Barbarossa
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SuperPower 2 is a real-time strategy wargame developed by Canadian based GolemLabs and published by DreamCatcher Games in 2004, following SuperPower. It was released between October 11 and November 19, 2004 in North America and Europe, respectively.
Gary Grigsby’s War in the East consists in a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition. This game is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale.
A war game based on the invasion of Sicily in 1943.
This game adds 25 scenarios to the original "Campaign."
Combat Mission: Afrika Korps is a turn-based computer game about tactical battles in World War II. It is part of the Combat Mission series.
Combat Mission: Shock Force is the fourth game in the Combat Mission series, and the first one not to take place during World War II. Instead the setting this time is Syria in the near future. As with previous games in the series the focus lies on tactical ground combat battles. Each battle starts with a mission briefing where the player gets to study the strategic and operational maps and gets a description of the mission. After this the player is moved to the 3D battlefield and the Setup Phase where the action is paused. Here the battlefield has setup zones where the player can position his units. The player can here issue commands to his units, which will be activated once the battle begins. When happy with this the player can choose to start the actual battle. The game features a number of gameplay styles. In it's most basic form the game is played in simultaneous time, meaning that a second of play time equals a second of real time. Players can however choose to change this to an alternative playing style. In the real-time mode the battles starts after the setup has been completed and only stops if the player chooses to pause the action. In the turn-based mode, each turn of the battle (except for the first) has three phases. It starts with an command phase where the player issues orders. After this comes the action phase where the units execute their orders. This consists of 60 seconds of real-time action. Last is the replay phase where the player can rewind and replay the action. For the first turn of the battle, the action phase is based on the commands given in the setup phase. The player is not able to issue any more commands in the action and replay phases. Each battle can have a number of different victory conditions based on different objectives. Three main types of objectives exist: terrain-based, unit-based and force-wide objectives. Terrain-based objectives include occupying an area, destroying a building, defend an area or reaching an area. Unit-based objectives can be tied both to single units or to a group of units and include destroying or spotting specific units. Force-wide objectives include the number of casualties, condition of troops and amount of ammo left. Combat Mission: Shock Force contains two campaign played from the US side: Yakima Training Center and Task Force Thunder. Yakima Training Center is a training mode for new players that teaches the game mechanics. In the Task Force Thunder campaign players take command of a battalion-sized combined arms Task Force across the Syrian border with the goal of splitting the country in two. Combat Mission campaigns are semi-dynamic which means that they consist of both predetermined elements, as well as some that are based on the actions of the player. Each battle's starting conditions depend on the result of the previous battle. The game also has QuickBattles, which is battles where the units and the map are randomly generated depending on what parameters are set by the player. Options include environment, size and weather as well as unit types and quality. The game supports two player multiplayer. The real-time mode can be played through LAN or Internet, while the turn-based mode can be played in hotseat (two players on the same computer) or through E-mail.
The game is an historical simulation of the European and North African theaters of World War II. The game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. This game emphasizes the military aspects of the war and leaves diplomacy to the politicians.
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Economic booms, stock market crashes, oil crises, upswings, triumphs... Now you can become the greatest power in industry! Begin in the year 1900 with little money but large ambitions and through skilfull decision-making you can build up an enormous business empire. Make critical decisions which products you should manufacture, where to gather the best raw materials, where to sell them and how to effectively transport them there. It's your choice whether you start out as a small-time fruit-growing framer with a little orchard and retire as the owner of the biggest foodstuff empire around, or end up owning a multinational conglomerate with a vast portfolio of products.
Combat Mission II: Barbarossa to Berlin is a turn-based computer game about tactical battles in World War II. It is part of the Combat Mission series. The game has been described as the "reigning champ of east front tactical warfare for the PC." [1]