Disney's Darkwing Duck

01.06.1992
Users 79/100
Genre: Platform Puzzle
Darkwing Duck is a platformer video game based on the Disney television series, Darkwing Duck. The game was developed by Capcom for the Nintendo Entertainment System in 1992 and was ported to the Game Boy in 1993. The Game Boy version is essentially a slightly stripped-down version of the game. The game was re-released in 2017 as part of the Disney Afternoon Collection.
The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice. Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of F.O.W.L.'s crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress!

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Part of franchise:
Disney's Darkwing Duck (last 3 games)

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01.02.1993

Darkwing Duck is a side-scrolling platform game featuring the titular character from the Disney television series. The gameplay is similar to Duck Tales, also resembling Mega Man games in many ways. Darkwing's default weapon is a gas gun; special adapters that modify its functions can be collected during exploration. By using his cape, Darkwing is able to deflect some of the enemy projectiles. Weapons can be changed via a sub-screen.

Part of franchise:
Disney (last 3 games)

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A money-making strategy game. Become the MacDuck the richest duck on the world. Your goal in this game looks simple : Making money. But to do so, you have to manage your cash, make good investments and of course look for treasures with your animated friends. Versions: - Amiga/DOS features copy protection in the form of a unique password system. When the game is booted up, you must use a key script (located in the game manual) to translate symbols on the screen. If you fail, you are identified to the game as a Beagle Boy invader, and it will send the user back to the DOS prompt to try again or shutdown the pc on Amiga version, and there is no way to play the game without deciphering the code. In at least the Amiga version of the game, a flying saucer can rarely be seen during the flight sequence. The condition which triggers the event is not known. - A version of this game was advertised for the ZX Spectrum, but was later canceled. - Although marketing materials for an Apple II port exist, there is no evidence that this version was ever published or sold.

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