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A magic red jewel, known as the Arumana, is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. Kaito must travel through six cavernous levels in search of the stolen jewel, Arumana. The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels, they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave-dwelling creatures as well as soldiers, who sometimes drop weapons.
Based on a TV anime series (from the grandfather of manga Osamu Tezuka), Blue Blink is a cute platformer that manages to find its place among the crowd. The game is divided up into different areas, each represented by a map screen. Within these areas, you can choose your route to the end (by exiting levels at certain points). Throughout each area you have to find a 'master key' allowing you access to the boss - this can be hard to locate at times and requires lots of shooting at blank areas of screen just in case. Control of your character is original - on each stage you have three characters which you can choose between, with the CPU controlled ones following behind you like some bizarre congo line. The characters are preset and vary from stage to stage, and each one has different attributes. For example, some have very high jumping ability, whereas others are poor at jumping but have spread-shot weapons. Once you have found the master key and reached the final level in the area, you are entered into a boss battle, where you sit astride the titular donkey and attempt to fight your way to the next area.
As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must take control of a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and if you can keep that ball in play for a preset period of time, it will split into three balls) - certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in force-field when the initial ball goes into it and even create a line below the paddle that will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where you have to destroy all the bricks in the formation within a preset time limit (unless all your balls go out of play); the thirty-third and final round is also a "boss round", where you are up against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting lethal mirrors like Doh did to both Vaus in Arkanoid and the human Bubblun & Bobblun in Rainbow Islands). Once you have hit that vulnerable spot on the top side of the wall five times, it will leave Burida vulnerable - and once you have hit him, you will receive 100000 points for every life you have left and the game will be over.
GeGeGe no Kitaro: Yokai Daimakyou, known as Ninja Kid in the West, is an NES game developed by TOSE and published by Bandai. It was based on the manga series GeGeGe no Kitaro. This game was followed by a sequel titled Gegege no Kitarou 2: Youkai Gundan no Chousen, which was released the following year only in Japan also by Bandai. It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies. The original Japanese version is notably different from the American version (Ninja Kid). The main character is Kitarō, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by "western" film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character Buckbaird, the leader of the "western youkai". The scroll which unlocks the fortress is a crystal ball in the original version. The familiars are also different, being characters from the manga: the Pegasus was originally Nurikabe, the Eagle was Konaki Jiji, and the Mirror was Sunakake Babaa. Finally, a few of the minor enemies are different; most notably the "Pirate Ninja" found in some of the Guerilla Warfare levels was originally Nezumi Otoko, and Kitaro rides on Ittan Momen during the Dog Fight levels.
Nagagutsu wo Haita Neko: Sekai Isshuu 80-nichi Daibouken is a 1986 video game based on the third film of The Wonderful World of Puss 'n Boots that was released exclusively in Japan for the Family Computer. Four years later, the game (with several modifications) was released in North America under the title Puss 'n Boots: Pero's Great Adventure. The main character is the Puss in Boots character from the tale; a cat named Pero (Toei Animation's mascot) He is also known as 'Perrault' in the game, as that was the name of the original author of the Puss In Boots story; Charles Perrault. He is known for helping an impoverished master attain wealth through the use of trickery.
Star Wars is a Family Computer video game released in 1987 by Namco. Despite being based on the first Star Wars film. It is the only game in the Star Wars franchise that was released exclusively in Japan. The game is a common side-scrolling platformer where the player controls Luke Skywalker (appearing with black hair due to color limitations), as he travels to join the Rebellion against the Empire.
An action/platformer with an RPG facade, in which the player searches dungeons for treasure. It was the first NES game Vic Tokai ever produced.
Kamen no Ninja Hanamaru, is a Japan-only side-scrolling platformer developed by Capcom for the Famicom Disk System. The game's mechanics were later used (with an almost complete visual overhaul), for the game Yo! Noid.