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A motorcycle driving game developed by Human and published by Varie for the NES. It was released in Japan only at the end of 1988.
Family Circuit is a Racing game, developed by Game Studio and published by Namco, which was released in Japan in 1988.
The first game in Nichibutsu's Formula One top-down racing series. F1 Circus is a top-down Formula 1 racing game and the first game in Nihon Bussan's F1 Circus series. It was first released on the PC Engine in 1990, but a modified version - also partially based on this game's sequel, F1 Circus '91 - would later be released on the Famicom in 1992. As with every other game in the series, the game was never localized in North America or Europe. The game uses the real life names of drivers and teams from Formula 1, like Nigel Mansell and Ferrari. The series would continue to acquire the various licenses needed to use real names from Formula 1.
Get in the saddle and ride in this great motorbike racing game! Choose from a variety of powerful bikes (including Enduro and Road Bikes) and race against some extremely tough opponents! Ride as fast as you can to the sound of stirring biking music - but ride to win! Great graphics, a variety of bikes, and addictive arcade action combine to make this a mega playable racing game!
RPM Tuning (also known as Top Gear RPM Tuning, and Midnight Outlaw: Six Hours To Sun Up for the PC) is a racing video game released in 2004 and was developed by Babylon Software and published Wanadoo Edition. It is part of the Top Gear game series. This is the only installment in the series to not be released in Japan. North America was only able to see an Xbox release. The player assumes the role of Vincent Riker, who is trying to avoid being stopped by the police. Around 40 square miles of Los Angeles have been recreated for the game, including streets and parks. Players can customize their vehicles with up to 221,184 possibilities for mechanical parts and 1,382,976 different possibilities for the exterior; the number of accidents a vehicle sustains also affects performance. There are seven game modes, with 54 different missions in the story mode.
Namco's street bike franchise goes online with 16 tracks and real riders exclusively for PS2.
Ride 22 motorcycles with the official BMW, Honda, Kawasaki, KTM, Suzuki and Yamaha licences. Play solo or online at the handlebars of Superbike, Roadster and Custom models, and create, customize and develop your club.
Moto Racer is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. It features both dirt and street bikes, and a variety of tracks.
MotoGP puts you behind the handlebars of some of the fastest machines on two wheels. Take control of any of the bikes and riders from the world of Grand Prix Motorcycle racing, and race across 10 real-world tracks in a variety of game modes. In Grand Prix and Training modes, you can develop your own rider's attributes and then race to unlock tracks, riders, cheats, and bikes. Show off your speed and style in single-player tournaments or multiplayer races.
The Superbike World Championship comes back to life in SBK09: the teams, the riders, the bikes and the tracks of the world's most thrilling motorbike competition. All the aspects of the Championship have been faithfully reproduced in each aspect of the game: the menu graphics and the TV cameras, the pit, the paddock show, the starting grid and the fascinating "umbrella girls" will contribute to make the gaming experience as involving as possible. Thanks to a series of options it's possible to make the game more faithful to the real thing or easier and more accessible, based on one's preferences. After selecting the preferred riding style between Basic, Arcade, Advanced, Simulation and Extreme, it's possible to adapt the game to each own needs: braking assistance, power braking, front and rear braking at once or separate control, traction control, advanced physics, off track stability control, rider's health, bike damages, tire wear, starting help, automatic transmission, rider position control, official rules, warm up lap, false start penalty, ideal trajectory, riding help. When selecting the Simulation riding model there are many things that need to be taken into consideration: tires wear down, brakes can wear down, the bike can be damaged and the rider can be injured when an accident occurs. It's therefore important to find the best setup for the bike changing suspension setup, handling geometry, braking, chainring length, gear ratio and tire type.