Oh Shit!

31.03.1985
Genre: ?
An MSX game that is heavily inspired by Pac-Man. The game was released as 'Oh No!' in certain regions.

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08.03.2011

Paku Paku is a Pac-Man inspired game developed for DOS and Commodore 64 in 2011. The DOS version is capable of running on the very first IBM computers.

31.12.1983

Diggger is an action game in which the player digs tunnels, attempting to collect all of the emeralds on each level without being caught by monsters. The regular 'Nobbin' monsters are easily outwitted at first since they can't dig tunnels for themselves. However the game becomes more difficult as the amount of dug tunnels increases, and superior 'Hobbin' monsters begin to appear.

31.12.1989

Dizzy's back! In Fast Food, Dizzy must run around mazes scoffing loadsa food - chickens, burgers, pizzas, milkshakes but there's a complication...look out for the monsters.

26.09.1982

Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score. Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

01.01.1970

Play as a fly swatter and kill waves of flies. After enough flies have been killed, a 'SuperFly' will appear; progress to the next level by killing the SuperFly on each level.

01.05.1983

The 'Acme Interstellar Transport Company' is delivering spaceship kits to various planets in the solar system throughout the Galaxy; and as chief test pilot, all you have to do is assemble the Rockets, and thrust on to your next destination. As you don't often get the chance of a free trip across the Galaxy, this is a great opportunity to get rich! Stop off on several planets on your journey, collect the odd sack of precious gems, elements or gold, and take them back with you. Sounds simple doesn't it! But before you make yourself the richest person in the whole Universe, remember to refuel your Spaceship - with 6 fuel pods - every time you land on a planet. Any other goodies you collect are yours to keep. Upon landing, you will find yourself equipped with the very latest Hydrovac Jet Pac, which can automatically air lift almost any rocket stage, fuel pod or valuables that you care to land upon, and release them over the rocket ship base. Don't forget your mega-powerful, Quad Photon Laser Phasers can blast any nasty, mean aliens who might object to your visit.

01.01.1970

A puzzle game that is the predecessor of Paganitzu.

31.12.1985

A Pac-Man clone written by John P. Shay and published by Solar Software for the Commodore 64 and Commodore 16 / PLUS 4.

13.01.1982

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

05.05.2014

Journey into an Aztec pyramid and survive the adventure of a lifetime! No other game forces you to die in order to complete it! That's just one of many incredible plot twists in this excellent puzzle-oriented arcade-adventure game. Guide Alabama Smith (Al) into a vast and dangerous Aztec pyramid. Confront traps of increasing perplexity and face unfathomable creatures in this innovative arcade game that tests your mind more than your finger speed.