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Sanrio Carnival plays in the style of Columns and Dr. Mario, but features Hello Kitty and her friends. The player must match block objects of the same type in a horizontal or vertical row of three, four of five. The menu allows the player three different single-player styles of game which determines what goal must be met as well as options to choose a music track and theme of the blocks. There is also a two-player versus mode available.
Sanrio Carnival 2 is a Puzzle game, published by Character Soft, which was released in Japan in 1993.
Parallel World is a puzzle video game developed by EIM and published by Varie. It was released in Japan for the Family Computer on August 10, 1990. The player and his girlfriend must find their way back home after being sucked into an alternate universe. A magnificent castle full of 25 different game worlds block their progress, however, and they are filled with enemies on every stage. The player has an overhead view to destroy the enemies for extra loot. Given a strict time limit of 100 seconds to solve each puzzle, the game rewards fast puzzle solvers. The first player controls the male while the second player controls the female. Players only start with three lives and lose them when time runs out or when a monster comes into contact with him/her. Enemies in the game include springs, rollers, witches, and zombies.
Puzzle Boys is the second game in the Puzzle Boy series of 5 games. The first game is the most well known, released as Kwirk on the GameBoy in North America. This is Atlus’s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out. This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk’s 30.
The game takes place in a world called Banana Land, which is populated by anthropomorphic moles. Mr. Mole is on a picnic with his wife and son when an earthquake strikes, trapping his wife and son underground! Help Mr. Mole rescue his wife (and sometimes son) and find their way to the exit through underground areas of varying design. The game features 105 stages and a custom stage design mode. The object of each stage is to make it to the exit after picking up all the various food items and Mr. Mole's family members. There is no way to "die" as such, but the player can make a mistake and make a stage impossible to complete; for this reason the player can "give up" by pressing the A and B buttons simultaneously to re-try the stage.
Palamedes II is a puzzle game and, as it sounds, the sequel to an obscure NES puzzler. The object is to throw one of the player’s dice at a die with the same number or one away. When you clear a die, it is added to the player’s poker-like “hand” and the bottom of the screen. When you’ve got a winning hand, you can use it clear multiple lines at once. The game has two modes: Mode 1 is a survival mode and Mode 2 is a screen-clear mode.
It is your goal to push a number of crates onto certain spots in order to finish a level. Finding the right way to move all the crates on the right spots becomes increasingly difficult and you have to plan numerous steps in advance in order not to block your own way.
This is the 7th game in the main Puyo Puyo series, which is denoted by the 7. A break from the previous Fever series games, the game is set in a world similar to the real world instead of Primp Town. In this game, a new game mode known as Transformation was added as the default mode. Five new characters were introduced, and a few characters from past games in the series were reintroduced, either as playable characters or cameos.
This head-to-head puzzle game tasks players with clearing their grid of falling pieces, known as puyos, by arranging four or more of the same colour into straight lines or other recognised patterns. Its competitive element comes from the fact that clearing puyos sends random filler pieces to the opponent’s grid. Larger clears generate more filler, increasing the pressure on the opposing player. A round is won by filling the opponent’s grid to the top. The game also includes a light narrative framework for solo or multiplayer play.
A side-scrolling puzzle game featuring Bazaru the monkey.