Age of Wonders: Shadow Magic
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Age of Wonders
(last 3 games)
Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn. Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga. Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.
Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.
Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New features such as the Race Governance system, which allows players to tailor features of each race in their empire to meet their strategic needs, add new layers of depth to empire development and diplomacy. Embrace the forbidden powers and reign for eternity.
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Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings turn-based strategy to new heights. Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse.
Welcome to Age of Wonders, the authentic turn-based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today! The Age of Wonders, once a time of magic and peace. An age swept into the ravaging gale of chaos by the arrival of a single, uninvited race: the Humans. The fragile balance that existed between the ancient races, Elves, Dwarves, Orcs and others, has changed into a struggle for power and survival in the wake of the turmoil the Humans have brought to the land. Prepare for a strategy adventure where you will uncover wondrous ancient artifacts, awesome magical power, and the secrets of a shattered empire. Ally with the forces of light or darkness to determine the fate of the world in the Age of Wonders!
Battle your way through a visually-stunning realistic fantasy RPG with hundreds of Champions from 16 playable factions. To save the world of Teleria, you will recruit its most legendary warriors from the forces of Light and Darkness. You must train them to fight together, mold them into living weapons, and assemble the greatest raiding party ever seen.
Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation aswell as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnaught" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities. Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series. Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a "Giant's Keep" for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest. As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point.
In Dota Underlords, strategic decisions matter more than twitch reflexes. Underlords includes compelling singleplayer and multiplayer modes, and offers level progression with rewards. Play a strategic Standard game, a quick Knockout match, or co-op Duos match with a friend.
Warhammer 40,000: Gladius - Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet's resources. In the first 4X turn-based strategy game set in Warhammer 40,000 you will lead one of four factions: Astra Militarum, Space Marines, Orks and Necrons, each with their own unique gameplay, technological tree, units and heroes. Face a challenging AI or cooperate or compete with friends and strangers across the globe.
From the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with an RPG twist. Blob your enemies with Gooey Blob, summon entire forests of Shadow Trees, or ride a Manticore into battle. Be a wizard hero!
Disciples: Sacred Lands is a turn-based PC strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it depicts a battle for dominance between four races of the world of Nevendaar: The Empire (humans), the Mountain Clans (dwarves) the Legions of the Damned (demons), and the Undead Hordes (undead).
King Arthur: Knights Tale mixes an XCOM-style turn-based battle system with traditional RPG mechanics, including character development, choices that impact the direction of your campaign, and upgrading your home base of Camelot. The story follows Sir Mordred, who travels with a band of knights across Avalon in search of King Arthur. This is already an interesting twist on the classic legend, as Sir Mordred is King Arthur's nemesis, traditionally shown as the king's traitorous nephew. In this version of the tale, Mordred has actually mortally wounded Arthur, and is now stalking him through the isle of Avalon to finish the job on command of The Lady of the Lake.
Summoners War: Sky Arena, is a mobile turn-based strategy massively multiplayer online game. Jump into the Sky Arena, a world under battle over the vital resource: Mana Crystals. Summon over 1,000 different types of monsters to compete for victory in the Sky Arena. Assemble the greatest team of monsters for strategic victories!