Hyperblade

12.12.1996
HyperBlade introduces the 3D battlesport of the future. Players engage in a futuristic street-hockey style game played out on the interior of an elongated ellipsoid arena. Body-checks (weapons are included) go for blood in this game as players can be gruesomely eliminated from the game, including the option to score with an opponent's dismembered head. Power-ups, speed boosts, ramps, and simple team management (for substitutions) are all part of the experience. Some strategy is required for play, but it's mostly pure action. The game also features multiple skill levels, 12 teams (from a US tournament league), and head-to-head network play (IPX and TCP LAN only). If you are looking for a 3D version of Speedball, this is as close as it gets.

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Projectyle is a single or multiplayer (1 to 3 players) hockey-type sports game of the future. It features smooth-scrolling, frantic action, colorful graphics and digital music. A total of five goal rooms, arranged in the shape of a cross, are connected with tunnels. The camera smoothly follows the puck/ball (the "projectyle") and scrolls to the adjacent rooms when entering one of the connecting tunnels. Each player, whether computer-controlled or not, has a room in which his own goal is located (their "defense" zone.) A fourth room -- the Frantic Zone -- contains a goalmouth for each player, while the central room, where action begins, allows access to the four other rooms. The object of the game is for each player to protect their own goal while trying to bring the puck/ball into the other players' rooms to score a goal. Bonuses appear randomly in the rooms, allowing the player who passes on them to gain some benefits, such as freezing the other players for a few seconds, gaining extra stamina, or sealing exits. The game supports up to 3 player simultaneous quick action single game play, and can support up to 8 players in leagues of varying lengths. League/tournament play supports player/team management, including training, injuries and position reassignment.

01.11.1990

Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnels in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move. This version of the game comes with a much better VGA graphics and Sound Blaster sounds. The game-play is also greatly enhanced.

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A playable if simplistic Table Tennis simulation for one or two players. Ping Pong offers three different types of shot; Top spin, Back Spin and Smash. The actual gameplay centers on shot timing and shot choice, with the players' bats moving automatically to track the movement of the ball. In the single player mode, the player can opt to play the game on any one of five different skill levels.

15.12.2016

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01.05.2002

GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot). Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.