Nocturne
Buy
Could be interesting
A little atmospheric reflection on not being able to travel.
A game about emotional abuse. You are back at the waterfront. They are spilling everything out onto you. Drink up bitch. Good girl. For now, I am still your eyes.
You woke up on a desolate island up north, and your only company is a talking seal that insists on having you build cairns. Everything you didn't get to do is a first-person cairn-building game about commitment and validation.
Do not fear falling, you have cybernetic limbs. Use the scrolling coloured button on your ship to direct its course. Find the scrolling coloured buttons on the ground and use them to call your ship to pick you up. Humanity has been enslaved by unknown forces. You are a time traveller and a rebel outsider living high above the city. What can you even do in the face of such a situation?
You are searching for the entrance to the secret world. You are just a natural explorer I guess. It's cool. Please excuse the spirit monsters being a bit mean, they are just stressed out.
RISE is a first-person vignette by Dr Dakoda Barker about living with chronic health conditions. The narrative is simple – the player has to get out of bed, get dressed and leave their house for the day. But Barker expresses the complexities of living with chronic illness by implementing intentionally hostile game design. The controls are unwieldy and incredibly demanding, forcing the player to use the controller in unexpected ways, to ask someone near them to help with the controls – or to make more conservative choices, like being too exhausted to bother with cool boots and settle for simple canvas sneakers instead. RISE’s challenging controls are designed to give the player insight into the physicality of living with chronic illness and pain, and the constant domestic negotiations that come with it.
Explore diferent ambients in this calm island What would be on top of that cliff? What is that black ball? Will i be able to go through it? What would be at the bottom of that lake?
A short web game about curiosity made by droqen.
Baraban: Master of Bargain is a first-person marketplace buyer simulator set in the setting of retroview and Kharkiv of the future!
Mote: Workshop is a short, atmospheric story game set in a forgotten woodworking shop, where every tool, plank, and dust mote carries the echo of a father who spoke more through his craft than his words. Explore the dimly lit space at your own pace, interact with worn tools and scattered plans, and piece together a quiet narrative about memory, family, and the comfort of focused work. With simple controls and a cinematic first-person view, Mote: Workshop invites you to slow down, listen to the creak of the floorboards, and find meaning in the small details left behind on the bench.