Oisac
Buy
Could be interesting
Players must survive as long as possible while orbiting a black hole.
A first-person shooter where all textures are pencil-drawn.
Star Trek: The Next Generation – Klingon Honor Guard is a first-person shooter set in the universe of Star Trek during the time of The Next Generation. The game was developed by MicroProse in 1998, using the Unreal game engine.
In the year 2010, a malicious virus has infected a virtual reality machine, the FireStarter. The intruding program has caused the computer to malfunction. The rules of the simulation have been altered in a potentially deadly manner, with the player's consciousness trapped inside. There is only one possible way to escape, by completing the game with a period of 48 virtual hours. The penalty for failing to do so is the ultimate one – real death.
Join Section 9 in a first person shooter experience. Become a member of an elite force of cybernetically enhanced combat operatives dedicated to the defense of society, and use your advanced firepower, Tachikoma Tanks and unique cyber skills to bring down cyber terrorists in a connected world.
"Hybrid is a multiplayer third person shooter in which two factions fight for world domination on a persistent world map. Take control of a soldier fighting for the Paladins or the Variants as they race to control the world's most powerful resource; Dark Matter. Your victories on the battlefield directly affect the course of the war!"
A shareware multiplayer mech combat game for the Mac from Ambrosia Software.
Elements of Namco's Galaga have been repurposed and updated in this arcade redemption machine.
In Concord, you play as the crew of the Northstar—a group of guns-for-hire known in our galaxy as Freegunners. The Freegunners roam the stars taking high-stakes jobs on worlds across Wild space, where they face other fiercely competitive Freegunner crews. From match-to-match, you’ll form your team of Freegunners with other players and battle it out with rival crews to take home the reward across a variety of maps and modes.