Pac-Man World 2
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Part of collection:
PAC-MAN World
(last 3 games)
With polished graphics, enhanced gameplay, and updated features, Pac-Man World Re-Pac is action/platforming fun for both experienced Pac-fans and new Pac-thusiasts the world over!
Pac-Man Power Pack is a box set of Pac-Man games that was released in 2008 for the PlayStation 2. The collection includes Pac-Man World 2, Pac-Man World 3, and Pac-Man World Rally.
Pac-Man is teleported by Orson through 15 different levels to fight Erwin, his army of robots, monsters and Spectral Entities to save the world, Pac-Land and the Spectral Realm. Erwin plans to siphon spectral energy from the Spectral Realm to power his army of robots in order to rule the world. Pac-Man uses punching, Rev Rolls, Butt-Bouncing and various new Power Pellets to defeat Erwin and his minions. Pac-Man also pilots Toc-Man in a battle against Erwin’s robot army. Joined by Pac-Man’s old enemies, Orson, Clyde and Pinky, and new friends along the way, Pac-Man adventures through different levels from a boneyard of old bots to a burning tower, up mountains, through deserts and the Spectral Realm to destroy all of Erwin’s Spectral Syphons. In this title, Pac-Man has also been given full speech, voiced by Martin T. Sherman.
Part of franchise:
Pac-Man
(last 3 games)
Pac-Man Mega Tunnel Battle: Chomp Champs is an online-only Pac-Man eating competition! Eat your way through multiple interconnected mazes using Power Pellets and a variety of Power Items to chomp the Ghosts and opponent PAC-MAN players! Be the last Pac standing at the end of each match in this 64-player Battle Royale to be the Chomp Champ!
Pac-Man in a Tin is a pocket-sized tin contains the classic arcade game in all its 8-bit glory.
With polished graphics, enhanced gameplay, and updated features, Pac-Man World Re-Pac is action/platforming fun for both experienced Pac-fans and new Pac-thusiasts the world over!
Could be interesting
The Quest for the Sunstones is a 3D platform jump'n'run game. Like Indiana Jones, Hugo takes on great danger only equipped with a whip. Hugo has to collect three magic Sunstones and place them in the right way and with the sun shining on them he will prevent Scylla and Don Crocos evil plan on causing death to the lovely and sweet creatures called Kikurians and destruction of their village.
In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.
You are one of the last remaining great sorcerers. The other three have been kidnapped and it's up to you to rescue them.
Run like the wind as LittleBigPlanet hero Sackboy dashes off in a fast paced platformer from the Negativitron through The Gardens, Avalonia, and The Canyons.
Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them. The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.
Banjo-Kazooie: Grunty's Curse was the cancelled Game Boy Color incarnation of what would eventually become Banjo-Kazooie: Grunty's Revenge.
Mickey Mania 2 was a planned sequel to Mickey Mania: The Timeless Adventures of Mickey Mouse, set to arrive on the Sega Mega Drive. The game was not officially announced, but its existence was revealed by Jon Burton, co-founder of Traveller's Tales. The game would have played similarly to the first, though would have featured stages based on different Mickey Mouse cartoons as well as including new mechanics. It was cancelled by Traveller's Tales in favour of the console version of Toy Story, though an early prototype is known to exist. Footage of the prototype shows a wild west stage and a ship stage loosely based on the 1934 cartoons, Two-Gun Mickey and Shanghaied, respectively. The latter stage originally featured a scrolling floor and a first-person stage that jokingly used a placeholder HUD to parody Doom - these features would be repurposed for Toy Story.
A game featured in Action 52. Try to get cry baby back to his crib, but be careful to avoid open electric sockets, poisons, and fire in the stove. There are things to help along the way such as cookies, lollipops, candy bars and pacifiers. If the baby meets any bad guys trying to kidnap him, he squeezes the bottle and shoots them.