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Quake III Arena is a first-person shooter built around competitive multiplayer combat. Unlike earlier entries in the Quake series, it has no story-driven campaign, and its single-player mode instead pits the player against computer-controlled bots across a series of increasingly difficult arenas. Matches take place in maps that mix gothic and technological architecture, with weapons and power-ups spawning at fixed points that players fight to control. Movement techniques such as strafe-jumping and rocket-jumping are central to high-level play. Game modes include free-for-all deathmatch, team deathmatch, one-on-one tournament duels, and capture the flag, and the game supports network and internet play along with extensive customization and modding.
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Star Trek: The Next Generation – Klingon Honor Guard is a first-person shooter set in the universe of Star Trek during the time of The Next Generation. The game was developed by MicroProse in 1998, using the Unreal game engine.
In the year 2010, a malicious virus has infected a virtual reality machine, the FireStarter. The intruding program has caused the computer to malfunction. The rules of the simulation have been altered in a potentially deadly manner, with the player's consciousness trapped inside. There is only one possible way to escape, by completing the game with a period of 48 virtual hours. The penalty for failing to do so is the ultimate one – real death.
"Hybrid is a multiplayer third person shooter in which two factions fight for world domination on a persistent world map. Take control of a soldier fighting for the Paladins or the Variants as they race to control the world's most powerful resource; Dark Matter. Your victories on the battlefield directly affect the course of the war!"
Join Section 9 in a first person shooter experience. Become a member of an elite force of cybernetically enhanced combat operatives dedicated to the defense of society, and use your advanced firepower, Tachikoma Tanks and unique cyber skills to bring down cyber terrorists in a connected world.
Cholo (2005, by Ovine by Design) is a remake of original Cholo (1987, by Solid Image Ltd.) This free remake recreates the game with improved but still retro looking graphical style reminiscent of Tron.
Einstein, Newton and Darwin are the Galactic Warrior Rats, mutant hybrids who come under your control in this top-down multi-directional shooter. Their plan is to save the badly polluted planet Smeaton Five by destroying its robotic defences and the computer primed to explode it. Many enemies must be shot down along the way, but most release credits when shot – wait a few seconds for these to appear. You have three lives, with each rat representing a life, which means that all upgrades are lost when you lose a life, and each rat’s protective biosphere has the ability to withstand a few shots. Before heading into the action, you can spend your initial 500 credits on upgrades and weaponry. Your movement features a degree of inertia, making it harder to stop short of a position.
Alien Invaders is a variant of Space Invaders . A 14x5 rectangular formation of enemy spacecraft appears from the top of the screen, and slowly gets closer to the surface of the Earth. You control a mobile missile launcher that can shoot up at the invaders, while the aliens try to bomb you. As in Space Invaders, there are fortifications which can give you some shelter from the bombs, and these are slowly worn away as they are bombarded. There is also an enemy mother-ship that appears overhead, which gives you bonus points. But unlike Space Invaders, there is only one wave. Once the main enemy formation is defeated, you can only gain more points by aiming at the mother-ships until the five minute timer runs out.