Popular games built on game engine ZDoom

31.05.2019

The Sigil Megawad is free download created by John Romero for the original 1993 Doom. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- May 2019 and requires players own the original 1993 registered version of Doom in order to play. The SIGIL Megawad is the spiritual successor to the fourth episode of Doom, and picks up where the original left off.

06.03.2012

In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more. The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more. Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

25.12.2012

Grezzo 2 is a first-person shooter video game developed by Italian game designer Nicola Piro and released in 2012. The game is a total conversion modification of the 1993 video game Doom and its development began in the early 2000s, with the version called Grezzo 1, when Nicola Piro attended high school. The plot follows the adventure of pagan farmer Piro which, annoyed and disgusted by Christianity, plans to kill Jesus Christ to prevent the rise of his religious phenomenon. Gameplay requires the player to face various levels, defeating enemies and bosses and using a wide range of weapons. Many well-known personalities of the culture of Italy appear in the game, as well as references to extremely satirized social, political and religious issues of the country. Following the 2012 release, Grezzo 2 received significant attention, both inside and outside of its country of origin, due to its extremely blasphemous, vulgar and violent content.

15.05.2004

The City of the Damned is a single-level PWAD for Doom II that requires the ZDoom source port. It was designed by Daniel Gimmer (Tormentor667) in 2004, last updated in 2005, and uses an unnamed music track by Lexus Alyus. The par time defined in MAPINFO is 23:15. In 2020 it received a v2.0 update for GZDoom, and a sequel called The City of the Damned: Apocalypse was released in 2007.

21.12.2011

Reelism is a tongue-in-cheek variation on the "invasion" gameplay. It offers large, wide-open maps in which random monsters and weapons will constantly spawn during themed rounds. The "reel" mechanism also provide other game-changing effects which can help or, usually, hinder the players. Everything is filled with homages to classic gaming, in-jokes, and all-around silliness. The extreme randomness of the mod makes the gameplay rather unpredictable, since it is possible to obtain extremely unfair combinations as well as ridiculously easy ones.

23.02.2000

MassMouth is an alien from the planet Zeeble (a zeebloid). He has a small, green body with a large mouth. MassMouth is an employee of The Worm, a rich alien with his own personal moon. The Worm employs MassMouth to bring him various valuable items. MassMouth is very well-paid and has his own personal room.

01.01.1970

Pogostick was a ZDoom total conversion mod intended to transform it into a 2D platformer in the vein of Commander Keen. It has since been abandoned, but playable builds are still available.

28.03.2010

Wolfenstein 3D Total Conversion for Doom is a total conversion of Wolfenstein 3D to the Doom engine. The main objective of the project was to recreate Wolfenstein 3D in a more modern 2.5D engine, while still preserving the original gameplay, weapons, enemies, etc.

30.05.2015

Valiant is a 32-level megawad for MBF-compatible source ports, created by Paul DeBruyne (skillsaw). It features extensive DeHackEd work in order to provide an enhanced roster of enemies, most of them adapted from the Realm 667 "Beastiary".

28.03.2010

Speed of Doom is a 2010 megawad by Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only through cheating, inspired by Plutonia, Plutonia 2, Hell Revealed, Hell Revealed II, Alien Vendetta, Kama Sutra, Scythe and Scythe 2.

05.07.2012

t's more than just a reskin of Nazis. Really, apart from the bullet tracers, this is effectively designed from scratch, using borrowed TekWar enemy sprites to give the mod a sort of Lethal Enforcers/Operation Wolf 3 feel. Terrorists! is intended as a tribute to 1980's and 1990's action movies like Commando, Die Hard, Under Siege, Total Recall, and The Terminator. The focus here is on giving you all the tools you need to become your own Man of Action.

07.11.2014

The Adventures of Square is a standalone first-person shooter using the ZDoom Engine, featuring real, retro first-person-shooter gameplay, in the vein of older shooters like Doom. The brilliant Doctor Octagon has been kidnapped! Square must find him, and rescue him from the clutches of the Circle of Evil, a mysterious cult hellbent on the domination of Shape Land. He will square off against terrible monsters and impossible traps in order to prove that he's no square when it comes to justice. Guide him to the center of the Circles' domain, unravel their malicious plot, and win the day fair and square! Save anywhere and at anytime! Food is health! No ragdoll physics! It has it all!

06.09.2008

Chex Quest 3 is the newest edition to Chex Quest, a series of comedic sci-fi shooter games. It contains slightly updated versions of the maps from Chex Quest and Chex Quest 2, in addition to new maps.

27.07.2004

01.07.2010

Scourge of Viscerus is 7-level hub-based mod for Hexen. It was created by Matt Tropiano (MTrop) and released on July 1, 2010. Set several years after the defeat of the Deathkings, the players must venture out to stop a demon named Viscerus, who seeks to resurrect them in order to conquer the world of Cronos. Scourge of Viscerus features new boss enemies and new music tracks.

31.12.2004

Cold as Hell is a total conversion for Doom II set in a fictional military research facility in Greenland in the 1950's.

31.12.2005

Zen Dynamics is a 2005 ZDoom partial conversion created by Xaser. It was created to demonstrate an implementation of weapon reloading in ZDoom, 7 years before it was officially and fully implemented as a weapon state. The game also includes features such selecting and deselecting frames, cutscenes, new monsters, new levels, new sounds, and 13 new weapons. Most of the levels are based on unfinished levels created by Malcolm Sailor which were released in 2000 in the "Assorted Scraps and Leftovers" collection. At the 13th Annual Cacowards, this WAD was listed as a runner-up alongside Oniria.

15.07.2003

MassMouth must embark on a journey to save his boss, The Worm, who is kidnapped by a mysterious group of aliens.

01.12.2017

Saturnine Chapel, also known as MNENMA 0 is a single-level PWAD for Doom II that requires a Boom-compatible source port to play. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "Egypt," by Zachary Stephens (Ribbiks). It received one of the 2017 Cacowards.

31.12.2002

Dark 7 (sometimes styled Dark7) is a ZDoom mod created by Bryant Robinson (Gunrock).

23.06.2009

Temple of the Lizardmen is a Doom II mod intended to blend Doom's gameplay with Unreal in an ancient temple themed mapset.

05.08.2004

A standalone freeware First-Person Shooter powered by ZDoom.

06.06.2005

Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the three missing levels. It has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.