Coronation Street: The Mystery Of The Missing Hotpot Recipe
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American Pickers: The Road Less Traveled is a hidden objects game using the American Pickers license.
A hidden object game based on the NCIS TV show.
The Secret of Grisly Manor is a puzzle adventure game from Fire Maple Games.
Mystery Case Files: 13th Skull is an adventure-puzzle casual game developed by Big Fish Studios and distributed by Big Fish Games. It is the seventh installment in the Mystery Case Files series. The game is available exclusively on the Big Fish Games website.
Hidden Worlds is a game created by Playdom for mobile phones. It is a hidden object game, in which you select hidden objects in various scenes from Disney movies to progress through the game.
Discover the secrets of Sleepy Hollow and the legendary Headless Horseman in this haunted hidden object game. Investigate the freakish residents and witness their fate at the hands of the Headless Horseman.
The Three Stooges: Treasure Hunt Hijinks is a hidden objects game based on The Three Stooges.
CSI: Hidden Crimes is a free-to-play hidden-object mystery game set in the CSI universe. You step into the role of a CSI detective in Las Vegas, finding clues, analyzing evidence, and unlocking crime-scene episodes. It features authentic writing from a CSI TV writer, social connectivity, and a star-based progression system.
Agatha Christie: Peril at End House is a casual hidden object game, release in 2007 by developer Oberon Games (now I-Play). It is the sequel to the 2007 Zeeby Award Casual Game of the Year Agatha Christie: Death on the Nile
Hidden Expedition: Devil's Triangle is the fourth entry in the hidden object game series produced by Big Fish Games since 2006. As in most recent titles of the genre, the adventure elements are more pronounced with full inventory and puzzles complementing the simple hidden object scenes. Like in most first-person point-and-click adventures, the player navigates through various locations by clicking on hotspots positioned over obvious exit openings, like doors and other places. The rooms are presented as a series of static screens with interactive portions. The cursor is context-sensitive, changing shape when hovering over an interactive part of the scenery. It morphs into an eye when over a place with a close-up view, that sometimes contains a hidden object scene or a mini-game. It transforms into golden arrows when over one of the exit hotspots. It becomes a hand when over a scenery object that can be collected. It displays swirling blue circles over special areas where an inventory item can be used.