Brother Adventure

31.12.1987
Brother Adventure is a port/clone of Mario Bros. developed by Zemina in 1987 for the MSX.

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31.12.1997

Super Boogerman is a Famicom port of Boogerman: A Pick and Flick Adventure, originally released for Sega Mega Drive and Super Nintendo. It was produced by Super Game and published by Realtec. The game is a recreation of the original Boogerman, but is considerably less faithful than Boogerman II: The Final Adventure, with a mixed-up level order and severely limited abilities for the player, which is compensated for by providing infinite ammo. Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets.

31.12.1995

Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.

31.12.2014

LEGO Batman is an unlicensed platformer based on the 2008 J2ME version of Lego Batman: The Mobile Game, released in Russia for the Sega Mega Drive in 2014 by BMB.

31.12.1998

Super Mario Bros. 2 is a pirated port of the All-Stars version of Super Mario Bros. for the Mega Drive/Genesis, made by Gamtec in 1998.

31.12.1997

Aladdin II is an unlicensed Mega Drive port of the SNES version of Disney's Aladdin, originally made by Capcom in 1993. It might have been developed by ex-workers from Chuanpu Technology and was likely published by X Boy. This port can be considered the "opposite" of Aladdin 2000, a port of Virgin's Aladdin for the SNES.

31.12.1997

Boogerman II: The Final Adventure is an unlicensed port of the Mega Drive version of Boogerman: A Pick and Flick Adventure, made by Rex Soft in 1997. The gameplay is slow, and the controls are far less responsive than Super Game's version. There are 2 extra powers than what Super Game's version had: Belch and the Flame Gas ability (This power only works if pressing A, B, And Select all at once), but lacks garbage piles and the Milk Jug powerup. Also, it has two bosses removed from Super Game's version: FlyBoy and Revolta. The music in this version is more recognizable than Super Game's version. In the story intro, the text is scrolling up, instead of paragraphs, and lacks the animation of Boogerman cleaning the room. Super Game's version combines all four levels into one 1 Level each, but Boogerman II has only 2 of the four levels, separately, like Earthworm Jim 3 by Hummer Team, also made in 1997.

31.12.1998

The Lion King V: Timon & Pumbaa is a game released on the Famicom by Dragon Co. as a sequel to their first ever release, The Lion King III: Timon & Pumbaa.

31.12.1994

Squirrel King is an unlicensed platform game developed for the Sega Mega Drive. It was published and developed by Gamtec, and therefore its origin is Taiwan. Squirrel King is extremely similar to Capcom's Chip 'N Dale: Rescue Rangers and it sequel, Chip 'N Dale: Rescue Rangers 2 for the NES, to the point where the player actually plays as two characters named "Chip" and "Dale" (though they look slightly different to their Disney counterparts). C jumps, B picks up and throws crates, and A allows Chip or Dale to throw fireballs, assuming they have some in their inventory. Squirrel King is the basis for another unlicensed title, Super Mario World, also for the Mega Drive,but developed by Chuanpu and possibly published by Ming Super Chip Electronic.

31.12.1992

Street Fighter II (also known as Street Fighter II: The World Warrior) is an unlicensed port of the fighting game by Capcom, developed by Hummer Team for the Famicom and published by Cony Soft under their Yoko Soft alias in 1992.

31.12.1998

Digimon Adventure (aka Digimon) is a bootleg platformer for the SNES and Game Boy Advance based on Digimon. Digimon Adventure uses the same engine as Pocket Monster, thus the gameplay mechanics are the same. The game spans six levels, which include two boss fights. The only playable character is Agumon. The player can attack enemies by pressing A to shoot a fireball. Each level has a strawberry item that, once collected, transforms that the player into Greymon, who's fireball attack is much larger and stronger. Once the player loses all their lives, they're given a chance to continue, which seems to have no limit. The game steals nearly all of its graphics from numerous other sources. Of all the levels, so far the only identified source is the background from the last battle being taken from Castlevania Dracula X. The sound engine and music are also stolen from Bonkers for the SNES, which, like the game engine, is also used in Pocket Monster and Pokemon Gold and Silver.