Popular games for franchise Taiko no Tatsujin
'You, the one and only Sword Master in this world, fight for peace after the betrayal of the empire. Gather allies to help you and join forces for endless adventures and battles!’ With a really fast attack and brilliant skills given by the Dual Blade, Enjoy an action RPG that never gets boring!
Taiko no Tatsujin Arcade is a rhythm game created by Namco. The first of the Taiko no Tatsujin series, gameplay involves beating a taiko drum in time with music.
Taiko no Tatsujin Portable 2 is the sequel to Namco's popular music game. This time, a total of up to 62 are included, as well as a "Story Mode" where one progresses by playing rhythm games. Also 4 minigames different from those of the predecessor are newly added. Beginner Dojo becomes Japanese Taiko Classroom, where one can try their hand at more difficult scores. While the newly added Donko Mode allows beginners and children, who are not used to controlling don and katsu, to also fully enjoy the fun of beating the taiko. Taiko no Tatsujin Portable 2 can be played cooperatively and communication battle, and also supports game sharing function. For the four minigames, two can be played via communication battle as well.
The 12th Taiko arcade machine, released in December 2008. Taiko 12 marked a plateau as far as development of the series was concerned- the game mechanics and graphics have been perfected over so many different versions. No major fixes or upgrades were made on this version, except for one small thing- instead of 'Taiko no Tatsujin Twelve' being announced on the title screen, it was replaced with the Japanese equivalent 'Jyuu-ni' (which also means twelve).
Play Taiko no Tatsujin anytime, anywhere! A spare moment is all you need to be able to drum along to your favorite beats in this easy-to-play, portrait-mode mobile game!
Taiko no Tatsujin: Nijiiro Version is a 2020 arcade installment in the Taiko no Tatsujin series. The game supersedes the Green Version.
Taiko no Tatsujin RPG?! Join Don-chan in two exciting RPG adventures! From the past to the future, Don-chan sets out on a great adventure that will transcend time and space and save the world from mysterious occurrences around the world in "Taiko no Tatsujin: Rhythmic Adventure Pack".
An Idolmaster themed Taiko Drum Master rhythm game for the PlayStation Vita.
An Idolmaster themed Taiko Drum Master rhythm game for the PlayStation Vita.
A sequel to Taiko no Tatsujin 4, featuring 34 new songs, selecting songs before the difficulty mode, but can't choose the Donderful difficulty in this mode; The Futsuu difficulty added for all Namco Originals, and the ability to choose the same song more than once per play.
The Taiko Drum Master rhythm game series makes its portable debut.
A sequel to Taiko no Tatsujin 2, featuring 19 new songs, the iconic Balloon notes, and a Battle Mode.
A sequel to Taiko no Tatsujin 5, featuring 32 new songs and no other notable change from its predecessor.
The 13th Taiko no Tatsujin, released on December 2009 just five months after the wildly successful Taiko 12.5. Taiko 13 takes the game to new heights, being the first version to be used in a nationwide (Japan, of course) official Taiko no Tatsujin tournament in April 2010. In terms of new features, again it doesn't introduce many new things, except a slight change in the Children/Folk genre name from Kanji to hiragana.
A sequel to Taiko no Tatsujin 7, featuring a new Category for Video Game Music, the new Baizoku, Sanbai, Yonbai modifiers, and a Revival Roulette after the first song failed. This game marked an important moment for the Taiko franchise and its crossover with other video game companies for their OSTs such as Nintendo and Square Enix.
A sequel to Taiko no Tatsujin 10, this new title tried to enhance the quality of life for the users by adding the Ura Oni difficulty for the expert players and the Papa Mama Support mode for the young players, it also added the ability to change the sound of the Taiko which already was a thing in the console games, and they removed the Revival Roulette to replace it with the Revival Drumroll minigame.
A sequel to Taiko no Tatsujin 6, Taiko no Tatsujin 7 is a major turning point of the franchise featuring PS2-like graphics thanks to the new Namco System 246 board. All songs are streamlined into 6 genres excluding Game OST which is partially split between Namco Original and Variety until a little later on. Game modifiers such as Go-Go Time and Doron and a Popularity Ranking system were added. However, the Battle Mode and the ability to choose the same song more than once per play were both removed.
A sequel to the original Taiko no Tatsujin Arcade game, featuring 13 new songs and new difficulty settings.
A sequel to Taiko no Tatsujin 8, practically identical to its predecessor other than a few new songs added reaching the milestone of 100 songs in a single Taiko game, the removal of the Song Select mode, and one last modifier called Abekobe was added.
A sequel to Taiko no Tatsujin 3, featuring 33 new songs and voice samples for combos like '50 combo!' '100 combo!' etc.
A sequel to Taiko no Tatsujin 9, introducing secret songs unlockable by doing certain input once a coin was entered in the machine, an option to arrange songs by difficulty, the ability to skip the tutorial, and obviously, new songs.