Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Degrees of Lewdity is a text-based erotic sandbox roleplaying game, currently in development by Vrelnir.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
An interactive narrative made with Twine 2.0. All The Places You'll Go (Women As Place) is an interactive hypertext point-and-click narrative adventure game. Since 2011, Angela Washko has collected over 200 postcards from around the world with one thing in common: they depict women as a stand-in for the geographic location they seek to represent. All The Places You'll Go puts players into the position of experiencing different locations (from Atlantic City, New Jersey to Tijuana, Mexico to Helsinki, Finland) through their postcard representations of women, experiencing the perspective of the assumed male traveler and his Western gaze.
“We Are Not All Alone Unhappy” is a short interactive narrative piece made in Twine which interrogates the idea of the Shakespearean happy ending. It asks players to create a pairing between two characters who received canonically unhappy endings in Shakespeare’s plays.
home becomes memory becomes home
A short interactive fiction game about taking a look at a local run-down flower shop.
Introducing Chatterbox - the desktop chat app that brings back the simplicity of text-based communication. A piece of Interactive Fiction written for the 2024 Dialogue Jam.
A cute game about high school junior varsity tennis. An autobiographical game. Inspired by bahiyya khan's blood under the bridge.
fellas, is it gay to make out in the ashes of capitalism?
twine game/story about the experience of rain
We’ve all suffered inadequate apologies, or wished for apologies that never came...
A budget management simulator inspired by the low salaries and high living costs in Chile.
Finally! A dark-comedy choose-your-own-adventure game written by me, actor and shenanigan-maker Emilia Copeland, about a man called Guy Kelly. A man who is apparently an actor and comedian. A man who definitely made a game about strangling a horse. A man who must now be drowned. Can Guy Kelly even be drowned? Find out for yourself, in this 20k+ word game of delicious nonsense that will surprise absolutely no-one that knows me in person.
You and your sister get stuck inside of a VRMMO where if you die in-game, you die in real life. Your goal is to get to the 100th floor and get out of the game alive. So far the game has character customization, a party system with npcs, combat, a unique inventory system that requires the use of a wardrobe, a housing system, a cooking system, being able to take jobs and a stat points system.
Welcome to Simplicity Transportation Customer Service. Thank you for taking the time to contact us about your concern. Please create a new claim so that we can deal with your enquiry quickly. We promise, it will be short and simple. Thank You For Your Inquiry is an interactive fiction game made with Twine where you try to get a compensation from a company after a bad experience.
Years ago, you sold your first born to a witch. But with your recent dating history, it doesn't look like she'll be getting her end of the bargain any time soon. So the witch has offered to help you find a suitable someone to settle down with. Will you choose the sweet farmer, the confident writer, or the brooding bladesmith? And are these really your only options?
Drowning, Depression, and Wishing for More.
It is year 2888 and the home planet earth is a wasteland. Your mission is to eradicate evil space bees and make full safety for humans all over.
Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
It's the future. The remnants of humanity, in the aftermath of a cataclysmic event known only as The Fall, have fled a dying homeworld to seek refuge among the colonies of the solar system. Twenty years later in a small pawnshop on Callisto, an android is waking up from a deep slumber. Within her, long faded memories shine to life once more.
Only one ending. Don't worry about it.
Burn Pulse Detach is a project written over a couple of years, in bits and pieces, and finally stitched together to form the project above, reflections on disjointed chaotic jumbles of potentially disordered/non-neurotypical thoughts, usually stemming from moments of emotional extremity.
Welcome back. After over a decade, you return home.