Airwolf 2

31.12.1987
Genre: Shooter Arcade
Airwolf II is a direct sequel to Airwolf, however this side-scrolling shooter's story has even less in common with the popular TV series, as now Stringfellow Hawke has to pilot his ultra-modern helicopter to combat alien invasion, finding new weapons (lasers, missiles) on the way.

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Part of franchise:
Airwolf (last 3 games)

31.12.1988

24.12.1988

Airwolf, based on the Donald Bellisario 80s TV show about a hi-tech military helicopter solving Cold War era missions, is a horizontal shoot-em-up. Kyugo Boueki originally created it for the Arcades in 1987 and it would receive an NES home version the following year. It is not to be confused with the 1989 Airwolf licensed game from Beam Entertainment and Acclaim. The player receives their mission via an introductory cutscene, chooses the weapon load-out for the Airwolf that best suits the kind of resistance they're likely to face (so an emphasis on bombs if there's expected to be a lot of ground units) and is sent off to complete the mission. For the boss battles, the game will occasionally switch to a first-person view in which the controller guides a set of crosshairs on screen. The goal of these battles is to shoot down each element of the boss (guns, etc.) as well as any projectiles the boss sends the player's way.

01.08.1988

Airwolf is a game based on the TV show of the same name.

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On one of your patrols in deep space you encounter an abandoned base whose self-defense mechanisms are still functional. Upon detecting your presence the base launches several drones to destroy you. After having conquered three of these attack waves a force field containing of three layers will form at the bottom auf the screen protecting a SAM crawler. Your objctive now ist to shoot a gap into the horizontally moving force field in order to eliminate the SAM crawler while still being under attack by hostile drones. As soon as you breached the force field you have to pay attention not being shot down by the SAM crawler which will exploit the fact of you destroying the force field. The game comes with 16 game variations, some of them allowing you to use rapid fire while others make the attack drones invincible for your missiles or produce drones which clone themselves. Still some variants create a force field which will descend from above and is minimzing the space you are able to move in.

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Blaze into the high-Orktane mayhem of clashing Speedmobs, in adrenaline-fueled combat racing through the brutal Warhammer 40,000 universe! Drive scrappy vehicles loaded with bombastic weapons and powerful abilities to krump the opposing team! Assemble your mob of dakka-spitting wagons, pushing their team to victory across multiple maps in this explosively unique take on the combat racing and shooter genres. Obliterate your Ork foes with kunnin’ strategies and brute force as your team speeds towards ultimate glory. Are you looking for more speed and more dakka in your life? Look no further YA GITS!

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01.01.1970

A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game. If you use a credit to continue in levels 14 through 18, you will start back at level 13. This game is a prototype or had a limited release.