Emperor of the Fading Suns

28.02.1997
Emperor of the Fading Suns is a science fiction "grand-scale" space strategy computer game made by Holistic Design in 1996. This game was based on Holistic's in-house role playing game Fading Suns. The game had a wide array of units and a complex back-story but was rushed to market and released with numerous severe flaws and several features underdeveloped. In patched form, it survives as a popular abandonware title with numerous unofficial, fan-made mods.[citation needed]
It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds. In 4550 AD, Vladimir I, the first Emperor of the Known Worlds, crowned himself with his own hands and by the Grace of Holy Terra. He was dead within moments. The Regency is vacant and all humanity is preparing to elect a new Regent. But times are changing. The mysterious fading of all the suns of the Known Worlds is accelerating, causing increased hardship and a general sense of foreboding. The Fading Suns are a portent, it is said, of coming Armageddon. Each of the Royal Houses can trace its ancestry to the time of Grand Emperor Vladimir, who consolidated the fragments of the Second Republic into one might Imperium. As ordered by the Great Charter, in the event of an Emperor's death, human space was to be ruled by an interim Regent. However, no Regent has been able to harness enough power to declare himself Emperor. In the meanwhile, the Regency has become a means to loot the Imperium. Many feel that the human race needs strong, dedicated leadership to face the uncertain future - a selfless leader willing to take a personal interest in the fate of the Imperium. But the Regent has been a mere figurehead, who can at most discourage inter-human conflict. Humanity's only solution is to make the position of Regent a hereditary one, to once again have it called by its ancient name - Emperor. Then the future of the entire Empire will be the overriding concern of the Emperor, instead of just the short-sighted good of his own House. Can you lead your noble house, be it selfless Hawkwood, debauched Decados, scheming al-Malik, pious Li Halan or militant Hazat, to final victory? Will you return humanity to its once-shining glory? Dare you to become Emperor of the Fading Suns?

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Expanded games

14.10.2022

This classic 4X strategy game, renowned for its deep game play and unparalleled setting, allows one to five players to battle on land, air, sea and space as they fight each other and AI for control of humanity. Trade, build, and engage in diplomacy with the Church, Merchant League, and alien races.

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06.08.2019

Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.

29.02.1996

A turn-based strategy video game set around several different historic civilizations.

31.12.1988

Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad

20.03.2018

Build a vast interstellar empire in 30 minutes flat.

30.09.2003

For many years the world had suffered from overpopulation and ecological destruction, until the leading scientists created CyberBrain - a supercomputer that solved all the global problems and turned the overpopulated and polluted Earth into Paradise. You are a young hacker. Once, while in cyberspace you managed to break into a secured area and came across a series of strange data packets. You hurriedly copied these to disk, not even having the time to read their contents. Only a few minutes later you hear a police siren, followed by banging on the door and demands to open up...

31.12.1984

The original predecessor to Rebelstar.

01.11.1984

Being one of the first, if not the first, 4X game you conquer your way through the galaxy.

11.04.2008

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21.02.2006

Galactic Civilizations II (GalCiv II) is a 4X Grand strategy game set in the 23rd century, when multiple alien civilizations scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. GalCiv II focuses on the single player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multi-player. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games.

31.12.1983

Reach for the Stars is a space strategy game where players manage their own civilization in a 2D galaxy. Players compete against up to three AI opponents, focusing on economic management, planetary development, fleet construction, and technological advancement. The game emphasizes strategic planning and resource allocation over diplomacy or tactical combat, with customizable game parameters allowing players to modify the core mechanics to their preferences.

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