Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
It’s the year 5279. Humanity has, with the help of the technology left, slowly begun to rebuild their civilization. By using historical documents and recordings stored on old computers they have created interactive text-simulators to reconcile with and learn from their past mistakes.
Welcome to the Excalibur Wiki. This fan-run encyclopedia preserves the details of an obscure science fantasy television series from the 1970s. Though much of its footage was lost, a group of dedicated fans still have strong memories of the show — as well as unique theories, occasional arguments, and lingering questions. Excalibur is a hypertext-based interactive fiction piece written and developed by J.J. Guest and G.C. Baccaris, with contributions from co-creator Duncan Bowsman and others.
A game where you play as a content moderator for a virtual social network.
The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do. We were part of Solarium.
Lost in deep space, your cargo vessel has suffered a catastrophic hull failure. The engines are offline, the AI is silent, and there’s no sign of the crew …and that’s just the start of your problems. Explore the remains of the derelict ship. From fragmented memories, discover what became of the crew and piece together the events that led to the disaster. Find codes, hack keypads, and make your way past biometric locks in order to get the engines back online. The ship is filled with debris; make use of it to help you survive. Perhaps you'll find the truth you’re searching for among the detritus.
lament your fate and write a poem about it
“We Are Not All Alone Unhappy” is a short interactive narrative piece made in Twine which interrogates the idea of the Shakespearean happy ending. It asks players to create a pairing between two characters who received canonically unhappy endings in Shakespeare’s plays.
"PoeticRambling" is coded as a layered ramble in Twine. With an interactive fiction approach to a ramble that happens to rhyme.
home becomes memory becomes home
Here is the 0.1 edition of my twine for Naked Twine Jam!!!!! Enjoy and share trash with friends! Preorder now for the low cost of $0 dollars and you will be locked into receiving all the fresh One Man’s Shit: An Interactive Trash Adventure content. The final version will include: 1. Over 30 explorable dumpsters! 2. At least three routes to find trash! 3. One to eighty hours of gameplay! 4. The feeling of young adulthood! 5. And more! Don’t miss out, play today!
A short interactive fiction game about taking a look at a local run-down flower shop.
Years ago, you sold your first born to a witch. But with your recent dating history, it doesn't look like she'll be getting her end of the bargain any time soon. So the witch has offered to help you find a suitable someone to settle down with. Will you choose the sweet farmer, the confident writer, or the brooding bladesmith? And are these really your only options?
You have three seconds to kill your former friend. The nuns and sacred algorithms have willed it. And no matter how much you want to save her, you can’t.
Necessary Bimbos is an illustrated branching story written by Limerick and illustrated/coded by Sortimid. The game follows about a young guy who wakes up with a headache after a fight with his girlfriend. While trying to smooth things over, he keeps inadvertently changing reality --- her background, clothes, even how the world works! How far will he go? You get to decide! There are twelve different endings and over 60 illustrations covering 38,000 words!
Introducing Chatterbox - the desktop chat app that brings back the simplicity of text-based communication. A piece of Interactive Fiction written for the 2024 Dialogue Jam.
fellas, is it gay to make out in the ashes of capitalism?
twine game/story about the experience of rain
We’ve all suffered inadequate apologies, or wished for apologies that never came...
A budget management simulator inspired by the low salaries and high living costs in Chile.
This is a visual novel in which you are the lead writer for the third game in the wildly popular ShatterGate franchise. Expectations are through the roof: fans of the series are waiting for the biggest, most bad-ass entry in the series yet, and your publisher is expecting the best-selling title in its history. But the game's development hasn't gone as smoothly as planned. One morning, just a couple months before E3 and six months before ship, an emergency meeting is called...
Finally! A dark-comedy choose-your-own-adventure game written by me, actor and shenanigan-maker Emilia Copeland, about a man called Guy Kelly. A man who is apparently an actor and comedian. A man who definitely made a game about strangling a horse. A man who must now be drowned. Can Guy Kelly even be drowned? Find out for yourself, in this 20k+ word game of delicious nonsense that will surprise absolutely no-one that knows me in person.
So, Agent! Are you a bad enough Trusted Internet Investigator to conduct a "Knock-and-Talk" with ███████ (henceforth known as "The Subject")?