Microsoft Pinball Arcade

18.05.2001
Genre: Pinball
The Game Boy Color port of Microsoft Pinball Arcade contains digital recreations of 5 historically significant Pinball machines, from 1931's Baffle Ball up to 1982's Haunted House. Features manuals, trivia, and quizzes for each machine.

Parent game

15.12.1998

The programmers at Microsoft are porting a game from their operating system over to the Game Boy Color with MICROSOFT PINBALL ARCADE. This pinball game was great fun on the PC, and now it is in a form that can be taken anywhere. There are seven different tables that are actually representative of real boards made by pinball giant Gottlieb throughout the last century. Each board carries a different theme, whether it is space travel or a haunted house. The boards also contain a varying number of paddles and paddle locations to make each a different playing experience. The graphics in this version are not as shiny as its computer counterpart, but they do translate well to the small color screen. The sound effects and music remain largely the same, adding to the game's arcade feel. The cartridge also contains a short but detailed history of pinball and how it has evolved over the years. MICROSOFT PINBALL ARCADE gives players the classic game with enough boards and extras to keep even the experts busy for quite a while.

Could be interesting

25.04.2012

Arc Style: Sangokushi Pinball is a pinball game set during the Three Kingdoms period in ancient China. As well as a "Standard" mode where you progress through the stages, it includes a "Boss Attack" mode where you can go head-to-head with the mighty generals of the Three Kingdoms era who fought in "Standard", and "Library" where you can view information about unlocked events and warlords. High scores can be viewed in "Ranking" as well as an online leaderboard.

01.02.1979

For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players. Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit. To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time. Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right. Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to you score at the end of each ball. The scoreboard will automatically show each player's score during the turn. 8,9 Roving Rebounds No effect on score. 1,2,3,4 Backfield Bonus Bumpers 4000 points each, disappear when hit. 6,7,10,11,12,13 Thumper Bumpers 100 points unless red, 500 points when red. 5 Bonus Box Scores randomly between 720 and 1350 each time hit. Bonus Bonus score is added to main score at end of each ball When bonus exceeds 5000 points, it is added to main score immediately; the bonus indicator is reset to 0 and the Backfield Bumpers 1, 2, 3 & 4 are restored and play continues. The winner is the player with the highest score for five balls. The scoreboard will automatically review each player's score at the end of the game. To play again, push RESET and then press the appropriate number on the alpha-numeric keyboard.

01.11.1983

A pinball simulator, along the same lines as Atari's Midnight Magic. But this one differs in that it uses the buttons on two paddle controllers to work the flippers, giving it that real pinball feel.

31.12.1984

Pinball is a game loved by people all over the world. And now you can enjoy four of them all rolled into one game! Four different sets of obstavles put a lot of cariety into the game. You have never seen such complicated bounding of the ball. Where will it go? And can you control it? Try your hand at becoing the first player to score a million ppoints, today!

18.10.2002

Pinball Advance is an Action game, developed by Rebellion and published by Digital Worldwide, which was released in 2002.

02.12.1994

Obsession is a pinball game for the Amiga and Atari STE.

01.02.1983

Sega Flipper is a pinball game released for the SG-1000 in 1983. In New Zealand it is known as Video Flipper. It was one of the first pinball video games to be released, being released one year earlier than attempts from Jaleco and Nintendo but four years after Atari's Video Pinball. Unlike Video Pinball, however, Sega Flipper makes use of color.

21.12.2016

Real pinball machines created by the world's most experienced producer of arcade-quality pinball machines can now be played on your PC. Over 10 tables including modern classics like Star Trek, AC/DC, and Mustang are available as DLC with two FREE tables to play every month!

26.02.2004

Onimusha 3 is the third game of the Onimusha series. The game retains elements from previous games in the franchise including the use of multiple special weapons in order to fight enemies and absorb their energy to enhance the weaponry. This time the player primarily controls both Samanosuke and Jacques in separate scenarios. The two are able to exchange items in order to solve puzzles. The development from this game started after the release of the PlayStation 2 which allowed the team to work on a 3D engine to design 3D backgrounds. In order to appeal to the Western market, the team set this game in Paris and chose French actor Jean Reno to portray Jacques. Onimusha 3 has been generally well received by publications for video games. Most of the writer's praise focused on the improved controls and the use of a 3D engine that allowed better combat and visuals, respectively. The game also generated good sales with over 1.5 million copies sold as of May 2008.

17.01.2024

Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.

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