Hiryuu no Ken Special: Fighting Wars
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Part of collection:
Flying Dragon
(last 3 games)
An expanded version of SD Hiryuu no Ken, a game from within Hiryuu no Ken: Twin (Flying Dragon overseas), was released in Japan only, adding more characters (such as Jack, Ryu, and Gofire from the Super Chinese series), items and a new gameplay mode. It also removed the more realistic "Virtual Mode", favoring the super deformed "Quest Mode".
The Game Boy Color (colorized) version of SD Hiryuu no Ken Gaiden 2.
Part of collection:
Hiryuu no Ken Special
Hiryuu no Ken S: Hyper Version is an Action game, developed and published by Culture Brain, which was released in Japan in 1992.
A brawler and fighting game and the first Super Famicom game of the Hiryu no Ken (Flying Dragon) series from Culture Brain. It was followed by an updated version which would later be released in the US as Ultimate Fighter.
MMA-styled fighting game where each character represents a fighting style, and each style is represented by two characters.
Part of franchise:
Flying Dragon
(last 3 games)
The Game Boy Color (colorized) version of SD Hiryuu no Ken Gaiden 2.
Create your ideal fighting game using the customizable interface. Choose between RPG-style and "virtual" tournament combat. The game has over 20 different characters and 200 different items. Save your characters on a Controller Pak and play them against your friends! While the Western version calls the two distinct game styles as "modes", the original Japanese version calls them as "games" in the in-game options, and as "games" and "modes" on advertisements.
Could be interesting
Virtual Hiryu no Ken is an entry in the Flying Dragon series for PlayStation.
SD Hiryuu no Ken is an Action game, published by Culture Brain, which was released in Japan in 1994.
Yusha: Heaven's Gate is a 3D fighting game with an arcade and Vs. mode. The player can choose from one of the eight combatants that are available at the start, with a few more characters being available once their unlocked. Each character has a different nationality, specialty, and lineage. Each character represents either a good or an evil alignment and depending on the character chosen, it affects which final boss the player will have to fight against. Defending, punching and kicking are on three separate buttons. There are variations of each of these moves depending on how quick the button is pressed. Consistently damaging or taking damage from an opponent will add to a sol or lunar (depending on the character the player is playing as) power gauge. When this gauge is filled, the player is temporarily invincible and allows the player to use strong power assault moves.
The gameplay system is similar to that of the Street Fighter EX series (also developed by Arika), such as canceling supers into other supers, and universal guard-break attack
Sai Combat features real-life combat, in the Japanese style of Sai Karate AKA Kendo. The difference from standard karate is the presence of a large stick for each player, which is used to inflict much of the damage. Your challenge in a one-player game is to progress through the Belts and Dans, by winning every fight. Each hit scores you points depending on how tough a maneuver it is deemed to be- three hits must be impacted to move up a level. A player's energy level, or Chi, is depicted by a white dragon turning green or red as weakened.