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Front Mission 2089 is a tactical role-playing game developed by Square Enix Co., Ltd., MSF, and Winds, and was published and released in Japan by Square Enix Co., Ltd. in 2005 and 2008 for the mobile phones. The game was released on March 7, 2005, October 27, 2005, and June 18, 2008. Front Mission 2089 borrows many of the gameplay mechanics found in Front Mission. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. Missions in Front Mission 2089 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a particular allied target. Due to its mobile phone format, the story of Front Mission 2089 is told through episodic content; new episodes were released for download on the video game's official website on a bi-weekly basis. A returning feature in the game is the Arena. Like in Front Mission, players can fight other players to win monetary rewards. Mission rankings also make a return; based on the scoring system of Front Mission 3, players can earn new parts and wanzers by doing well during missions. Another returning feature is briefings. Lastly, players can choose to play two unique scenarios - one with the Oceania Cooperative Union (O.C.U.), and one with the United States of the New Continent (U.S.N.).
In Endless Space you play the role of the leader of one of the many intelligent beings of a galaxy at the beginning of the space age. Very quickly, you discover the remnants of an older civilization. That civilization called themselves the Endless, among their ruins, a matter called Dust with amazing proprieties is found. It shapes into whatever its user thinks of, it gives a reality to dreams… dreams that lead to the extinction of the Endless. Since then that matter became the most precious matter of the universe, and therefore the universal currency… but in front of the power of the Dust it is hard, even for the purest beings, not to fall under its charm… We want the players to live an experience that goes beyond just strategy. You will live your own story of space conquest, with your own randomly generated galaxy full of civilizations, lifeforms, technologies and unknown worlds for you to conquer.
StarDrive 2 is a 4X Turn Based Strategy game built in the classic style of the singular and incredible Master of Orion 2. In StarDrive 2 you will explore a vibrant galaxy filled with danger and intrigue in a deep turn-based strategy layer. You will design custom spaceships and deploy them into real-time battles with spectacular graphics and effects. You will conquer worlds in a turn-based tactical ground combat mode. You'll deal with aliens, pirates, monsters, and ancient threats, most of whom want to kill you to make room for their own empires. StarDrive 2 also features a "Battle Arena" mode where you can get right to the action by designing ships and playing through story-based campaigns with your fleet. Earn money as you work through the challenges to unlock new ships and weapons. And of course, you can customize your race for a unique experience, engage in deep diplomatic negotiations, research hundreds of different technologies (or maybe steal them with your spies), control strategic resources for the benefit of your empire, enslave enemy citizens, build armies of giant mechs, and so much more. In the end, StarDrive 2 provides a comprehensive and beautiful 4X experience. Check out our screenshots and our videos and come join us on the forums. We have a large and active community and would love to have you come share your thoughts and questions with us.
Can anyone build an empire in a place like this? Other factions are naturally suspicious of newcomers and may wage war at the first sign of unidentified craft. Here, a natural death is an uncommon luxury.
In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the factions of your choosing and engage in tactical, first-person, PvE ‘Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs. Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated development team at Piranha Games. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game, will continue its ongoing live development by the MWO team at Piranha.
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Chō Jikū Yōsai Macross: Skull Leader is based on the anime series Macross, narrating its initial chapters and focusing on one of its primary characters, Hikaru Ichijyo. Like Remember Me, it is a turn-based strategy game; however, it cannot be considered a sequel, since it does not continue the story and has many gameplay-related differences. The battles take place on an isometric screen. Instead of deploying individual space ships and mechs, as it was the case in Remember Me, the player positions human commanders, each controlling several of the aforementioned craft. The player can change formations in order to gain advantage in battle. Commanders are navigated on the screen in turn-based fashion. When an enemy is in range, the player has to choose an attack technique to employ against him. The ensuing battle is then displayed on a separate screen, proceeding automatically.
Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.
Interstellar Space: Genesis is a turn-based space 4X strategy game in which you attempt to build a prosperous interstellar empire. Become the ruler of the Galaxy while you explore the wonders of space, colonize new worlds and expand your empire across the stars where mysteries await you.
Mad Stalker is Fill-In Cafe’s first attempt at a beat-em-up. Designed and programmed by Masatoshi Imaizumi and Masaki Ukyo, its systems are loosely similar to the Asuka 120% Burning Fest series, whose first entry was released later in 1994. There are three main versions: the X68000 and FM Towns games, developed by Fill-In Cafe themselves (the X68000 version has the subtitle Full Metal Forth, which was corrected to Full Metal Force in the FM Towns and later entries); the PC Engine CD port developed by Kogado; and the PlayStation version, again by Fill-In Cafe, which is more of a complete remake than a port. A conversion for the Mega Drive was in development and previewed, however it did not receive an official release to the public until Columbus Circle published it in September 2020.