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The portable resurrection of a classic Spectrum series. The game is separated into two modes of play: the 3D exploration mode and the 2D platforming sections. The 3D exploration mode is how Sabreman gets around the eight different themed worlds of Sabre Wulf. While there are no enemies in this mode, there are plenty of people to talk to, who might help you in your quest. Also strewn about are more than fifty 2D platforming levels, which you can access through the wulf's head tunnels.
The player's character is a human who rides a large, green, flying Chinese-style dragon. The dragon is invincible, capable of blocking most enemy projectiles and damaging enemies on contact; the human, however, is not, but is armed with a forward-firing crossbow. The dragon's body is flexible and responds to the player's movement, enabling the player to use the dragon as a mobile shield or as a whip-like weapon. You can also circle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the player to offer almost complete invulnerability for a limited time. The dragon can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power; at its strongest, the fireball resembles a dragon's head. The game also contains some platforming elements - the human is able to dismount on horizontal platforms. Power-ups can be acquired by shooting small green dragons that appear intermittently throughout the levels, or they can be collected from the ground on foot. There are four different power-ups, each of which provides a different weapon to the dragon. Collecting multiple power-ups of the same colour makes that weapon more powerful. The dragon changes colour depending upon which power-up has been collected. Red enables the dragon to breathe a flame. The flame gets longer if more power-ups are collected. Yellow enables the dragon's body to fire crescents in all directions. White enables the dragon to produce up to four miniature dragons, which home in on enemies. Blue enables the dragon to fire downward bolts of electricity from its underside.
SouthPeak and SpiderMonk bring their shape-dropping puzzle game to the Wii.
A puzzle shooter game that features a player controlled gondola that shoots various shapes at holes of the same shapes in effort to stop buildings from sinking into the waterways of Venice,Italy
Elefunk is a PSN puzzle game that challenges players to build appropriately designed and supported bridges to allow the elephants' crossing. Made by 8bit Games, Elefunk uses a true-to-life physics model to determine pressure points and weight distribution.
A DSiWare launch title
his classic game is about a diamond chase underground with many obstacles. Try - as Rockford - to collect all required diamonds in a total of 16 caves (A-P) each with 5 difficulty levels, and find the exit in the time given. After every 4 caves (D, H, L, P) follows a so-called "intermission", a logical puzzle (without its own "cave letter"). Rockford can dig through the ground and push rocks. But these can also be dangerous. If he stands directly below a rock, Rockford can hold it on his head. But if a rock falls on his head, it will cost him a life. Rocks will not stay on each other or on walls. If Rockford digs away the supporting soil, rocks will start to slide. Furthermore, there are some not-so-friendly animals such as fireflies, amoeba and other things you'd better not touch. Butterflies and other inhabitants of the underground can only be defeated by letting rocks fall on them. When defeated, they turn into diamonds, which Rockford can pick up. As soon as the necessary amount of jewels has been collected (the number is shown in the upper bar), the escape tunnel opens into the next level. Strategy and thoughtful planning is the basis to master this game.
An indie puzzle-action game by where the player guides a orb by manipulating gravity fields.
Megami Tensei Chaining Soul: Persona 3 is a single-player puzzle game for mobile phones. A puzzle game that functions much like the game Bejeweled, players are able to damage Shadows by destroying orbs. Through chaining colored orbs, players are able to summon Persona for greater amounts of damage. By defeating enemy shadows within a certain time limit, players are able to clear stages. If shadows are not defeated by the time the limit is reached, the game is over. By creating chains, players are able to lengthen the time limit. Special orbs also play a part in gameplay, such as spell orbs with pentagrams drawn on them that can activate special attacks.
A perspective-disorienting puzzler where the definition of down is yours to decide. Change to flow of gravity to complete each of The Adviser's varied, but logical tests. Can you become proficient enough to control the six directions and master gravity? The current master of gravity, The Adviser, has created a gauntlet of trials to test all those who believe that they are deserving of being the new master of gravity. Any and all challengers are welcome to try their hands and engage their mind in the worlds devised to confuse and disorient. The rules are simple. Each trial consists of several red cubes and green spheres. Once every red cube simultaneously contains a green sphere, then the trial has been successfully completed. - Campaign - A series of hand-crafted levels with a progressing level of difficulty. - Compounding Game Mechanics - Compete in levels with an ever-expanding list of possible game mechanics. - Time Trial - Race against the clock to beat the par time for a level in time trial mode. - Minimalistic Art - An art style where every resource at your disposal is visually apparent and clearly defined.