Ghost Chaser
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A maze game for early home computer systems from The Cornsoft Group.
Pacar is an SG-1000 game initially released in 1983. It is essentially a mix between two Namco games; Pac-Man and Rally X. It is the sequel to Head-On, which was released a year before Puck-Man. However, Pacar is more-so a clone of Puck-Man than a true Head-On sequel. The player controls "Pacar", a "mischievous" green car through a maze of roads. The objective of the game is to "delete" all of the small red "dots" scattered around the playfield, building up points for a high score. The joystick allows Pacar to move in the proposed direction, assuming it is possible to do so. Like Pac-Man, Pacar does not stop moving unless it hits a wall, however unlike Pac-Man, it is not possible to rotate 180 degrees on the spot - moving in the opposite direction causes Pacar to reverse, and reversing is significantly slower than driving normally. Ideally the player should plan his or her route to avoid reversing altogether. 1 or 2 allows Pacar to move faster across the board. Driving off the edge of the screen makes Pacar appear at the other side, again similar to Pac-Man. The game has Pacar avoid two types of enemy, also depicted as cars. Blue cars spawn from the garage at the centre of the screen and wander around the play area, only following Pacar if it is close by. Red cars spawn randomly on the road behind Pacar, and are much more aggressive with their tactics. Red cars also differ in that if Pacar speeds up, they will also increase their speed. If either car crashes into Pacar under normal conditions, the player loses a life. Under certain conditions the game's equivalent of Pac Man's power pellets appear after deleting smaller dots. These give Pacar "temporary invincibility" turning it purple in the process, and act as the only form of attack against oppoents. While purple, the player is free to crash into as many cars as he or she likes, and is granted extra points in the process (starting at 200 and doubling for each successive hit, i.e. 200, 400, 800, 1600, 3200 etc.). It will also slow down red cars. Though there are typically fewer enemies on-screen in Pacar than Pac-Man, the fact that blue cars spawn from the garage instantly after being deleted means it is possible to achieve much higher point combos. There are only two maps in Pacar, which cycle endlessly until the player dies. The game claims it is "three dimensional" as some roads in map 1 act as bridges over other roads. Once both maps are completed the player proceeds to the next "round", in which more blue cars are added to the playfield (with the exception of round 4, in which the three "normal" blue cars are replaced with one faster blue car. Round 5 will then add a second faster car and so on). Extra lives are awarded every 10,000 points.
Bomberman is a 1990 action maze video game developed by Hudson Soft for the TurboGrafx-16. Belonging to the Bomberman franchise, it is a greatly expanded re-imagining of the first game in the series. In Europe, the game was released for the MS-DOS, Amiga and Atari ST, retitled as Dyna Blaster due to the European mainstream media associating the original title with terrorist bombings. A Commodore 64 version was advertised as well but never released.
A chaotic multiplayer hide-and-seek game. Possess seemingly harmless objects as Ghosts or chase them down as Hunters before the clock strikes midnight!
Cosmic Cruncher is a maze game for the Commodore Vic 20.
"Snake" was one of the preloaded games featured on the Nokia 6110 "Ultra". Players control a snake that grows each time you collect orbs that randomly spawn across the screen. Collecting these orbs also increases player's score. You lose if you collide with a wall or with the body of the snake. It was possible to play a "two player" mode via infrared.
Atomic Punk (alternatively known as Dynablaster or Bomberman) is an arcade game featuring a single and multiplayer mode. In the year 2091, robot contests have gained popularity. Only the strongest robot can survive.
Challenge is an Action game, developed and published by Funvision, which was released in Europe in 1980.
Dyna Blaster or Dynablaster is a name that has been given to the European releases of the game of the Bomberman. It's a strategic, maze-based video game franchise originally developed by Hudson Soft. Most games in the Bomberman franchise largely revolve around two modes of play; single player campaigns where the player must defeat enemies and reach an exit to progress through levels, and multiplayer modes where players must attempt to eliminate each other and be the last one standing. Gameplay involves strategically placing down bombs, which explode in multiple directions after a certain amount of time, in order to destroy obstacles and kill enemies and other players. The player can pick up various power-ups, giving them benefits such as larger explosions or the ability to place more bombs down at a time. The player is killed if they touch an enemy or get caught up in a bomb's explosion, including their own, requiring players to be cautious of their own bomb placement.
The game takes place within a castle in which the player must seek out the "Golden Key of ACG" through unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. It was re released for Xbox One as part of the Rare Replay Collection.