Goblin Towers
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Could be interesting
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Celtic Carnage is a text adventure game centered on the forces of the Primal Darkness led by "The Abomination" and their war with "Time Crusaders of Chronos".
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A text adventure written by Ian and Tom Smith.
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A game written by furkle for the 21st Annual Interactive Fiction Competition.
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A pair of knock-off Choose Your Own Adventure books from Soviet-era Kyrgyzstan, newly declassified by the CIA.
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For over 20 years, I dreamed about an alternate universe I called the Higher World. For three of those years, I poured almost all of my creative energy into a novel-length story set in that universe. Worlds Apart is the result. But it is not a novel in the traditional sense of the word. It is an interactive tale in which you play the leading part, solving problems and learning about yourself along the way.
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For a Change is a thought provoking text adventure game known for its ability to challenge players' perceptions and perspectives, originally written for the 5th Interactive Fiction Competition.
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Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed. A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
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Howling Dogs is an interactive fiction made in TWINE by Porpentine. Trapped in a small area with limited supplies, the player can temporarily visit other worlds through some sort of virtual reality visor.
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Free Fire is the ultimate survival shooter game available on mobile. Each 10-minute game places you on a remote island where you are pit against 49 other players, all seeking survival. Players freely choose their starting point with their parachute, and aim to stay in the safe zone for as long as possible. Drive vehicles to explore the vast map, hide in the wild, or become invisible by proning under grass or rifts. Ambush, snipe, survive, there is only one goal: to survive and answer the call of duty.
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"Bend and twist reality in A Fisherman's Tale, the mind-bending VR puzzle adventure game in which being turned upside down and inside out is not merely a play on words. Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside. When your radio broadcasts a storm alert, you have to get to the top of the lighthouse and turn on the light! But as you try to leave your cabin with the help of some uncanny sidekicks, you realize what's waiting outside is not at all what you expected..."