Dragon's Lair
Buy
Parent game
Dragon's Lair is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original. The game is a side-scroller with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games). Two different versions were released later, first for the Famicom, with major improvements on playability and speed, and a second one for PAL regions, expanding upon the Famicom version with new enemies and cutscenes.
Expanded games
The PAL version of Dragon's Lair expands upon the Japanese version, still having a good speed, but adding new enemy types and cutscenes in-between levels. Contrary to other multiregional games at the time, the PAL version is a lot faster than the original NTSC version, despite the refresh rate being lower.
Part of collection:
Dragon's Lair
(last 3 games)
Only you, Dirk the Daring, can save Princess Daphne from the clutches of the Evil Wizard Mordroc in this fully animated arcade classic from the legendary animator and director Don Bluth. It is a dark time in all the land. The Evil Wizard Mordroc has spirited away Princess Daphne to a wrinkle in time, scheming to force her into marriage. As Dirk the Daring, you must race through time to rescue her. A bumbling old time machine (and all the courage you can muster) will transport you on your mission. But you must hurry. Once the Casket of Doom has opened, Mordroc will place the Death Ring upon Daphne’s finger in marriage – and she will be lost forever in the Time Warp! The responsive and intuitive controls let you play with or without move guides and with iPad, you can play through the Original version or the new Director’s Cut, which features an alternate ending!
Dragon's Lair is a high-definition re-release of the classic 1983 arcade game, featuring fully remastered animation by Don Bluth. Players control Dirk the Daring, a brave knight on a quest to rescue Princess Daphne from the evil dragon Singe, navigating through a series of animated sequences using quick-time events. Originally notable for its use of LaserDisc technology, the game presents hand-drawn animation where players must react to on-screen prompts to survive. The remastered edition enhances the original experience with 720p HD visuals, restored game footage, and bonus content, including interviews with the game's creators.
Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace.)
Could be interesting
The Quest for the Sunstones is a 3D platform jump'n'run game. Like Indiana Jones, Hugo takes on great danger only equipped with a whip. Hugo has to collect three magic Sunstones and place them in the right way and with the sun shining on them he will prevent Scylla and Don Crocos evil plan on causing death to the lovely and sweet creatures called Kikurians and destruction of their village.
In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.
You are one of the last remaining great sorcerers. The other three have been kidnapped and it's up to you to rescue them.
Run like the wind as LittleBigPlanet hero Sackboy dashes off in a fast paced platformer from the Negativitron through The Gardens, Avalonia, and The Canyons.
Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them. The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.
Banjo-Kazooie: Grunty's Curse was the cancelled Game Boy Color incarnation of what would eventually become Banjo-Kazooie: Grunty's Revenge.
Mickey Mania 2 was a planned sequel to Mickey Mania: The Timeless Adventures of Mickey Mouse, set to arrive on the Sega Mega Drive. The game was not officially announced, but its existence was revealed by Jon Burton, co-founder of Traveller's Tales. The game would have played similarly to the first, though would have featured stages based on different Mickey Mouse cartoons as well as including new mechanics. It was cancelled by Traveller's Tales in favour of the console version of Toy Story, though an early prototype is known to exist. Footage of the prototype shows a wild west stage and a ship stage loosely based on the 1934 cartoons, Two-Gun Mickey and Shanghaied, respectively. The latter stage originally featured a scrolling floor and a first-person stage that jokingly used a placeholder HUD to parody Doom - these features would be repurposed for Toy Story.
A game featured in Action 52. Try to get cry baby back to his crib, but be careful to avoid open electric sockets, poisons, and fire in the stove. There are things to help along the way such as cookies, lollipops, candy bars and pacifiers. If the baby meets any bad guys trying to kidnap him, he squeezes the bottle and shoots them.