Monkey Wrench
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Spelling Bee is a word game distributed in print and electronic format by The New York Times. The game presents players with a grid of seven letters arrayed in a honeycomb structure. The player scores points by using the letters to form words consisting of four or more letters. However, any words proposed by the player must include the letter at the center of the honeycomb. Scoring points leads to progressively higher praise for the player's effort, such as "Solid", "Amazing", and "Genius". Each puzzle is guaranteed to have at least one pangram, which awards the player the largest number of points when found. If the player finds all of the possible words in a given puzzle, they achieve the title of "Queen Bee".
A daily word-guessing game where each guess must be a word (of any length) or short phrase. The game will tell you how semantically similar it thinks your word is to the secret word. Unlike that other word game, it's not about the spelling; it's about the meaning.
Simple rule: complete the grid accordingly with colors and discover the picture that hides beneath. Sounds easy? Not really! Each level is a real brain-teaser in which you will have to use logic and ingeniosity to complete larger paints. If you like to challenge your mind with Sudoku and Logigrams then this addictive game is definitely for you!
Tricky doors is a captivating game that offers a variety of puzzles. Find a creative way to get out of each room. Tricky doors is a point-and-click game in the "escape the room" genre with plenty of mini-games and complicated quests.
A blockbuster battle royale! 99 players but only one will remain! Tetris 99 is the iconic puzzle game as you've never seen it before. Can you pick the right strategy to best 98 other players online - all at the same time?!
A match-3 Adventure Time game developed by WayForward.
"The sequel to my 'yellow' game is here! Can you make the screen red in 50 levels? Each level has its own logic."
Lost and separated in an abandoned castle set in a frozen wasteland. Your only possession left is a walkie-talkie, with a familiar voice on the other end. Can the both of you find your way out in time?
0h N0 is a little logic game that complements 0h h1. It was created by Martin Kool. The concept is inspired by the Japanese Kuromasu.