Pinch
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Pinch
(last 3 games)
PiN is a horror-themed action platformer game featuring tight controls, fluid animations, and many, many deaths. All at a glorious 60fps! Coming to Xbox One, iOS, and Android.
A Thumbstar-published remake of Pinch 2 HD for various platforms, which a much nicer art style.
The iPad-only sequel to the original 'Pinch' for iOS. Featured in the Guardian (UK), as TUAW's App of the Day, and more.
Could be interesting
Blastomancer: The Puzzle Game is a logical puzzle game with a fun, playful story and a unique art style to match.
In Brain Bender, mirrors are manipulated in order to get them to reflect a laser beam into some balls of gas and destroy the satellite. Brain Bender features 120 different puzzles to solve.
The sequel of Taito's QIX arcade game, released in 1982
Can you trap the elusive line of energy that's bouncing all around? Based on the coin-operated classic, QIX, this GBC sequel to the puzzle-based original offers similar gaming styles and a few welcome updates. In this take, you'll use a cursor to draw boxes on the screen, avoiding the Qix. If you can draw a compete box without the Qix touching its perimeter, that area of the screen will disappear and get you one step closer to advancing. Adding an element of story, QIX ADVENTURE casts you in the role of Speedy, a treasure hunter who's traveled to a mysterious island. Each level that you pass will help you in your quest to rid the island of all its strange creatures. Easy to learn but extremely difficult to master, QIX ADVENTURE is addicting fun for puzzle lovers and other gamers. Are you quick enough for Qix? Find out alone or against a friend.
This update to the original adds a two player mode and lots of new enemies and power-ups, including a statue.
Eliss is a puzzle video game developed and published by Steph Thirion. It was released for the iPhone OS on March 6, 2009. Eliss' gameplay revolves around filling "squeesars" with planets of like color and size. Planets can be combined, split, and moved around using the multi-touch interface. Further complication is added by passing red stars and vortices.
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
A Sokoban-style clone of Portal
Your raiders are inside, but the Corporations' strong network of defence still stands before you. Guide your raiders through the resistance, create data streams for them to follow. Lead them to the cpu cores. Wipe them out.