Popular games built on game engine ZDoom

31.05.2019

The Sigil Megawad is free download created by John Romero for the original 1993 Doom. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- May 2019 and requires players own the original 1993 registered version of Doom in order to play. The SIGIL Megawad is the spiritual successor to the fourth episode of Doom, and picks up where the original left off.

06.03.2012

In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more. The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more. Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.

25.12.2012

Grezzo 2 is a first-person shooter video game developed by Italian game designer Nicola Piro and released in 2012. The game is a total conversion modification of the 1993 video game Doom and its development began in the early 2000s, with the version called Grezzo 1, when Nicola Piro attended high school. The plot follows the adventure of pagan farmer Piro which, annoyed and disgusted by Christianity, plans to kill Jesus Christ to prevent the rise of his religious phenomenon. Gameplay requires the player to face various levels, defeating enemies and bosses and using a wide range of weapons. Many well-known personalities of the culture of Italy appear in the game, as well as references to extremely satirized social, political and religious issues of the country. Following the 2012 release, Grezzo 2 received significant attention, both inside and outside of its country of origin, due to its extremely blasphemous, vulgar and violent content.

27.02.2019

The Wayfarer is not your grandparents' Heretic. It includes a built-in gameplay mod that rebalances the game in ways that are mostly subtle but make the game a lot more engaging to play. Many enemy attacks are more dangerous, and most of the player's weapons are more powerful, allowing certain weapons to have more useful combat niches and eliminating the grindiness associated with vanilla Heretic's weapon/monster balance. The episode also features two new standard enemies, two new artifacts, a new weapon, plenty of custom decorations and textures, and more.

01.12.2017

Saturnine Chapel, also known as MNENMA 0 is a single-level PWAD for Doom II that requires a Boom-compatible source port to play. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "Egypt," by Zachary Stephens (Ribbiks). It received one of the 2017 Cacowards.

01.10.2014

A fast paced gameplay mod for the original Doom games, created by TerminusEst13, revolving heavily around melee combat

31.12.2002

Dark 7 (sometimes styled Dark7) is a ZDoom mod created by Bryant Robinson (Gunrock).

05.11.2011

Vanguard is a episode replacement PWAD for Doom II, by Paul DeBruyne (skillsaw). It is a winner of 2011's 18th Annual Cacowards. The mapset requires a Boom-compatible source port. It contains 12 maps and a humorous "bonus" thirteenth level. Inspiration sources include Speed of Doom, Scythe 2, Alien Vendetta, and The Plutonia Experiment. It was originally meant to be a "32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure."

06.06.2005

Scythe 2 is a 32-level megawad for Doom II. Released by Erik Alm in June of 2005. It was re-released July 10th 2009 with the three missing levels. It has been regarded by many as a spiritual successor to Scythe rather than a direct sequel. While the original featured small, action-packed levels, Scythe 2 is filled with large, complex and detailed maps, and is sometimes compared to the style of Alien Vendetta.

30.09.2006

Like the first, you are stranded in the middle of a dark forest with a monster somewhere. A monster you must kill. This time it is a little different however, and a lot harder. You only have a super shotgun to kill the Ghoul and ammo for the shotgun is scattered around the forest. You start in the middle this time and the Ghoul comes from the outside area. The new Ghoul "Sjas" is faster, hardly visible and will kill you in a single melee attack. He also teleports away when hit. You must rely on sound to defeat him as the only way of knowing if he is near is by his signature screaming sound. The Ghoul's Forest 2 gained much more attention than the first wad of the series. It inspired many people to make spin-offs, maps and even their own "non-ghoul" horror wads.

04.06.2011

Hurt hellspawn with most overpowered and ludicrous arsenal in history, such as portable tank cannons, borscht-spewing lazer cannons, medieval maces, slamming ammo packs in monsters face (and then exploding it), fists made of shovels, gesture-coming-true device (TM) (aka. shooting fists), fart mines, inconspicuous superpowered revolvers, huge nuclear-powered energy cannons, miniguns shooting fighter jets that drop bombs!... and of course, nukes coming in all kinds of flavors (sometimes in a moment you would rather not expect a one). And that all is just the tip of the iceberg of madness that is Russian Overkill. If you feel like going nuts after a day of work or school and want the stress out of your system - this mod is for you.

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18.09.2012

ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny, and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls a substantial amount of code from ZDoom and aims to provide a wide array of mod editing capabilities without the need to modify the source code. For players, ECWolf provides many useful features such as better control binding, support for wide screen resolutions, and unlimited save slots.

28.03.2010

Wolfenstein 3D Total Conversion for Doom is a total conversion of Wolfenstein 3D to the Doom engine. The main objective of the project was to recreate Wolfenstein 3D in a more modern 2.5D engine, while still preserving the original gameplay, weapons, enemies, etc.

24.12.2001

An influential Doom megawad known for its detailed and challenging level design. Alien Vendetta (aka AV) is a megawad that contains 32 new and hard levels. The levels are full of details and monsters. It is also one of the few PWADs that are allowed to be used in Compet-N speed runs. There have been two separate releases of Alien Vendetta. The second release, made when it was selected for usage on Compet-N, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.

01.07.2010

Scourge of Viscerus is 7-level hub-based mod for Hexen. It was created by Matt Tropiano (MTrop) and released on July 1, 2010. Set several years after the defeat of the Deathkings, the players must venture out to stop a demon named Viscerus, who seeks to resurrect them in order to conquer the world of Cronos. Scourge of Viscerus features new boss enemies and new music tracks.

10.12.2003

Daedalus: Alien Defense is a 32-level megawad released in 2003 by TeamTNT as a sequel to Icarus: Alien Vanguard. Originally developed as "Doom 2000", it was the first ZDoom mod created by TeamTNT.

07.08.2015

Nocturne in Yellow is a fantasy medieval first-person shooter using an extremely modified version of the idtech1 engine, also known as the Doom engine. In it, you play as a dude marching through ancient castles with the realization that every myth and story ever made in the history of man is true and all of them are pissed off at you for having a pulse and four functional limbs. You utilize a bow, some grenades, and a spear in order to fend them off, wandering deeper to stop the rise of the dark lord threatening to spread death, destruction, and hurt feelings all around. Being a first-person shooter, you step into the eyes of a protagonist and wield whatever weapon he was smart enough to grab before wandering off on this death quest. Primary fire, well, fires whatever weapon you're using, while secondary fire lobs a grenade at whatever looks funny at you. Run around through seven maps, picking up items and stabbing dudes before reaching a boss at the end, and then stab the boss. Boss drops artifact, pick up artifact for more powers for your bow, and then move on to the next level to repeat as needed. After you do this seven times, you win! If you play on Story Mode, occasionally there will be long walls of text about people talking about their feelings. If you play on Arcade mode, all of the boring text will be stripped out, leaving you free to stab enemies without hearing about their failed love life.

30.07.2014

The independent video game Delaweare is a free ZDoom based first person shooter in which the emphasis is put on visual and audio experiences. The aim of the game is to explore its strange world to collect all music tracks.

21.05.1999

Assault on Tei Tenga, also known as Tei Tenga, is a hub-based mapset for ZDoom created by Sam Ketner. It is widely considered as the first WAD to use the ZDoom hub system inherited from Hexen, combined with ACS-scripted cutscenes, which was not a simple proof of concept. Due to this, it is listed as one of the Top 100 WADs of All Time by Doomworld. Released on May 21, 1999, it originally received mixed responses, with some community members complaining that extensive scripting interfered with Doom's gameplay. Nevertheless, Tei Tenga has been described as "the wad that got ZDoom on its feet".

23.02.2000

MassMouth is an alien from the planet Zeeble (a zeebloid). He has a small, green body with a large mouth. MassMouth is an employee of The Worm, a rich alien with his own personal moon. The Worm employs MassMouth to bring him various valuable items. MassMouth is very well-paid and has his own personal room.

15.07.2003

MassMouth must embark on a journey to save his boss, The Worm, who is kidnapped by a mysterious group of aliens.

01.01.1970

Pogostick was a ZDoom total conversion mod intended to transform it into a 2D platformer in the vein of Commander Keen. It has since been abandoned, but playable builds are still available.

07.11.2014

The Adventures of Square is a standalone first-person shooter using the ZDoom Engine, featuring real, retro first-person-shooter gameplay, in the vein of older shooters like Doom. The brilliant Doctor Octagon has been kidnapped! Square must find him, and rescue him from the clutches of the Circle of Evil, a mysterious cult hellbent on the domination of Shape Land. He will square off against terrible monsters and impossible traps in order to prove that he's no square when it comes to justice. Guide him to the center of the Circles' domain, unravel their malicious plot, and win the day fair and square! Save anywhere and at anytime! Food is health! No ragdoll physics! It has it all!