Block Kuzushi
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An evil planet named Meteo is sending storms of world-ending meteors across the galaxy, and only your puzzle skills can stop them. As blocks drop down on the lower screen, you must use the DS's stylus to match up blocks of the same color. Once you have enough blocks connected, they'll shoot back into the sky to form planets on the upper screen.
A "Breakout" type game with interesting characters such as Mr. Chin and the Thunder Warrior. Mr. Chin holds a stick over his head that acts as the paddle. If your ball hits one of the power-up carriers (Flying Saucer, Submarine or Airplane) you have to try and pick up the released power-up while continuing to keep the ball in play.
A maze game.
Nervous Brickdown (known as SuperLite 2500 Brickdown and published by Success in Japan) is a breakout clone video game developed by the French team Arkedo Studio and published by Eidos Interactive for Nintendo DS.
The world has a bad case of the Dizzies - residents dizzied by Captain Brains - and only you can rescue them! Work with a friend in co-op or skillfully control two medics on your own to overcome the physics-based puzzles of each madcap mission. Either way, how you go about it is totally up to you, whether you work together to transport many Dizzies at once on a stretcher or work in parallel by splitting up dragging the Dizzies to the ambulance one by one. As you play and replay missions, you'll complete bonus objectives and uncover hidden collectibles with hilarious results!
Tumblebugs is a casual game of the match-3 genre. Players are required to shoot different coloured balls into a existing queue to make groups of three or more of the same colour, scoring points for larger groups and activating powerups. The game takes place across over 30 distinct backgrounds and over 70 different levels which are divided into 12 stages and 5-8 rounds per stage. The story is based around the hero, Tumble, who is saving her tumblebug friends from the evil Black Bug Empire. Tumble is the mechanism by which the player shoots the balls to make matches.
The player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appears. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
This is yet another updated version of Tetris which was released for PlayStation, Saturn, and Game Boy. This version features Classic mode, Puzzle mode, Versus mode, and Edit mode. In Puzzle mode, you must save the professor who climbs his way to the top. In order to do that, you must clear the blocks away and bring him to the bottom. Versus mode brings you head to head with another player. Edit mode allows you to create and save your own custom levels.
Everyone's a Wally was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and in order to switch must be on the same screen as the desired character. Those not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that at the time had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died. The aim of the game is to complete a day's worth of work for each character; each character has a job to do stereotypical of their skill - for instance, Wally has to build a wall, Wilma has to take back three books to the library, etc. Completing the job awards the character with a letter, which spells out a password to open a safe holding everyone's wages. The eventual password is "BREAK" - knowing this does not spoil the game since most of the letters can be seen before jobs are complete; the game requires them to be actually collected before allowing the safe to open.
Build a skyscraper by stacking floors on top of each other. You do this by dropping them from a crane.