Popular games for franchise Sesame Street
Players will explore a living storybook with Elmo and Cookie Monster. The game is centered on problem-solving, relationships and "learning key life skills".
Grover's Travels is a 1998 CD-ROM game developed by Encore Software and Children's Television Workshop. In this parody of Gulliver's Travels, users join Grover as he meets Big Bird, Elmo, Mr. Snuffleupagus and more. There are six activities designed to teach numbers, shapes, sound recognition, story comprehension and emotions.
This game is a parody of Alexandre Dumas's 1844 novel The Three Musketeers. Telly, Zoe and Grover are on a quest to find King Oscar's missing Royal Pig. Each has a unique talent: Telly knows about shapes, Zoe is good with animals, and Grover reads very well. They must cooperate to complete their tasks.
Good sportsmanship is the name of the game in this delightful series of sporting events. All of your favorite SESAME STREET characters are the competitors in these original contests, and winning (for once) is not the most important thing. Take the adorable athletes through six big time sporting events: Guide Grover through a unicycle race, lead Elmo into a roller skating contest, and push Ernie past the rapids in his own bathtub. Big Bird is along to conduct all of the post-game interviews, putting the emphasis of the events squarely on fun and fair play rather than heated competition. The game's controls are easy top learn allowing little gamers to get the hang of things quickly and an in-game tutorial teaches the ins and outs of each wacky sport. The excellent graphics and familiar faces make the game look and feel just like an episode of the classic kids' show. Hand-held sports have never been so fun!
The object of Alpha Beam is to help Sesame Street's Ernie pilot a small shuttle, collect fuel tanks (marked by a letter of the alphabet), and return them to his space ship so that he can return to Earth. The game was marketed as a family-friendly game that could teach children pre-reading skills such as identifying and matching letters. Alpha Beam was compatible with the Atari Kid's Controller, which was sold separately, although the regular keyboard controller is also compatible
Big Bird's Special Delivery is a pre-school computer game where the player can practise classification of objects. In a playful setting of shops, Big Bird and Little Bird work to deliver mail to one of four locations. This computer activity aims to teach children understanding of form class and function. The objects are controlled by pressing one of three keys on the computer keyboard to control Little Bird. When a round of play is completed the shops will light up after the mail is correctly delivered. If there is a mail mix-up, the shopkeepers gently point out mistakes and encourage the child to try again.
In this game, Elmo goes through the looking-glass in his room to find the little red monster he sees there. Skills emphasized include object identification, visual discrimination, vocabulary, matching, and reading. The game is inspired by Alice Through The Looking-Glass (Alice in Wonderland).
Sesame Street: Elmo's A-to-Zoo Adventure is a Sesame Street video game released on October 19, 2010 from Warner Bros. Interactive Entertainment for the Wii, the Nintendo DS, and Windows. The Wii version will come packaged with an Elmo "gameplay helper", a soft plush cover for the Wiimote that hides unnecessary buttons from the preschool player's busy fingers. The DS version comes with a special stylus.
An educational computer game in which Elmo hosts a handful of minigames meant to teach children about the basics of numbers, letters, shapes, facial expressions, and music.
A Sesame Street-themed activity pack that allows players to insert stickers onto scenes, color in images, dress up characters, or draw freely.
One day, Elmo and Abby spot their friend Bert reading a book about scientists. Elmo quickly comes up with an idea -- he and Abby will become scientists. For their first experiment, they want to figure out if everyone on Sesame Street takes a bath. From Ernie with his rubber ducky to Oscar with his trash can, there is an adventure around every corner. And what do they discover during their experiment? You'll just have to read to the end to find the answer.
The Amazing Mumford tries to create a magic picnic basket to hold everything Elmo and friends need to go to the beach. He accidentally ends up teleporting all of the items across Sesame Street instead. The famous detective Sherlock Hemlock volunteers to track down the items along with your help. This is done by solving puzzles and playing educational minigames focused around shapes, matching, recycling, and more.
A kid-friendly creative game where children join Elmo to draw, color, and build simple scenes using stamps, stickers, and easy tools. Designed for young learners, it encourages imagination, fine motor skills, and basic shape and color recognition through guided activities and playful animations.
Sesame Street: Elmo's World - My First TV Fun & Games is a Plug n' Play TV game geared towards very young children. The device has only three buttons, two directions and a jump button. There is a total of five games to play. The games are based on the television series Elmo's World. The game uses 8-bit graphics and has a very small amount of music.* Dinner for Dorothy: this game is very similar to most "catch the falling object" games. You play as Dorothy and must catch food pellets by moving left and right.
Kids learn thinking skills in Get Set to Learn! Thinking and problem solving skills provide a solid foundation for learning. Get Set To Learn! helps develop these abilities by introducing a wide variety of kindergarten readiness skills, then encouraging young minds to integrate these concepts to complete each activity. It's the perfect preparation for a lifetime of learning! What Size is Your Prize?: Is it tall or short? Big or small? Pick the right prize size and win Zoe's game! Count it Up! Up! Up!: Watch as the wheel spins to see which object comes up. Count and pick the right number to win! Match the Moons: The count has moons, spiders, lightning bolts, gold coins, and numbers. Can you match the number of things he has? Kooky Cookie Game: Cookie Monster has lots of yummy frosted cookies set up in a pattern. Complete the pattern to get a prize! Dunk or Dare: Fill the barrel with the right amount of yucky trash, and you get a chance to dunk Telly! Fabulous Prizes: Open up the chest and look at all of the wonderful prizes you've won!
Welcome to Sesame Street! A place to play, laugh and grow. There’s so much to do with Elmo and your Sesame Steet friends. Enjoy exploring their world, growing beanstalks, cooking tasty food, and helping your new friends throw a big party for the neighborhood.
All sports from the home console version are featured, except for the exercise one, all of which are now played in 2D.
Preschoolers are in for a wonderful number-packed good time. Explore magical worlds with Elmo and his Sesame Street friends as he snowboards, jetskis, and drives off on an exciting video game adventure! Helps children ages 3 - 6 with number recognition and basic math skills. Three skill levels easily adjustable by parent or child. Features voices from the beloved TV show.
Grover's Music Maker was originally called Monkey Music and featured a dancing monkey instead of Grover. Grover's Music Maker was an attempt by Atari to introduce children to the music through some well known (and some not so well known) children's tunes. Selecting one of the twenty letters (A -T), will cause Grover to start jumping around while some music is played in the background. It's unknown why the game got canned, but it may be due to Atari pulling the plug on the 2600 Children's series after its less than stellar performance. Other reasons may have been poor beta testing results or limited long term playability.
Sesame Street: The Adventures of Elmo in Grouchland is an Action game, developed by Bonsai Entertainment Corp. and published by NewKidCo, which was released in 1999.
Pals Around Town is a computer game published by Hi Tech Expressions in 1987 and programmed by Children's Television Workshop. It was released for the Atari and the IBM PCjr in cartridge form. The basis for the game was strictly educational. The player could pick a character (Sesame Street characters available included Bert and Ernie, among others) and could interact with various objects in a variety of settings. Two such settings were a school classroom and an outdoor playground. Some items that could be interacted with included a fishbowl and a globe.