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Floatlands is a lowpoly survival-exploration fps game in singleplayer mode with multiplayer to be added later on. Game is currently in early development with set goals. * PROCEDURALLY GENERATED WORLD - You will play a robot as the main protagonist of Floatlands, going up against other robots. Game world will consist of several biomes: jungle, desert, sea and snow. These worlds will be unique all the time because they will be randomly generated. Islands and natural elements will have certain similarities, but altogether the world will be unique every time. https://i1.wp.com/floatlands.net/wp-content/uploads/2017/04/scorched-sunset-lowpoly-floatlands.png * QUESTING, POINTS OF INTEREST - There will be random events/quests (defending, collecting, exploring) across the world for you to complete. Quests, missions will also be randomly generated in order to bring the unpredictability aspect to the game. https://i0.wp.com/floatlands.net/wp-content/uploads/2016/06/quest-character-lowpoly-floatlands-2.png * PLAYING STYLES - You can choose different play styles when playing in the world of Floatlands. You can be an explorer or you can be an aggressive player that wants to eliminate threats of well being. * RESOURCE GATHERING - Important part will be the resource gathering aspect. Some basics: Shooting down robot enemies will provide you scrap metal; by chopping trees you will gain wood; sheep is a source for wool; you will also find resources in caves. Certain materials need to be processed and smelted in order to be used for building structures. * CUSTOM BUILD MODE - With gathered resources you’ll be able to build and upgrade your own custom base/shelter and defend from enemies. At this moment there are 50 different build parts you can use to build your base. There are also 3 tiers – wood (starting tier), stone and fortified stone (highest tier for now). Build mode mixed with random generated terrain provides a multitude of options (basic shacks, castles…), so it will be interesting in this regard. * ELECTRIC SYSTEM - One other major feature in game is electricity which will provide you with different options in the game - repairing your robot, powering up the lights and your defense system (turrets). We are in the process of making various props that will need a source of energy. Generators will be that source and with cables you'll have the option to connect devices yourself. You will have to fill generators with fuel to get them to work. https://i1.wp.com/floatlands.net/wp-content/uploads/2017/05/electricity_connection_lowpoly_floatlands.png
Boku no Natsuyasumi 2: Umi no Bouken-hen is the sequel to Boku no Natsuyasumi and has a similar concept. The nine-year-old city boy Boku once again spends his summer vacation in the countryside in 1975. It is a alternate universe sequel where the character spends his vacation with his family in a different location, but still meets many characters from the first game. The sequel is set in a Japanese southern coastal town on the tropical Izu Peninsula where his aunt and uncle have a bed and breakfast. The game consists of fixed screen, pre-rendered environments with 3D models and a cinematic camera with a different viewpoint for each scene. Boku's vacation only lasts 31 days, but the player is free to choose how to spend his time as it is presented as a sandbox environment. It is possible to seek quests and help the people in town to solve their problems, but he can also choose to ride his bike anywhere, go bughunting, spend time fishing, dive into the ocean, launch a rocket, go on walk, play hide and seek, or play a mini-game of beetle wrestling. Many scenes offer interaction for the sake of exploration, with no further purpose. Time advances when a new scene is entered, so it is not possible to complete all content in a single playthrough.
The Museum of Anything Goes is an adventure game where the player explores a virtual museum while discovering artifacts, sculptures, and writings.
linger around the idle introspections of guilty spirits
In an all new mysterious universe built by the developers of the award-winning A Fisherman's Tale, you play as a Maskmaker's apprentice and learn the magic of crafting masks to immerse yourself in the intriguing enigmatic beings within the game.
Plant strange glowing flora, navigate treacherous concrete cliffs, and search deeper and deeper for the one who left you behind. Harvest and grow plants to aid your descent -- climb on vines, ride on glowing seeds, and plant flowers too strange to name...
Natsu-Mon! 20-seiki no Natsu-yasumi is an adventure game where you spend a summer as a boy. Catch insects, fish, swim in the sea, and interact with the towns people. You can also travel to neighboring towns by train and participate in festivals at night. By experiencing various things, the things you can do and the places you can go will expand.
Piramide Inca is a game for the ZX81 where your mission is to explore one of the sacred pyramids of the Incas where, according to an ancient legend, one of their greatest chiefs was buried along with all their fabulous treasure.
The police have arrested dangerous criminals from the neighborhood and sent them to jail. During their time in jail, one of them was a witch who casted a spell to shrink many police officers to the size of an ant. The tinies now need to get a giantess police woman's attention before it's too late.