Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
Necessary Bimbos is an illustrated branching story written by Limerick and illustrated/coded by Sortimid. The game follows about a young guy who wakes up with a headache after a fight with his girlfriend. While trying to smooth things over, he keeps inadvertently changing reality --- her background, clothes, even how the world works! How far will he go? You get to decide! There are twelve different endings and over 60 illustrations covering 38,000 words!
A cute game about high school junior varsity tennis. An autobiographical game. Inspired by bahiyya khan's blood under the bridge.
A budget management simulator inspired by the low salaries and high living costs in Chile.
A conversation with Emma Goldman about gentrification, Amazon and my subscription box problem.
“We Are Not All Alone Unhappy” is a short interactive narrative piece made in Twine which interrogates the idea of the Shakespearean happy ending. It asks players to create a pairing between two characters who received canonically unhappy endings in Shakespeare’s plays.
There is a girl who looks like you. Today is the day you're going to kill her. An illustrated erotic queer horror IF about being trans, among other things.
Reflections of a postmodern vampire.
A Twine ghost story in the English Yuletide tradition, by Michael Lutz.
A comedy choose-your-own-adventure game written by comedian Guy Kelly, about a man called Martin Jenkins. A man with one goal. One passion: Strangling a horse. Does he know what a horse is? Is he aware of farms? Find out for yourself, in this 7.5k+ word game of absolute hot nonsense. I mean. Honestly. Even for Guy this is silly.
In "Red Suitcase" you will live the story of Officer Maisie. Understood in the small town, Maisie has her life changed when a red suitcase appears in the middle of town. It is the beginning of Maisie's adventure, trying to capture an assassin, before he finishes his plan. You will make the decisions during the investigation, taking Maisie to several places in the city, in search of clues to uncover the pattern of the killer. Face not only the killer, but also the citizens of the city. Only in English, "Red Suitcase" makes every detail presented in the story, can be used to unravel the enigma of the killer. Each decision will lead you to a different destination. Totally offline, you can have fun at any time. No ads. Your adventure will not be interrupted for anything. With multiple endings, "Red Suitcase" will make you choose the best outcome for your style of play. There is no right or wrong. You decide.
Player 2 is a game about resolving conflicts with others that involves the real experiences of the player as an experiment into exoludic games.
Follow fledgling magical girl Darcy Dragonfruit as she simply tries to get to work!
Ascendance is a text-based fantasy love story about the first contact between humanity and the extraterrestrial beings known as The Y. Though the premise is a very fertile (and fun!) ground for sci-fi, Ascendance is inspired by several concepts from different spiritualist philosophies, as well as by great fantasy stories, so it might bring a different perspective for you!
So, Agent! Are you a bad enough Trusted Internet Investigator to conduct a "Knock-and-Talk" with ███████ (henceforth known as "The Subject")?
A gamestorybook by Christopher Hayes and Daniel Talsky.
The year is 1999. The place is Godfield, Louisiana: the tech capital of the world, where the sky bleeds acid and the mud boils in the bayou. It’s time for your state-mandated digital therapy. Computerfriend is a text-based interactive fiction game by Kit Riemer. 20-60 minute playtime, 6 endings.
You're missing in the forest and you have to leave... but it won't that easy. You'll have to survive during the dark night next to a bonfire you find... Will you get it?
VIATICA is a Interactive Fiction CYOA-Type game set in a dystopian, post-apocalyptic future, with a focus on personal growth, as well as platonic, familial, and romantic bonds. You play as H-313, a healer in a world where speech is prohibited, books are outlawed, and any meaningful human interaction is nonexistent. Humans are reduced to the job they do for The City. You can create and customize your character: male, female, or non-binary; gay, straight, or bisexual. You can become an individual in a world of drones. Learn to speak, express your emotions, define your personality. Dream big, resist tyranny, inspire the masses, and forge a new world. Or not, it's all up to how you decide to play the game.
A short Twine game about vampires.
You've been out there for a while. Now it's time to come home.