Narcissu 10th Anniversary Anthology Project
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Narcissu Sumire is the latest chapter in Narcissu series, once again revisiting deeply personal stories of living and dying. It follows the journey of two heroines, both are filled with deep regrets over mistakes that they've made in the past.
This is a story about two kids growing up. About the wall between those leaving, and those left behind. It is about the origins of the Seventh Floor hospice. And finally, the origins of "the rules".
The side story originally from Narcissu 3rd available as DLC for the 10th Anniversary Collection, translated into English for the first time. Includes "1993," a continuation of the "1980" short story from Himeko's Epilogue.
Could be interesting
A tiny visual novel about a tiny coastal town.
There are so many things I want to do with the rest of my life. Like dreaming with you, laze around with you, look at the moon, eat rice with you, go on the biggest wedding trip to Antarctica, and most importantly - say goodbye to you.
Aeterna: Rubra Plena is a visual novel otome game about happy romance, and dealing with depression, anxiety, and trauma. You play a beautiful young noblewoman dealing with her current and past experiences while finding love.
Reflexia's story starts out as a parody of its genre and ends as a psychological drama.
Pathmaster is a visual novel with multi endings and various heroines.
Visual novel based on the tale of two sisters.
What is going to be acted before you is——Blossom in the shackles, but deep down in your bone, suspension and romantic.
Unit 03 is a sheltered, but bubbly, robot girl with a penchant for breaking the rules. After getting a tiny taste of the outside, she's become all the more desperate to break free of the cage she was born in. But so long as her body continues to malfunction, will that ever be more than a fantasy?
Lucy is an anxiety-ridden girl in desperate need of a job. But when she finally lands one, she gets entangled in the interpersonal problems of the people living in the giant basement underneath the shop. Who may or may not be robots.
Tyrania is a kinetic visual novel, meaning a text-based game with a one ending linear story. The story is focused on the opposition of two different ideas of Justice when dealing with crime and terrorism.