Nocturne

Buy
Could be interesting
David Lynch, filmmaker, artist, and musician, has not made a video game. He certainly did not make this video game. If he were to make one, however, maybe it would be something like this complete conceptual and artistic mess. In this game you traverse a series of horror scenes directly indebted to Lynch films and artworks cobbled together in an incoherent fever dream. In this world, 'Lynch' is struggling to rebuild his creative world / abstract psychological state and he needs your help. Only you can traverse the inane dreamscape of Lynch's creations and make some sense of the terrible things that are about to be unleashed. But beware: not all is as it seems.

You are searching for the entrance to the secret world. You are just a natural explorer I guess. It's cool. Please excuse the spirit monsters being a bit mean, they are just stressed out.
Do not fear falling, you have cybernetic limbs. Use the scrolling coloured button on your ship to direct its course. Find the scrolling coloured buttons on the ground and use them to call your ship to pick you up. Humanity has been enslaved by unknown forces. You are a time traveller and a rebel outsider living high above the city. What can you even do in the face of such a situation?

You are the caretaker of a graveyard at world's end. Each day, five spirits show at a random grave on the plot. Only two may be freed from this world. Your choices in this world do not matter.

Put on some of your favorite tunes and wander the twisting alleys of Kowloon. Discover bizarre and impossible alleys, teleport across great distances, and get lost in an endlessly looping maze.

Trapped in an endless cycle, David Echo must navigate haunted houses and terrifying dimensions to escape the sinister warden. Find hidden keys, avoid monsters, and break free from the nightmare. Can you survive?

You woke up on a desolate island up north, and your only company is a talking seal that insists on having you build cairns. Everything you didn't get to do is a first-person cairn-building game about commitment and validation.

A game about emotional abuse. You are back at the waterfront. They are spilling everything out onto you. Drink up bitch. Good girl. For now, I am still your eyes.

A little atmospheric reflection on not being able to travel.

A walking simulator in a hand-drawn environment. Meet plants with strong characters and respond to their incongruous requests. Please be careful where you step, your actions are not without consequences.