Elevator Action Returns

31.12.1995
Users 77/100
Genre: Shooter
Elevator Action Returns, also known as Elevator Action II, is a 1994 run and gun arcade game developed and published by Taito. It is the sequel to Elevator Action (1983), featuring a much more gritty and realistic setting. Returns retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.
Elevator Action Returns is Taito's sequel to their 1983 game. At the start of the game, you choose one of three characters, Kart Bradfield, Edie Burrett, and Jad the Taff. Each of them has their strengths and weaknesses, as well as different primary and secondary weapons. Your mission is to obtain the computer data that are hidden behind specially marked doors (colored red) in six buildings. Entering blue-colored doors during the game will trigger a spinning wheel that contains various items, and when you hit the fire button, what it stops on is what you get. These include point items, health items, machine guns, and rocket launchers. As with the original game, you can use elevators to travel between floors. You can shoot various objects to destroy them, including barrels and drums, which can help defeat various enemies that include lackeys, zombie soldiers, karate agents, trench-coat goons, guard dogs, and more. Avoid being shot by these enemies. There are cameras scattered throughout each building, which can be destroyed. If you are sighted by one of these cameras, a brief siren goes off. You have limited time to clear each building. When time runs out, the building blows up and you lose a life.

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Expanded games

30.11.2022

Infiltrate a terrorist occupied tower, airport, and shopping mall to get classified data and stop their plans. New features have been added to this revival of the home console version of Elevator Action Returns, a masterpiece 2D action game. Also features 2 player mode.

Part of collection:
Elevator Action (last 3 games)

01.06.2022

A robotic invasion is underway, and only you and your partner can stop it in Elevator Action Invasion by UNIS. This listing is for the Deluxe (DLX) model. A smaller Standard model is also available. Focusing on dual player shooting action, this action-packed game puts you into the shows of two well-armed special agents, who infiltrate a facility that has been overtaken by an army of evil cyborg soldiers. Take aim and earn combos to rack up the highest score, and use the elevator controls on the control panel to navigate through the complex. Adding an extra dimension of fun to it, Elevator Action Invasion DLX comes in a striking upright cabinet that includes real doors that open and close in front of the screen, and a rumble base to make you feel like you’re really inside of an elevator!

30.08.2011

Elevator Action Deluxe is an arcade action game built around quick escapes through a multi-story building. Players navigate changing floors to reach targets while evading guards and working against the timed pressure of elevator runs. The updated version keeps the classic elevator-style gameplay and adds modern enhancements for a refreshed experience.

01.11.2009

Elevator Action: Death Parade is a light-gun shooter with an Elevator Action license.

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10.10.2002

A shoot-em-up title developed for the Arcade and PlayStation in 2002 by Takumi, and published by Taito in Japan.

31.12.1983

There are six Core nuclear bases on the planet's surface. You must burrow underground to each of these bases and destroy them. But be warned, they are guarded by patrolling Core Ranger tanks that if they get you in their line of fire, will destroy you. There are two types of tanks. The white Sentry tanks only move through existing tunnels and will only fire on you if there is clear space between you and them. The blue Digger tanks will create their own tunnels to pursue you. There is also a Sentry tank at the bottom of the screen that slowly moves towards your reserve tanks. If this tank reaches you reserves before you destroy all six bases, you lose a life. The game is over if you lose all lives. There are enemy supplies buried in random areas that if you get them will get you bonus points. Later levels have the bases only appear one at a time or have no dirt between you and the enemy tanks, leaving them to pursue you from the start.

02.06.2009

Open World Guerrilla Warfare - You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars. Strategic Destruction - Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls. Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF. Epic Sci-Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.

13.12.1987

They're at it again. The dreaded Norsa Empire is back... and stronger than ever before. This time they won't make any mistakes. Others have tried to stop them and all have failed. The evil Baron Ricks knows you are coming. And it's a trap! But you're the galaxy's last hope. Can you do what's never been done before?

11.07.1997

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11.09.1977

There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen) competing to get a higher score. Each round lasts two minutes and sixteen seconds; the player with the higher score after time expires is the winner, unless one player wins (and ends the game) by reaching 99 points before the time is up.