Knight Lore

01.12.1984
Critic 80/100
Although the third game in the Sabreman series, it was the first completed and withheld due to fears that sales of Sabre Wulf would be affected. The player, as Sabreman, has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. He turns into a werewolf at night, as indicated by an onscreen timer, and returns to human form during the day. Each room is depicted in monochrome on its own screen and consists of blocks to climb and obstacles to avoid while the player solves puzzles and retrieves items for the cure.

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Part of collection:
Sabreman (last 3 games)

12.03.2004

The portable resurrection of a classic Spectrum series. The game is separated into two modes of play: the 3D exploration mode and the 2D platforming sections. The 3D exploration mode is how Sabreman gets around the eight different themed worlds of Sabre Wulf. While there are no enemies in this mode, there are plenty of people to talk to, who might help you in your quest. Also strewn about are more than fifty 2D platforming levels, which you can access through the wulf's head tunnels.

31.12.1986

Following the events of Knight Lore, where Sabreman got himself rid of the curse of the werewulf, he has been tasked to find the ancient magic Pentagram in the forest. Using his magic wand, Sabreman must find the four parts of the Pentagram and use the water from magic wells to restore them. Once this is done five magic runes must be discovered and placed on the Pentagram to make it his. Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the gameplay and the isometric graphics are very similar to Knight Lore and Alien 8, with the addition that Sabreman can hurl magical projectiles at the denizens of the forest. The player must solve environmental puzzles to proceed and uncover objectives.

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