I succumbed to suicidal ideation. It’s been nineteen years. This game discusses a lot of things pretty frankly— completed suicide attempts of friends, being rushed to the ER, using Christianity to prop up my self-discipline for a while, my fears for my children. You can argue whether or not this is a GAME, I guess, but it’s definitely me.
~~cutting edge, cinematic crappy apartment shower realism~~
When someone falls into a late afternoon nap, they will invariably wake to find their mind vacated of the ability to comprehend time. Short twine game about communication and loneliness.
A non-fiction twine about separation after marriage.
In Rockin' Night Crusade you're a magical (girl/boy/whatever) out to protect our glorious culture and the American way from devils so the grown ups can have less distractions…
have you ever gotten sick of your dumb human body and depressing future prospects? why not play through a twine story in which you can coat your body in charged animal essences and enact satanic rituals to gain weird demonic body parts and terrible power? Sabbat: Director's Kvt features: * 5 different animals (snake, centipede, crow, goat, wolf) to influence the horrifying demon parts you gain * over 100 possible body combinations that affect your actions in the game multiple endings (two, there's two endings) * music by stationlost * over 200 sprites by cactusbee * abstract, cruelty-free sacrifice options * 3 initial genital options * enhanced headcanon support
Arc Symphony places you as an invader in the Usenet newsgroups of yesterday. Discover the ancient JRPG, Arc Symphony, in this meditation on fan culture and identity in the reflection of the monitor.
An interactive fiction intrigue in an immersive and dynamic world. Text is mixed and combined to show a changing place, with many characters moving around, weather, different events -balls, dinners, ceremonies- and interlocking storylines. With more than 80 thousand words and more than ten major plots, each playthrough shows only a fraction of the possibilities.
a horror office simulator
Growth is, fundamentally a game about hope. It's also a game about abuse, and recovery from it. It's a game about being autistic and queer in a less than stellar environment.
Null Event is an 18+ smutgame set in a cyberpunk world with a mystery to solve, and a load of kinks to explore. The Cygnet Building is finding it's dronified personnel going mysteriously missing, and they need someone to look into it. That's where Synesthesia comes in.
A game about personal revelations, self reflection, and Magic: The Gathering cards.
Media that wants to stay lost. A horror blogger stumbles upon a series of lost media finds that leads them to uncover the mystery of characters "escaping" from their source material.
It is the year 19xx in England. You are an Indian university student who attended the boarding school Grayling Towers. You are returning to the town of Grayling after your first year at university to meet your old school friends: Cicily Thomas, Fatima Khan, and Susheela Rajaram. As the only Indian girls at Grayling Towers, the four of you quickly became close friends, but you haven't seen each other in a year. You're not sure what has changed since then, but this is your chance to find out. "Such, Such Were the Joys" is a queer historical dating sim set in mid-century England, with six possible endings. It is inspired by the English school stories of authors like Enid Blyton and Elinor Brent-Dyer, while trying to acknowledge some of the colonial and racial realities that those stories ignored.
Eser is the only human left alive. Gods and monsters, blessings and curses, an island ruled by giant insects — and in their midst: a reluctant human priest. Grief-stricken and bound by oath to obey the Queen’s newest divine decree, Eser will seek advice, encounter strange visitors, draw the attention of powers beyond comprehension, and surely make mistakes. As a baby, they were brought to Achthoven to save their life. As an adult, they must decide what kind of life is worth living.