Armored Core: Master of Arena
Parent game
Armored Core: Master of Arena is a standalone sequel released for the PlayStation in 1999. It centres on a large, structured Arena mode where players progress by defeating ranked pilots. The game expands mech customisation, offering more parts and finer performance tuning. Story content is minimal and delivered mainly through short mission briefings and arena context. Its emphasis on competitive progression solidified the Arena as a core feature of the Armored Core series.
Part of collection:
Armored Core
(last 3 games)
Armored Core VI: Fires of Rubicon - Collector's Edition, exclusive to Bandai Namco Store, comes with the full game, plus the following items: Armored Core Figurine - Size 19 cm Steelbook - Original art Steelbook case Pin Badges - A set of 4 pin badges featuring in-game emblem patterns Stickers - A set of 45 stickers to personalize your computer, mobile phone, etc. Artbook - An exclusive 40-page hardcover artbook. Dive deep into the world of the game with never-before-seen visuals Digital Soundtrack - The complete original soundtrack
In Armored Core VI: Fires of Rubicon, players will assemble their mech from a wide variety of parts and weaponry to soar freely through mission locales that redefine three-dimensional mobility. Face down overwhelming opposition by outgunning and overrunning your enemies with dynamic movement that makes full use of ranged and melee combat. Players can experience frenetic and fast-paced action that can only be truly achieved with mechs.
By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, Armored Core VI: Fires of Rubicon will be a new action experience.
Could be interesting
In the wake of massive air pollution and economic disaster in Tokyo, Japan has relocated its capital. Old Tokyo has become the battleground for a new breed of public entertainment called Rumbling. Observing from a massive airborne viewing station, spectators watch Scoobees battle to the death. More than just high-speed, heavily armed Mechs, Scoobees have an unprecedented stealth capability, turning invisible at will for brief periods of time. The stakes are high. The enemies are ruthless. The action is intense. Are you ready to rumble.
Armored Core: Master of Arena is a standalone sequel released for the PlayStation in 1999. It centres on a large, structured Arena mode where players progress by defeating ranked pilots. The game expands mech customisation, offering more parts and finer performance tuning. Story content is minimal and delivered mainly through short mission briefings and arena context. Its emphasis on competitive progression solidified the Arena as a core feature of the Armored Core series.
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Armored Core: Nine Breaker brings back the super strong "Nine Ball" mech who appeared in the original PlayStation Armored Core. Those who can defeat "Nine Ball" (which likely means you if you see the end credits of Nine Breaker) are labeled as the true most powerful mech around, the "Nine Breaker." In Armored Core: Nine Breaker, players play through two main modes of play: training mode and arena mode. Training mode features 150 programs that test players' skills. Players can try out programs that focus on attack, defense, movement, "technic," "special" and "overall." Each of these areas are further divided, with attack comprised of multiple tests in accuracy, power, judgment, "hit - single" and "hit - melee." Arena mode is a battle mode in which players take on other mechs in battle. Mech modification, the series' bread and butter, is of course featured heavily in Nine Breaker.
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