Carriers at War

31.12.1992
Genre: Strategy
Naval wargame, a remake of the 1984 Carriers at War. It is based on World War II naval warfare and focuses on the Pacific Theater. Exactly like the original game, this remake contains 6 scenarios based on the Attack on Pearl Harbor, the Battle of the Coral Sea, the Battle of Midway, the Battle of the Eastern Solomons, the Battle of the Santa Cruz Islands, and the Battle of the Philippine Sea.

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Parent game

31.12.1984

Set in the Pacific theater during WWII.

Expansion packs

31.12.1993

Carriers at War: Construction Kit is an expansion for the strategy game Carriers at War (1992). It includes tools that allow users to create custom maps and in-game assets like planes and warships. This expansion also enhances artificial intelligence in the scenarios in the original game.

Part of collection:
Carriers at War (last 3 games)

08.06.2007

Naval wargame. This is the second remake of the 1984 Carriers at War. It is based on World War II naval warfare and focuses on the Pacific Theater. This remake contains 7 scenarios based on the historical battles. Every scenario has at least one non-historical course of action.

31.12.1996

This bundle contains the original 1992 strategy game Carriers at War, its expansion Construction Kit, and its 1993 sequel Carriers at War II. Additionally, The Complete Carriers includes 30 new scenarios covering the North Atlantic and Mediterranean theaters of the Second World War.

31.12.1993

Naval wargame, a sequel to the 1992 Carriers at War.

Could be interesting

31.12.1992

Carrier Strike is probably as close to a being a text game as any graphics game released. There are graphics but nothing more than basic icon-on-map bare essentials. That may sound like a bad thing but in reality it's not since Carrier Strike more than makes up for that shortcoming by offering intense and detailed game play. The game is based on a fairly simple premise: have your carriers kick the stuffing out of their carriers. But the rub here is that in order to do that, you've got to find their carriers first. In a decidedly cat-and-mouse fashion, each day that dawns on the high seas of the South Pacific will find you desperately searching through bad weather, rough conditions or simply the enormous body of water to just locate the enemy before any sort of military action can take place. If you're an expert who knows the historically correct Japanese hiding spots, the designer has seen you coming and offers a random enemy placement option to keep you guessing. What makes Carrier Strike a challenging game, though, is the balancing act you'll be required to perform as the area commander over all the actions a carrier is capable of during war. Eventually, once you've found your targets, you'll quickly find yourself hip deep in the dizzying tasks of assigning combat air patrols for defense of your task force, managing weapons load-outs and fueling of various types of aircraft, giving orders for searches or air attacks, monitoring other ships and generally just holding the whole ball of wax together. All of this is accomplished through a turn-based system where each turn equals twenty minutes of real time. This becomes a factor in some operations and can lead to confusion or wasted blocks of time if your coordination skills are lacking. The hardware in Carrier Strike mirrors the actual weaponry, ships and planes that were used in the South Pacific during WWII. Outside influences such as the introduction of better radar and the slow decline of the enemy's pilot efficiency are realistically phased in during the game. Fortunately, the interface is fairly simple and easy to use since you'll need all your time coordinating events. Ultimately, Carrier Strike will appeal to those war gamers who bask in statistics and a realistically based war machine. Those looking for flashy graphics and killer cut scenes won't find them here. Be prepared for a logistical and strategic exercise when in command of your Carrier Strike. Fast thinking and calm nerves will be a plus when faced with operating elevators bringing aircraft up to the deck while under heavy enemy fire and at the same time coordinating their missile and bomb loads, take off and mission orders. Selecting the appropriate aircraft and weapons based on what your search planes find requires precise scheduling and prompt decision making. Carrier Strike offers an accurate, enjoyable simulation of carrier warfare in the South Pacific.

31.12.1993

Naval wargame, a sequel to the 1992 Carriers at War.

25.05.2005

Battles in Italy is a computer wargame in the Decisive Battles of World War II series developed by Strategic Studies Group. It is based on the Italian campaign of the World War II. The game contains three scenarios based on the historic World War II battles: Operation Husky, Operation Shingle, and Operation Avalanche.

16.06.2008

Kharkov: Disaster on the Donets is a computer wargame developed by the Strategic Studies Group. The game depicts the historical World War II battle known as The Second Battle of Kharkov or Operation Fredericus.

10.08.2016

The first naval game to bring both base building and combat on the same map. Flotilla WWII strives to fill in a gap in the naval enthusiast's collection. There have been games where you command one ship, there have been others where you command a few or a fleet, and there have been 4X games in WWII, but never yet have we had the opportunity to build a base on one end of the map while we're simultaneously fighting a battle on another side and buying a new ship hoping we got it in time to get there and turn the tide of the battle. In Flotilla WWII you will be building factories to increase your production, ships and aircraft to repel the enemy, ports to repair your ships, airfields to build your planes, and AA guns to protect your assets - all in the same map. The game plays out as a turn-based strategy game, where you bring in your new units and assign them destination and target orders which they carry out when you end your turn. You will be balancing between building a strong economy and a strong military force, while your choice of ships will also be crucial. Will you try to gain the upper hand by rushing in small, fast ships, in an attempt to cripple the enemy's economy in a hit & run raid, or will you build up your forces silently, ready to unleash long-ranged carriers and cumbersome but powerful and durable battleships onto the enemy? Is investing in a port to repair your ships worth the resources, or are they better spent on more units? Will you firmly take over one island at a time, or will you go straight to the nearest enemy island, striking fast but hard from safety? You can test your strategies against your friends in multiplayer hotseat, or against a simple but very persistent and aggressive AI in noumerous randomly generated island maps, from 16x16 tiles (~5 minutes of play time) to enormous 256x256 tile maps (~2 hours of play time) as best you see fit.

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02.06.2017

Blitzkrieg 3 is an innovative online real time strategy game, where tactical multiplayer combat, player's base developement and historical battles merge with each other to create a unique gameplay experience. Blitzkrieg 3 continues the world-renowned Blitzkrieg game series that won over 40 awards. The main feature of the game is a unique asynchronous multiplayer mode. It allows players to fight each other, even if one of them is offline. The defencive installations, which he built, and troops, placed by him in the defence, will pass under the control of AI to ward off other players’ attacks. And so while you relax – the enemies break their teeth on an impregnable fortress you have made, losing their troops and bringing you valuable resources, that will help you to improve your base, or buy new army units for future victories. Blitzkrieg 3 is a first real online-RTS, long-awaited by all strategy gaming fans. Innovative PvP will give you a brand new experience of RTS playing, while historical campaigns for each of the side of the conflict will present you with classical gameplay and valuable rewards for the online mode.

16.10.2000

Zeus: Master of Olympus is the fifth full title of the City Building Series, developed by Impressions Games and published by Sierra Entertainment. Like previous titles, Zeus focuses on the building and development of a city in ancient times, this time in Ancient Greece. It features some changes to the Caesar III engine, most notably the new housing blocks, now dividing "common" and "elite" housing from the start, and more detailed walkers.

28.03.2003

Blitzkrieg is a real-time tactics computer game based on the events of World War II and is the first title in the Blitzkrieg (video game series). The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Each country has its respective historically correct military units. Similar to the Sudden Strike games Blitzkrieg focuses on battles rather than real-time strategy aspects like base building.

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