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Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.
Order of Battle: World War II is breath of fresh air for all strategy fans. It is a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players.
My Empire was a city building facebook game, with an ancient Greco-Roman theme.
In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the factions of your choosing and engage in tactical, first-person, PvE ‘Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs. Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated development team at Piranha Games. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game, will continue its ongoing live development by the MWO team at Piranha.
The Wild West. A place where the law is made by those with a gun in their hands, and is enforced by the henchmen at their command. A place where death is no stranger and the undertakers are working overtime… especially when people start playing Desperados III. This real-time tactics game, developed by German game studio Mimimi Games (Shadow Tactics: Blades Of The Shogun), lets players command a band of Desperados led by fan-favourite gunslinger John Cooper.
Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle. Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training.
The Java Mobile Phone version of Gangstar City is an open-world action-adventure game published by Gameloft and developed by at least one of its subsidiaries. It is a sequel to Kings of LA and West Coast Hustle, with the story focusing on Garcia, the Kings of LA protagonist's brother, Pedro, who recently escaped from Mexico. Shortly after the story begins, Pedro disappears; Garcia, along with Luis, his companions, and friends, must defeat all the gangs suspected of being involved in his disappearance. It was released for button/keyboard operated mobile phones and Android in 2013. Unlike other games in the series, this is primarily an interaction-based "city-building" installment that feels like an idle video game.
Hutspiel is a military training simulation for the Goodyear Electronic Differential Analyzer (GEDA) that simulates at a theatre level. Its intention was to study the use of tactical nuclear weapons and conventional air support in Western Europe in the event of a Soviet invasion. The game pits two players against each other with one controlling NATO forces in France, Belgium and West Germany, and the other in control of a Soviet invasion force trying to penetrate a 150 mile frontage. Players could allocate forces across sectors of the map and set targets (such as airfields, enemy troops, supply depots and transportation facilities) for planes and nukes. Early versions of the game would have the computer continue the simulation until it was paused for further input. In later versions the game used turns of fixed time increments. The game modeled troop reinforcement, resupply and movement by rail. It did not account for terrain or weather.
Take command of the last surviving fleet of humankind in Fragile Existence, a sci-fi RTS with fully 3D planet surfaces and vast solar systems to explore. Dispatch expeditions to find resources, build settlements, construct vital parts and supplies, and evolve your technology to meet new threats.