Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
A very short piece of Interactive Fiction created by Chandler Groover for Twiny Jam.
A short horror story about insects, endings, gods, and the destructive capacity of hieroglyphs.
A simple Twine conversion of an evocative scene. The text I used is a modern translation, by one Brian Stone, of a poem dating from about 1400. There's plenty more information available under 'about the authors' for those curious!
You just came home from an extra-long day of work, and you're starving! Of course, you are what you eat after all, especially on a full moon...
A pair of knock-off Choose Your Own Adventure books from Soviet-era Kyrgyzstan, newly declassified by the CIA.
I made this game in 2013 after I went to PAX East, where a dude I'd just met in person pissed all over my personal boundaries and slam dunked them into a trash can. I was angry and this helped me feel much better!
"PoeticRambling" is coded as a layered ramble in Twine. With an interactive fiction approach to a ramble that happens to rhyme.
Sometimes people give pieces of themselves away. Sometimes they give too much and who they are wears thin. They become an absence. A hole in the world. And a terrible Light shines through.
Solve a puzzle/mystery as a giant fish covered in worms!
The High Priestess, symbol of the Goddess herself in the Confined Valley, has died, and the tribes must find her successor. Each of them must send a Candidate, a pure woman who just became of age, who will have to show talent for the arts of magic, combat, and love... And manages to get the others to accept her leadership. A text-based, erotic game combining elements from Dating Sims, RPGs, Choose Your Own Adventure Novels and Simulation based games, that puts its focus on creating an environment that pushes its characters to engage in rich, dynamic behavior to make them feel as alive as possible, evolving to the events developing around them - and shaping the world and others to fit their own goals and visions.
Two wolves go out for a night on the town.
Draw Nine puts you in the role of a magician whose powers depend on a pack of magic cards. These can help or harm, but the selection available to you is determined randomly at the start of the game. Since you cannot choose your cards, you must find the path through the world that makes the most of the powers at your disposal.
An Unknown Alien Being acquires a child's forgotten book and mistakenly believes that it depicts proper protocol for interaction with the human world.
This is a short story about two girls meeting one night, taking a liking to each other, and exploring themselves further. Weighing in at around ~7.5k words, it is more akin to a kinetic novel, except for the lack of images.
In the game, you will control the journey of MC as they try to make their way to church on Christmas Eve. You will run into a series of roadblocks and unexpected changes to your path. As you meet the cast of lonely characters, you will be given chances to make a connection, take action, or simply try to survive the night on your own.
ALL @ ONCE is a twine based interactive novel. Take the role of Wyatt Reynolds, your average everyday black teen in the small lake-centered town of Primwood a town where the world is quiet and the mornings are hazed. Where Devils walk the street with pockets full of spice. This young man whose life blinked by without a second thought becomes something more when his mind takes on something new. When the thoughts in his head aren't his own and the reality of reading people's minds comes into play.
Adventure waits for you in a procedurally generated Archipelago! Discover strange new lands. Make a fortune from trading. Swing a Really Big Sword at a dragon. Fight wild beasts – or turn them into your allies. Meet the puffins (if you're really lucky). With dozens of possible enemies, quests, and items, no two visits to the Archipelago are the same.
A game about personal revelations, self reflection, and Magic: The Gathering cards.
Media that wants to stay lost. A horror blogger stumbles upon a series of lost media finds that leads them to uncover the mystery of characters "escaping" from their source material.
a story about personal kinks and meditation may contain triggers (abuse, PTSD) please be safe