Empire: Total War - Downloadable Content Collection
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Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Empire: Total War will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map for many, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America.
Part of collection:
Total War
(last 3 games)
Total War: Pharaoh features a choice of eight faction leaders from three rich cultural hubs, with unique playstyles and diverse unit rosters. Whether you’re charming the courts as a peerless diplomat, charging into battle as an unwavering commander or causing chaos as a fearless warlord, become a leader that history will remember.
Total War: Three Kingdoms is the first in the series to recreate epic conflict across ancient China. Combining a gripping turn-based campaign of empire-building & conquest with stunning real-time battles, Three Kingdoms redefines the series in an age of heroes & legends.
The limited edition of Total War: Warhammer II, contains: - Embossed metal case. - Sticker sheet. - Exclusive mini-strategy guide.
Could be interesting
Three Kingdoms: Fate of the Dragon is a Real Time Strategy game based on the Romance of the Three Kingdoms.
In this game, you start at the caveman age, then evolve! There are a total of 5 ages, each with its own unique units and turrets. Can you advance faster than your enemy?
Agent: Your assistance is once again required in the fight against Raven's tyranny. Your mission: To strike at the very heart of Raven. You will fight thrilling battles on both the ground and in the air. Equipped with an arsenal of powerful modern weapons, you will infiltrate deep behind enemy lines to ambush targets where they least expect it. You must become the embodiment of "death from afar": picking your spots, waiting for the right moment, then pulling the trigger. Only with your help will we be able to end Raven's plans for good. Are you up for the challenge, agent? Then lock and load!
Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.
The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.
In the space of fifty years, Earth changed from a planet on cusp of a challenging future to a world a breath away from lifelessness and plunged into an apocalyptic time of ecological disaster, global warfare and the meltdown of human civilization. This is the time of the Maelstrom. In this ravaged world, the planet's dwindling resources have divided what remains of mankind in two: the urban freedom fighting 'Remnants' and the technologically advanced 'Ascension'. Now they must wage war against a new threat, the invasion of a savage alien race, the Hai-Genti, and each other in a desperate struggle for supremacy and survival. Through the game's missions, take command from different viewpoints and employ faction-specific tactics and weaponry to achieve your objectives. Complete with the ability to terraform landscapes and transform units, Maelstrom provides gamers with the power to harness the forces of nature in the most frantic, destructive, action-packed RTS game yet.
Anno is a real-time strategy video game series with business simulation and city building elements. It involves colony building and resource management on a series of small islands. It includes aspects of exploration, combat, diplomacy and trade
Total War: Arena is a free-to-play, team-based strategy game, putting players in the middle of epic-scale realtime battles. Join 10v10 battles designed for multiplayer realtime strategy fans, with armies of thousands on the battlefield. Control three units of warriors, led by an iconic commander from history, each with their own battle style. Level up commanders and units to open up more specialist skills, weaponry, armour and abilities. Decisive strategies, combat tactics and teamwork decide who is victorious.
Corsairs: Conquest at Sea is a 1999 strategy/action/adventure game for the PC, developed and published by Microïds (known for Syberia and its continuation Syberia II). The game is a simulation of the life of a privateer employed by either England, France, The Netherlands or Spain in, most likely, the 17th century. The player can take part in either the campaign, which consists of several scenarios with a specific goal, or adventure mode, where the goal is simply to capture all the ports on the map for your nation.
A real-time strategy game continuing the story of the fantasy world of Khaldun. Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.