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Fistful of Frags was born years ago as a Wild West themed modification for Source engine. It has been completely renewed for its Steam release, paying special attention to combat mechanics.
Outlaw is a single-player arcade game by Atari Inc., originally released in 1976. It simulates an Old West fast draw duel between the player and the computer. Outlaw was a response to Gun Fight, released by Midway in North America the year before.
Old west theme shoot-out. Using simple graphics, two cowboys one on the left and one on the right move up down, left and right trying to get a clear shot avoiding cactus at the other.
Express Raider was produced by Data East in 1986.
12 is Better Than 6 is a dynamic top-down hardcore shooter with stealth elements, presented in a Wild West theme. The action takes place in 1873, the noon of lawless and cruelty all over North America.
Fly anywhere, climb anything, build defenses... All in a VR Battle Royale.
When the world is in danger, the people turn to a hero. Entrusted with the mythical gun Angelheart, you must take down the villainous Gold Smoke and his dastardly gang. Do you have what it takes to become The Arcslinger?
A shooting game, with a western motif. The player uses a gun (mounted to the cabinet) to escort the sheriff through a variety of dangers, gathering bounty for capturing criminals.
Blood Bros. is a 1990 arcade game developed and published by TAD Corporation in Japan and Europe, while it was later published in North America by Fabtek. It is a spiritual sequel to Cabal, with almost identical mechanics. A bootleg of this game is known as West Story. In 'Blood Bros., two blood brothers, a cowboy and an Indian, team-up to hunt down "the most wanted outlaw in Dodge City," Big Bad John. The gameplay mechanics are extremely similar to TAD Corp.'s earlier machine, Cabal, however this game did not seem to appear as a trackball-controlled variant. The player's characters are seen from behind. Some screens feature protective walls (which can get damaged and shattered by enemy fire). The players have limitless ammunition for their primary gun, but a limited number of sticks of dynamite, with which they must fend off enemy troops. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structural features of the screen (usually the ones that collapse when destroyed, rather than simply shattering) are brought down. At the successful completion of a level by fully depleting the enemy gauge, all the remaining buildings onscreen collapse and the player progresses to the next stage, reprising the amusing "victory dance walk" into the horizon from Cabal. Boss fights, however, start from the beginning if a player dies. Power-ups appear from time to time, being released from objects destroyed onscreen or special characters who may run across, such as the small Indian Chief figure or warthogs. Points and weaponry can also be dispensed from the tin can, if you shoot it into the air and juggle it with subsequent shots. Some power-ups give special weapons with increased firepower, others grant extra dynamite or additional points. Two players could play this game, cooperatively, simultaneously.
The player's character is a human who rides a large, green, flying Chinese-style dragon. The dragon is invincible, capable of blocking most enemy projectiles and damaging enemies on contact; the human, however, is not, but is armed with a forward-firing crossbow. The dragon's body is flexible and responds to the player's movement, enabling the player to use the dragon as a mobile shield or as a whip-like weapon. You can also circle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the player to offer almost complete invulnerability for a limited time. The dragon can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power; at its strongest, the fireball resembles a dragon's head. The game also contains some platforming elements - the human is able to dismount on horizontal platforms. Power-ups can be acquired by shooting small green dragons that appear intermittently throughout the levels, or they can be collected from the ground on foot. There are four different power-ups, each of which provides a different weapon to the dragon. Collecting multiple power-ups of the same colour makes that weapon more powerful. The dragon changes colour depending upon which power-up has been collected. Red enables the dragon to breathe a flame. The flame gets longer if more power-ups are collected. Yellow enables the dragon's body to fire crescents in all directions. White enables the dragon to produce up to four miniature dragons, which home in on enemies. Blue enables the dragon to fire downward bolts of electricity from its underside.