Popular games built on game engine ZDoom
In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more. The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more. Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
The Sigil Megawad is free download created by John Romero for the original 1993 Doom. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- May 2019 and requires players own the original 1993 registered version of Doom in order to play. The SIGIL Megawad is the spiritual successor to the fourth episode of Doom, and picks up where the original left off.
Grezzo 2 is a first-person shooter video game developed by Italian game designer Nicola Piro and released in 2012. The game is a total conversion modification of the 1993 video game Doom and its development began in the early 2000s, with the version called Grezzo 1, when Nicola Piro attended high school. The plot follows the adventure of pagan farmer Piro which, annoyed and disgusted by Christianity, plans to kill Jesus Christ to prevent the rise of his religious phenomenon. Gameplay requires the player to face various levels, defeating enemies and bosses and using a wide range of weapons. Many well-known personalities of the culture of Italy appear in the game, as well as references to extremely satirized social, political and religious issues of the country. Following the 2012 release, Grezzo 2 received significant attention, both inside and outside of its country of origin, due to its extremely blasphemous, vulgar and violent content.
Stardate 20X7 is a set of eleven Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2017. It continues the purple theme of Stardate 20X6, with the colour purple this time replacing the blue range of the palette, however it was not initially intended as a sequel.
Assault on Tei Tenga, also known as Tei Tenga, is a hub-based mapset for ZDoom created by Sam Ketner. It is widely considered as the first WAD to use the ZDoom hub system inherited from Hexen, combined with ACS-scripted cutscenes, which was not a simple proof of concept. Due to this, it is listed as one of the Top 100 WADs of All Time by Doomworld. Released on May 21, 1999, it originally received mixed responses, with some community members complaining that extensive scripting interfered with Doom's gameplay. Nevertheless, Tei Tenga has been described as "the wad that got ZDoom on its feet".
Chibi Rebellion is a SD (Super Deformed) take on the Star Wars universe. Players will go through a hub of randomly selected maps, blasting enemies, solving simple puzzles, and otherwise having fun. Chibi Rebellion falls somewhere between Lego Star Wars and Yoda Stories, so if you didn't like either one of those, you probably won't enjoy this. There is no gore in Chibi Rebellion, enemies typically leave behind a bouncing helmet to signify their passing.
Stardate 20X6 is a set of eight Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2013. The WAD is notable for its use of the colour purple, which replaces many of the green colours in the palette. Development started at the end of 2012, continuing for six months until it was uploaded to the idgames archive on 2 June, 2013. The WAD received one of the 20th Annual Cacowards.
Saturnine Chapel, also known as MNENMA 0 is a single-level PWAD for Doom II that requires a Boom-compatible source port to play. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "Egypt," by Zachary Stephens (Ribbiks). It received one of the 2017 Cacowards.
Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the three missing levels. It has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.
Dark 7 (sometimes styled Dark7) is a ZDoom mod created by Bryant Robinson (Gunrock).
Temple of the Lizardmen is a Doom II mod intended to blend Doom's gameplay with Unreal in an ancient temple themed mapset.
A standalone freeware First-Person Shooter powered by ZDoom.
Hurt hellspawn with most overpowered and ludicrous arsenal in history, such as portable tank cannons, borscht-spewing lazer cannons, medieval maces, slamming ammo packs in monsters face (and then exploding it), fists made of shovels, gesture-coming-true device (TM) (aka. shooting fists), fart mines, inconspicuous superpowered revolvers, huge nuclear-powered energy cannons, miniguns shooting fighter jets that drop bombs!... and of course, nukes coming in all kinds of flavors (sometimes in a moment you would rather not expect a one). And that all is just the tip of the iceberg of madness that is Russian Overkill. If you feel like going nuts after a day of work or school and want the stress out of your system - this mod is for you.
Wolfenstein 3D Total Conversion for Doom is a total conversion of Wolfenstein 3D to the Doom engine. The main objective of the project was to recreate Wolfenstein 3D in a more modern 2.5D engine, while still preserving the original gameplay, weapons, enemies, etc.
HDoom is a pornographic modification, being developed by Mike12 (aka HDoomGuy), for Doom. The modification replaces the game's weapon and enemy animations with hentai, turning most demons into nude female counterparts and adding adult animations for the Doomguy. It also features a work-in-progress visual novel system. Currently, the latest version available is tech demo 9 build.
Scourge of Viscerus is 7-level hub-based mod for Hexen. It was created by Matt Tropiano (MTrop) and released on July 1, 2010. Set several years after the defeat of the Deathkings, the players must venture out to stop a demon named Viscerus, who seeks to resurrect them in order to conquer the world of Cronos. Scourge of Viscerus features new boss enemies and new music tracks.
The independent video game Delaweare is a free ZDoom based first person shooter in which the emphasis is put on visual and audio experiences. The aim of the game is to explore its strange world to collect all music tracks.
Cold as Hell is a total conversion for Doom II set in a fictional military research facility in Greenland in the 1950's.
Nocturne in Yellow is a fantasy medieval first-person shooter using an extremely modified version of the idtech1 engine, also known as the Doom engine. In it, you play as a dude marching through ancient castles with the realization that every myth and story ever made in the history of man is true and all of them are pissed off at you for having a pulse and four functional limbs. You utilize a bow, some grenades, and a spear in order to fend them off, wandering deeper to stop the rise of the dark lord threatening to spread death, destruction, and hurt feelings all around. Being a first-person shooter, you step into the eyes of a protagonist and wield whatever weapon he was smart enough to grab before wandering off on this death quest. Primary fire, well, fires whatever weapon you're using, while secondary fire lobs a grenade at whatever looks funny at you. Run around through seven maps, picking up items and stabbing dudes before reaching a boss at the end, and then stab the boss. Boss drops artifact, pick up artifact for more powers for your bow, and then move on to the next level to repeat as needed. After you do this seven times, you win! If you play on Story Mode, occasionally there will be long walls of text about people talking about their feelings. If you play on Arcade mode, all of the boring text will be stripped out, leaving you free to stab enemies without hearing about their failed love life.
MassMouth is an alien from the planet Zeeble (a zeebloid). He has a small, green body with a large mouth. MassMouth is an employee of The Worm, a rich alien with his own personal moon. The Worm employs MassMouth to bring him various valuable items. MassMouth is very well-paid and has his own personal room.
Pogostick was a ZDoom total conversion mod intended to transform it into a 2D platformer in the vein of Commander Keen. It has since been abandoned, but playable builds are still available.
The Adventures of Square is a standalone first-person shooter using the ZDoom Engine, featuring real, retro first-person-shooter gameplay, in the vein of older shooters like Doom. The brilliant Doctor Octagon has been kidnapped! Square must find him, and rescue him from the clutches of the Circle of Evil, a mysterious cult hellbent on the domination of Shape Land. He will square off against terrible monsters and impossible traps in order to prove that he's no square when it comes to justice. Guide him to the center of the Circles' domain, unravel their malicious plot, and win the day fair and square! Save anywhere and at anytime! Food is health! No ragdoll physics! It has it all!