Project-X
Buy
Could be interesting
Gridrunner is a lot like Atari's arcade classic, Centipede.
In the distant future, a plague of parasitic monsters is sweeping across the known universe; devouring all the resources in its path -- including the distant outposts humanity calls home. The only chance for mankind's survival is a top-secret starship class known as Silpheed and the hyper-skilled pilots at the controls. And so begins the premise of Silpheed: The Lost Planet, a co-development shooting project between Game Arts and Treasure that remakes the early '90s PC shooter of the same name. Features include a large variety of enemy types, multiple weapon upgrades, and polygonal graphics. As an added bonus, Working Designs has removed the slowdown and added analog control for the American version of the game.
You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These include scenes where the player is going through an asteroid field and asteroids fly towards the player. Another scene is in the crystal caverns, where there are many obstacles which could have been made to be avoided. These are only two of many scenes which could have had interactive elements. The game may have been decided to have been too hard to play with these background obstacles and computer fighters to play. Hence removing the background interactively to make the game more playable. The game starts with the player in Frald Rancer's home city, then taking off into outer space via a fly-by of the city. The backgrounds are very Sci-Fi and are fantasy themed. They are very interesting, more so than the game. The music from the laser disc also complements the laser disc video very well and makes up for the sometimes annoying, computer generated sounds.
A fast paced, mind-bending horizontal shoot 'em up from Jeff Minter where the player must hop between parallel planets to survive. It also has a giant smiling yak head.
Senko no Ronde 2 is a reboot of 2010's Japan-exclusive DUO, a fast-paced one-on-one action game offering a mix of shooting and fighting genres in a mech-filled bullet ballet in space! And with Zuntata alumni, Yasuhisa 'Yack.' Watanabe on board, you can expect a superb soundtrack too.
Join Section 9 in a first person shooter experience. Become a member of an elite force of cybernetically enhanced combat operatives dedicated to the defense of society, and use your advanced firepower, Tachikoma Tanks and unique cyber skills to bring down cyber terrorists in a connected world.
Exojet + is shooter game released in 1983 on the Magnavox Odyssey. Released in Europe
A vertical-scrolling shoot ’em up spinoff of Earth Defense Force 4.1.
Fireblaster is a Space Invaders style shoot'em up with enemies moving in different patterns on each level. The player can move left and right but also forward or backward. On certain levels the player can pick up an extra ship to get double the fire power.
Geppy-X is a 2D side-scrolling shoot-em-up developed as an affectionate parody of the 1970s super robot era of mecha anime pioneered by Go Nagai and Ken Ishikawa. In it, you play as a super robot fighter squadron in an alternate universe 1970s, fighting against alien invaders from the Space Devil Empire. The titular robot has three transformations all modeled after famous 1970s super robots, as well as a super form known as Geppy-XX. Stages are presented like actual anime episodes, and the game makes use of the PlayStation's full motionn video capabilities to include actual animations made specifically for the game, with an opening, part A, eye-catch, part B, ending theme, and next episode preview. They even have fake commercials that play in between the eye-catches.