After Burner III

31.12.1991
Genre: Shooter Arcade
You're strapped into the Navy's fiercest jet fighter-the F-14 Tomcat. Kick in the afterburner to outrun deadly cannon fire "hot on your six." Pull up hard...lock and launch! Roll 360 degrees to blow desert tank patrols, radio towers, and missile sites into oblivion.

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Part of collection:
After Burner (last 3 games)

20.03.2007

The first arcade-style flight combat title exclusively for the PSP system, combining intensive air combat with a multitude of explosions that allow gamers to relive the experience of the classic After Burner arcade game. In addition to the in-depth customization of 19 officially licensed military planes, gamers can compete against friends via ad-hoc in a variety of multiplayer modes, and for the first time ever, fly solo in a story-rich single-player campaign.

19.10.2006

Sega's airborne combat series soars back into arcades with more than 20 stages of high-flying action in After Burner Climax. Players can climb into the cockpit of an F-14 Super Tomcat, an F-15E Strike Eagle, or an F/A-19E Super Hornet and speed through the skies, dodging planes, rockets, and bullets while try to target and take down as many enemies as possible. A branching storyline and time limits force gamers into split-second decisions, but once the "Climax Gauge" is full, time slows down momentarily to let pilots unleash a screen-clearing fusillade of bullets. The game was delisted on PlayStation Network and Xbox Live Arcade in December 2014. The mobile versions followed suit, being delisted in May 2015. In April 2019, the mobile versions were relisted as free games containing ads as apart of the Sega Forever line, before being delisted once again at an unknown date.

01.01.1995

You pilot a fictional airplane called the SSF-14 fighter, using Up to descend and Down to climb it, like in a real fighter plane (although that can be changed in the options under "UP/DOWN"). Playing with a three-button controller A and C fire the vulcan guns, which have infinite ammunition; B is used for missiles, which are limited to 50 at start but get replenished at certain points of the game. Six-button controllers are also supported, with which A rolls, B still shoot missiles, C and Mode fire the vulcan guns, X sets the speed to low, Y speed middle and Z speed high. There are 23 stages in all and upon reaching stages 5, 9, 13 and 19, allows you to continue the game from the respective stage, through a new option at the title screen. Despite its title, this game is actually a port of After Burner II.

Could be interesting

01.10.1987

After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. Like OutRun, another Sega arcade game, After Burner II came in several versions, the most famous being a large, servo actuated, sit-down cabinet which resembled a cockpit and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. There was also a more basic upright cabinet version.

30.08.2004

Wings of War is a Flight Simulator developed by Silver Wish Games and published by Gathering of Developers. The game was a standard wartime flight simulator with the underused setting of World War I. Players assume the role of a Royal Air Force pilot fighting the Luftstreitkräfte in several missions. Despite its setting, the game still features an arcade style to it: the planes never stalled and the planes could be equipped with air-to-air rockets.

31.12.1982

Air Raiders is an action game released for the Atari 2600 by Mattel in 1982. It received mixed reviews from critics. The player has the view of an airstrip as seen from the cockpit of a jet fighter. In order to start the launch, it is required that the player presses the fire button. When the player pulls back on the joystick, the jet fighter becomes airborne. A feature of the game includes a horizontal tilt that happens when the jet fighter turns to the left or the right for realistic simulation. The goal is to fire at enemy aircraft. The player also has to worry about not making a quick dive after an enemy craft that would lead to a crash landing. There is also a bar that is located on the width of the screen that allows the player to keep track of the horizontal position. It is important to stay out of heavy gunfire zones because it can lead to a nosedive crash. It is possible to pull out of a nosedive, but it would be a better idea for the player to avoid flak.

11.12.2008

Astro Tripper is a furious shoot-em-up experience inspired by the painful, knuckle busting video games of years gone by. An evolution of PomPom's 2001 award winning game, Space Tripper. Travel the surface of large horizontally-scrolling platforms, and pit your highly maneuverable craft against hoards of enemies eager to blow you to bits, eat you or worse.

01.12.1980

In this shoot 'em up the player has to fight off four assault waves consisting of different enemy types until he reaches a huge UFO. After destroying the protective plates guarding the UFO's pilot in his cockpit the player can kill the pilot. The game starts anew with harder enemies.

01.02.1988

Chopper I is a 1988 arcade hall video game, developed by SNK. The objective of this top-down game is to infiltrate enemy territory and essentially destroy all objects. The game can be played with 1 or 2 players; both players, each occupying one helicopter, play simultaneously.

01.10.1979

The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.

31.12.1983

Falcon Patrol is a two-way side-scrolling shooter. Players fly a jet across a looping area and must shoot down attacking aircraft. A small radar at the bottom of the screen shows the enemies' position. Fuel and rockets are limited, but there are several landing platforms where the jet can be refueled and resupplied. Before the jet is able to land however, it needs to be brought to a full halt right above the platform, leaving it vulnerable to attacks. Landing platforms can also be destroyed if they are bombed or enemy planes crash into them. As the game progresses, enemies attack in increasingly large and difficult waves.

03.10.2006

A great commander ruled an eastern plain for a long time, but his mind completely changed one day. He formed a mysterious army under his command and took several women as hostages to his palace. His evil power extended to his neighbouring countries and the princess of western country, fell into his hand.

25.01.1991

Gynoug, known in North America as Wings of Wor, is a 1991 scrolling shooter video game developed by Masaya and published by NCS Corporation for the Sega Genesis. The game was released in North America and Europe in 1991 and in Japan on January 25, 1991, and re-released on the Wii Virtual Console exclusively in Japan on May 20, 2008.