Choujikuu Yousai Macross
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Part of collection:
Macross
(last 3 games)
A rhythm game of the Macross franchise, released on iOS and Android devices, to celebrate 35th anniversary of the franchise.
Game celebrating the 30th anniversary of the Macross series.
This PS3 Macross game is included on a hybrid Blu-Ray along with a Macross animated film.
Part of franchise:
Macross
(last 3 games)
Macross Shooting Insight is an upcoming scrolling shoot'em up based on the mecha multimedia franchise Macross, developed by Kaminari Games and published by Bushiroad Games.
Macross Delta Scramble is a flight-based action game with a primary series of missions that cover the existing story of the Macross Delta anime. The title also features 'Extra Missions' with guests from across the Macross series. Players will be able to use Variable Fighters with three different stages of transformation while taking part in Delta Platoon dogfights.
Game celebrating the 30th anniversary of the Macross series.
Could be interesting
In the year 2050, 10 years after the "Sharon Apple" incident on Eden (Macross Plus), The peaceful atmosphere of a deep-space colony was shattered by a group of terrorists.The U.N Spacy government decided to send in the Special Forces "VF-X Ravens" squadron to protect the colony. A terrifying new device has just been developed...One that could tip the scale of combat in the favour of the side which controls it. This new device was created by the "Critical Path Corporation", under the orders of their president, "Manfred Brando". The device has the ability to jam all Weapon Systems rendering them utterly useless. The terrorist group that attacked the colonies is known as the "Black Ravens", led by their fearless leader "Timoshie Daldahnton"...Codenamed the "All Kill Wizard". Their goal is to rule the galaxy, and the only thing standing in their way is the combined might of the U.N Spacy forces. This new device could change that... As Ace Pilot, "Aegis Focker", it is up to you and the VFX Raven's "Alpha Squadron", to defend the colonists from the terrorists and stop them from using the device to annihilate the U.N forces. You will get to pilot the most advanced Variable Fighters in the U.N arsenal, and fly into the face of danger with your wingmen right beside you. However, things are not as they seem...There is a traitor among the ranks, someone who sympathizes with the terrorists, and has a hidden agenda of their own...Who could it be?...Your mission controller?, your wingmen?, your captain?...maybe even your commander? The only way to find out is to play through the entire game!, there are a few key events that will pop-up in the course of your missions, where your choice of action determines the path the story will take and the kind of ending you recieve. Can you save the colonists, stay loyal to your friends, defeat the terrorists and stop the SDF Macross all at once?...it all depends on the path you choose... You can view Gallery 1 - Gallery of CG Images from The opening Cinema and a Gallery 2 -Unlocked after finishing the game once, More CG Images of the Valkyrie Fightersand a BGV - Background Video??...a demo video of two valkyries dog-fighting. Unlocked after finishing the game once, There are three Variable Fighter Modes: 1.) Fighter - Your standard Jet-Fighter configuration. Used primarily for Aerial combat. 2.) Battroid Mech (Giant Robot) configuration. Used primarily for ground missions, or mech to mech combat in mid-air. This mode only allows ou to use your guns as a weapon. 3.) Gerwalk - Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint. This mode is basically a hybrid of a jet-fighter and mech. It maintains the appearance of a jet, but the thrusters become the legs and are pointed downwards allowing mid-air hovering. Used for ground missions and low altitude fighting, where both missiles and guns are needed. The game is split in 12 missions and was released only in Japan.
Rather than tell a single continuous story, the single-player game in Encounters in Space is broken up into a few short vignettes that take place over the course of four years. These vignettes are accounts of several significant battles during and after the One Year War between the Earth Federation and the Principality of Zeon.
This game is based in the Macross franchise. Although the game is named after Macross Frontier, all current Macross series (with the exception of Macross II: Lovers Again) are included. Players create two pilots (a main pilot and a wingman) and fight in the many memorable battles of the Macross timeline. The developers, Artdink, are also known for the Gundam Battle PSP series. Macross Ace Frontier uses a slightly modified version of the Gundam Battle engine, and therefore has many notable similarities to Gundam Battle Universe.
In a distant future on a planet called Terra Nova an epic war is waged between the AST and the ECEF. You are a "gear" pilot for one of these sides as you join the battle for supremacy. You pilot the various Heavy Gears (large Biped fighting robots) in a variety of mission either playing through the storyline for both factions or participating in the endless dynamic war going on between the two. As you get promoted you gain access to better gears and more destructive weaponry to accomplish your goals.
Who says you can't save the world? In Microsoft Fury³, you have to save eight of them―from the sweltering heat of a tropical world to a toxic chemical wasteland. And with targets above, below, and on each planet's surface, you'll see why it's fury―to the third power.
The sequel of Macross Ace Frontier. This game reaches deeper into Macross's repertoire of characters and machines.
Choujikuu Yousai Macross: Scrambled Valkyrie is a 2D side-scrolling science fiction shooter. Aside from Hikaru, the player can also choose to play as Max or Milia. Each character has different types of power, range and weapon effect per VF-1 mode (Fighter, Gerwalk and Battroid). Power-ups obtained will increase weapon range and potency for up to three levels each.
They're at it again. The dreaded Norsa Empire is back... and stronger than ever before. This time they won't make any mistakes. Others have tried to stop them and all have failed. The evil Baron Ricks knows you are coming. And it's a trap! But you're the galaxy's last hope. Can you do what's never been done before?
Use creative combat tactics and skill shots to earn high scores as you teleport through city streets and rooftops in an awe-inspiring ballet of bullets. Tear apart your robot foes and use them to fend off the enemy onslaught. Unlock, customize and test weapons before taking on challenges that put your newfound skills to the test!
Mobile Suit Gundam: Journey to Jaburo is an action game based directly on the Mobile Suit Gundam films and series. The game begins at the start of the series and ends at the ending of the second film. The game plays in an action game format with a standard third person view. It features newly hand animated cutscenes that depict events from the original television series as well as a CGI opening depicting a space battle from the One Year War and then a scene of the Gundam destroying several Zaku IIs before being attacked by Char Aznable. It is also the prequel to Mobile Suit Gundam: Encounters in Space. The English dub of the video game features the voices of the actors who were cast for the Mobile Suit Gundam television series as with most games subsequent to the series' dubbing, rather than the English cast of the films. Journey to Jaburo takes place during the One Year War, and depicts the crew of the White Base making their way from the Side 7 sector of space colonies to the Federation headquarters at Jaburo. The game starts at Amuro Ray's home of Side 7, where three Zaku mobile suits attack the Federation's prototype mobile suit weapons. Amuro, in the confusion, fights the Zaku units in the Gundam, and is assigned to the White Base as the Gundam's pilot. After the White Base leaves the colony, it is pursued by Char Aznable, "The Red Comet". Char attacks the White Base during re-entry (where the power of the Gundam's beam rifle was revealed), which diverts them into the Zeon-controlled territory of North America. After going through many Zeon defenses (including Garma Zabi in Seattle), the White Base heads into Asia, where they battle Ramba Ral, an ace pilot who raised Sayla Mass when she was a child. After Ramba Ral commits suicide by jumping into Gundam's hand with a grenade, the White Base crew makes their way to Belfast for repairs. After they leave Belfast, they eventually make it to Jaburo, where Char's "Mad Angler" squadron finds the location of the base, and launches a massive attack to conquer it. The Zeon forces are beaten back, and the White Base, now dubbed the "13th Autonomous Mobile Squadron", heads out into space.