Dive: The Medes Islands Secret
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The game revolves around Boku, a 9 year old boy sent to his aunt and uncle in Japan's wooded countryside and the daily adventures he encounters there. Boku is there because his Mother is in her final month of pregnancy. The player controls him for the 31 days of August 1975 (In Japan, a Summer Vacation, called natsuyasumi last for one month). You explore the game's area and can catch bugs and pit them against each other, collect bottle caps, fly a kite, or just relax.
A dragon raising game from Gameloft. Hundreds of dragons are waiting for you to build them a home, take care of them and help them grow from cute little hatchlings into powerful warriors.
In Elegy, you'll travel to three worlds and write stories about their long-dead societies. You’ll lose yourself in settings inspired by the works of poets Keats, Byron, and Shelley, and use the game's system of writing prompts to help create your own masterpieces. Explore 27 different writing challenges, through which you create narratives about the worlds you visit, from multiple perspectives. In one challenge, you play an archaeologist, uncovering clues and writing about a city's final days; in another, you're a thief, composing a song about searching the wreckage for valuables; and in another, you're a bard penning a lament in rhyming couplets.
The development of positronic propulsion technology has granted the ability for mankind to travel beyond the Sol system, to its neighboring star system, Alpha Centauri. Survive in the new frontier amongst an exponential uprising of mega-corporations, factions, and syndicates.
Isekai Harem Saver is a novel game in which the protagonist "Daigo", saves the world of harem while encountering various incidents. This Bishojo Game originally released under the "Genyukyo" brand has been reworked for the "CS Novels" so that they can be enjoyed by players all over the world.
Pixel Gun 3D is a multiplayer shooter with faux-retro 3D graphics.
So Hungry is a game about Dave, a homeless man trying to find food in a harsh world full of bullies, inspired by the homelessness situation in San Francisco witnessed by the developer during a trip to GDC 2013.
The gameplay in Treasures of the Deep focuses on underwater exploration in a variety of wetsuits and gradually more powerful one-man submarines, in order to fulfill objectives such as capping underwater oil leaks, exploring shipwrecks, and recovering plane crash victims. Finding treasure is also a useful secondary objective - ancient gems from a sunken ship can be put towards upgrading your weapons, equipment, and subs. The game takes place over 14 diverse underwater locations, ranging from the Bermuda Triangle to Antarctica. The levels are designed to evoke a claustrophobic and moody environment. The game's soundtrack was composed by award winning video game composer Tommy Tallarico. There is one unlockable 'bonus' level, Atlantis. A player can occasionally unlock another bonus level called 'Shark Attack', where they play as a shark, with the objective of eating as many sea creatures or divers as possible.
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
The ocean is another world. Beneath the surface of the sea, all the sounds and the stress of society are muffled away to nothing. In Aquanaut's Holiday, the player takes the role of a renowned oceanographer has been pushed to the limit by the constant attention of the press, environmentalists, and the government. It's time to leave it all behind, on an open-ended mission to explore one of the last unmapped areas in the ocean and create a new coral reef there. The game is played entirely at the player's pace. The only real goals and time limits are those that the player sets. The main point of the experience is simply to explore the virtual undersea environments. The game provides several ways in which to interact with the wildlife, and information gained from the local sea creatures can provide clues toward how to design a better coral reef. There are shipwrecks and ruins to discover, dozens of species of fish and sea life to observe, and no reasons to hurry.