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Starduino is a 3D Rail Shooter inspired by Star Fox, developed for the Arduboy.
Rail Shooter meant to be played with Gun Stick pistol.
Rambo III for the arcade is a different game compared to the one released for the SEGA consoles and the computer ports. The arcade version was is a rail shooter game played from the third-person perspective whereby Rambo would have to blast through hordes of enemy soldiers, jets, tanks using various weapons with crosshairs, as well as fight tank bosses at the end of each level.
Bumer 2 is a full-motion video rail shooter with real actors based on Pyotr Buslov's movie Bumer: Film vtoroy. The game follows the story of Kostyan Kot from the movie. The game includes fragments from the movie, but most of the scenes were shot specifically for the game. All the player has to do is to click on enemies when they appear on the screen to shoot them.
Death Crimson is a first-person rail shooter released exclusively in Japan. The game is a light gun shooter that attempted to capitalize on the growing popularity of the genre during the mid-1990s console era. Infamous in the Japanese gaming community, the game is celebrated as a prime example of a "kusoge", notorious for its abysmal graphics, frustrating hit detection, and disorienting camera.
Step right up for a frantically fun, arcade-style, big top shooter. Carnival King is a fun-for-all ages video game that brings the spirit and energy of competitive carnival games to the screen. Players compete for top scores and prizes while visiting three different amusement parks: Arcadia, Dreamland and Lagoon Park. Each park has four sets of games and a Bonus Round that test the speed and accuracy of a player's shooting skills. Whether a novice or a sharpshooter, the games are continually challenging, and the difficulty level can be adjusted to match the player's growing confidence.
A 1 to 2 player shooting game where each player assumes the role of an archaeological treasure hunter armed with a magical cane who travels across rivers and deserts and explores the insides of pyramids searching for lost treasure while killing mummies and other evil creatures. Each player gets a choice of what kind of firepwoer to use for his or her character's magical cane: Light, Spark, or Fire.
Night Stocker is a first-person racing/shooter arcade game, that was released by Bally and Sente in 1986; it was the second of the third batch of games to run on the company's SAC-I hardware, and as the name suggests, it's the sequel to Stocker, which was released two years earlier. The player must again use a steering wheel to take control for a car (but this one does not require a pedal, because it is always moving forwards over the surface of an alien planet), with a lightgun to make it fire shots at the various enemies, that are flying towards it - however, it only has a limited amount of ammunition, which is indicated by that text "SHOTS" in the top-right corner of the screen. To the left of it, that text "SHIELDS" indicates your car's remaining energy; it will decrease if it gets hit by enemies, but will be refilled when it collects a crystal. Once it has run out, the game will end - and to the left of it, that text "DISTANCE TO FORT" indicates the distance to the robot fortress, at the end of the stage (once you have reached it, this shall change to "ENEMIES IN AREA"). There are a total of sixteen stages in the game; however, once you have cleared the last one, the game shall start over again rather than end.
Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles. Like its predecessor Area 51, Maximum Force is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely contrasting unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.
Transformers: Cybertron Adventures features separate campaigns for the Autobots and Decepticons, but instead of being a third person shooter like War for Cybertron, this game is a rail shooter, utilizing a gameplay similar to Time Crisis series. Players must defeat a group of enemies in one area from a cover point. After all enemies are defeated, the character will move along a pre-defined path to another area, and so on. Occasionally during gameplay the character will transform into vehicle, and the player must control them to reach one point, destroying obstacles on the way. Offline co-op is also featured. The game delivers only 6 levels and a couple challenges.