M.C Kids
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Part of collection:
McDonald's
(last 3 games)
A promotional tie-in game in which the player takes the role of a McDonald's restaurant worker, preparing food and working the cash register in a collection of mini-games.
McDonald's Treasure Land Adventure is a side-scrolling adventure starring Ronald McDonald. After finding a piece of a treasure map, the yellow clown travels through four different levels (Forest, Town, Sea and Moon). He's off to find and defeat the baddies who have the other pieces of the map. Ronald can jump, shoot and use his scarf to grab onto hooks to jump to higher levels. Jewels and flowers collected in each level can be used to purchase extra lives and power-ups in shops between levels.
Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Interactive teams in Europe (with the help of Graftgold and Krisalis Software) to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the Internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message. A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port. In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles. The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment.
Part of franchise:
McDonald's
(last 3 games)
Help Grimace find his friends in time to blow the candles out, and collect enough birthday shakes for his guests along the way!
Angry Birds McDonald's was a game released on September 28, 2012. It comes with the regular powerups. This game is made to promote McDonald's. It comes with 4 new items: a burger, French fries, a drink, and a Big Mac.
eCrew Development Program is a Nintendo DS game that was created to train McDonald's Japan employees. It was never officially released to the public, and is protected behind a password. It was considered lost media until the ROM was posted on the Internet Archive.
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Pepsiman is an action video game developed and published by KID for the PlayStation. It was released in Japan in March 1999, and is based on American carbonated soft drink Pepsi's superhero mascot with the same name, and focuses the player on avoiding obstacles by running, dashing, and jumping, while Pepsiman automatically runs forward through each of the game's stages.
Drawn to Life: SpongeBob SquarePants Edition is a video game for the Nintendo DS. It is a spin-off of 5th Cell's 2007 DS hit Drawn to Life, and is based on the Nickelodeon animated comedy series SpongeBob SquarePants, specifically the episode "Frankendoodle".
Disney's Aladdin is a 1993 video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Based on the film of the same name, Disney's Aladdin is a 2D side-scrolling video game in which the player characters are Aladdin and his monkey Abu.
Pitfall 3D is a 3D platformer in which players guide Pitfall Harry Jr. (the original Pitfall! hero's son, voiced by B-movie king Bruce Campbell) through a wide variety of settings, ranging from the South American jungle to the ruins of the Moku civilization that lie behind a dimensional rift. Some old obstacles and enemies appear, such as tar pits that can open up beneath Harry and swallow him whole, ever-present scorpions, and old favorites like rolling logs and handy vines, which can be found smattered around the jungle. But there are new dangers as well, including the sinister flying darters, and new wonders to behold, such as gravity-defying lucense. Harry Jr. gets by much the same way his father did -- he can dodge out of the way, jump over obstacles, and take a swing at attackers with his trusty pick-axe. The object is to guide Harry Jr. through 11 levels, trying to discover what happened to the Moku civilization, and finally into a confrontation with the mighty Scourge, who's holding this alternate dimension hostage. Oh, and Harry might want to grab some treasure along the way too -- just like dear old Dad.
Twenty-two years after making his groundbreaking debut on the Atari 2600, Activision's Pitfall Harry returns for more jungle-exploring action. The intrepid adventurer is brought to life for more than 50 perilous levels set in such exotic South American locales as rainforests, glaciers, mines, and ancient ruins. As in the original, players must utilize Harry's athletic prowess to swing from vines, run from rolling logs, hop over treacherous pits, avoid snapping crocodiles, and more, while trying to survive the hostile environment. His objectives? To retrieve lost artifacts before they fall into the hands of his rival and to save those in danger. Pitfall Harry will eventually encounter situations that even he can't conquer with a well-timed jump or two, so players can pull items stored in his knapsack to assist him. Like the character's single foray on the original PlayStation, this game is designed to make players smile while exploring the mysterious lands before them. Although Pitfall 3D made use of Bruce Campbell's voice for its comic effect, Pitfall Harry attempts to use its visuals to elicit grins, with the protagonist drawn as a caricature, with a large head balanced atop a slender body. As the story begins, Harry is a member of a treasure-hunting expedition whose plane goes down in the forest. The other survivors are scattered throughout the game; an older, wiser adventurer who was on the plane -- and who becomes incapacitated during the accident -- urges Harry to embark on a quest to save them while battling a rival, eco-unfriendly group of treasure hunters for the relics of the jungle so they can be returned to their rightful owners. He hands Harry the "Hero's Handbook" and Harry's off to adventure. The "Hero's Handbook's" pages are scattered throughout the levels just like the crash survivors are. Find new pages, and Harry will learn new moves.
Crash Bandicoot is the first installment in the Crash Bandicoot series that established Naughty Dog's reputation in the video game industry. Its premises chronicle the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The goal of Crash Bandicoot is to traverse several levels in sequence in order to progress. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives. Crash is able to defeat enemies by either jumping on them or using a spinning attack that launches them.
Junk Jack is a 2D sandbox where you can explore, build and survive in randomly generated procedural worlds full of monsters, hidden treasures and beautiful landscapes.
The game stars popular cartoon character Bugs Bunny who finds and activates a time machine after taking a wrong turn at Albuquerque. He ends up in Nowhere, home of a sorcerer named Merlin Munroe ("Moyle" to Bugs, or "Merl" but in Bugs accent). Merlin then informs Bugs that he is lost in time and that he must travel through five different eras of time (spanning 21 levels in total) in order to collect clock symbols and golden carrots that will allow him to return to the present.
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
Yoshi's Island DS is a 2D platformer for the Nintendo DS in the Yoshi's Island series. It is the sequel to Super Mario World 2: Yoshi's Island, where Kamek and the Toadies have kidnapped all the babies in the world in search for the star children, a group of seven babies who possess powerful stars in their hearts. While the game is heavily derivative from Super Mario World 2: Yoshi's Island, including general gameplay, themes, and graphics, the game primarily differentiates itself from its predecessor by taking advantage of the Nintendo DS's dual screen to display levels while introducing multiple babies to carry on Yoshi's back, who all have special abilities that are required to complete levels.