A-Force: Armour Force
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Arcadians is a shoot 'em up developed for the BBC Micro and Acorn Electron, released by Acornsoft in 1982. It is a gameplay clone of Namco's Galaxian.
A quarter-century after the arcade hit Raiden first left its mark on the shooting genre, the series now comes to the Xbox One in its most modern and advanced form yet! Join the war for Earth's future, where the tide of battle holds constant surprises, in this game that's easy to learn, but difficult to master. Using Xbox One cloud functionality to its fullest, now all players can easily access their data, allowing you and your comrades-in-arms to enter the fray side-by-side!
The sequel to Kileak: The DNA Imperative, Epidemic drops players into a world plagued by a deadly disease: The Gigari virus. Having spread across the globe, it has forced the remnants of human civilization into hiding underground. Home to humanity is Neural City, which is controlled by the Byflos Group, who hold the threat of shutting off all life support over the heads of the city's denizens. As Masao Coda, a member of the Del Sol liberation group, you must use your Protect Armor suit to engage the Byflos Group and its many robotic minions, rescue your infected girlfriend from certain death at the hands of the virus, and eventually, save humanity.
Heavy Unit is a side scrolling shoot-em-up arcade game developed by Kaneko and published by Taito in 1988. It was ported to the PC Engine and Sega Mega Drive by Taito and was released on December 22, 1989. There was also a Mega Drive port by Toho entitled "Heavy Unit: Mega Drive Special" released on December 26, 1990. The player takes control of a star ship that can transform in to a mecha by obtaining a specific type of power up. Set in 2013, mankind's first artificial star and planet, "Le Tau", is under attack from genetically modified alien monsters. The player must navigate a "Heavy Unit", a heavily armed, transforming mecha, in order to defeat the onslaught and protect the human colony. The player's ship had two forms: a space-ship and a giant robot. Players started controlling the Heavy Unit in its space-ship form as default. As they progressed, they could change the ship into its robot form, thus changing its firing mode and mobility. A checkpoint was active however and the Heavy Unit only had one hit. Power Ups are dropped by a specific enemy ship which appears in fixed points during the levels. Every level of the game contains a mid-boss and a final boss. Both the ship and the robot modes use two fire buttons, one for the primary (frontal) fire and one for auxiliary fire. The ship mode uses a frontal laser gun which becomes a spread show with the power ups, plus missiles which drops like bombs as auxiliary fire. The robot mode has a frontal laser gun which increases in power with the power ups plus homing missiles as auxiliary fire. An interesting element of the game is represented by the hidden bonuses (usually 1UP) which can be revealed by shooting certain parts of the scenario or by continuously hitting certain indestructible enemies. There is at least one hidden bonus in every level of the game.
Science fiction themed classic 3D shooter.
A shoot'em up inspired by Atari's arcade coin-op Missile Command.
A space shmup from Accolade with parallax scrolling. The player controls an upgradable spaceship through five stages.
An arcade vertical-scrolling shoot-'em-up by Data East where the player embarks on numerous flights to assemble a space station (then the Night Star colony, then a "space dock").
This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.
An arcade sci-fi shoot-'em-up by Data Est, where a lone ship must defend the planet Terra from alien forces.